Search found 97 matches

by seePyou
Sat Sep 04, 2021 5:20 pm
Forum: Technical Help
Topic: Get back to DirectX
Replies: 3
Views: 248

Re: Get back to DirectX

by seePyou
Sat Sep 04, 2021 3:07 am
Forum: Technical Help
Topic: Get back to DirectX
Replies: 3
Views: 248

Get back to DirectX

I'm having some GPU issues that make the card eject from the system or the driver crashes. While I'm trying to resolve this, I was playing Factorio and after such an event it asked me if I want to make the game OpenGL. I kept saying no, as it's not Factorio's fault, but one time I did so by accident...
by seePyou
Thu Jan 14, 2021 10:16 pm
Forum: Technical Help
Topic: Lost blueprints after version rollback
Replies: 18
Views: 926

Re: Version 1.1.8

[...] Can you at least inform me how to backup BPs? You can find here where all the useful files are located depending on your OS. The blueprints are stored in a file at the root of user data. Thank you. What if I have lost them, as Diablo did? Because I did lose them, and now I'm just working off ...
by seePyou
Thu Jan 14, 2021 10:15 pm
Forum: Technical Help
Topic: Lost blueprints after version rollback
Replies: 18
Views: 926

Re: Version 1.1.8

ptx0 wrote: ↑
Thu Jan 14, 2021 6:31 am
by exporting them to a string.
Thank you.
by seePyou
Thu Jan 14, 2021 5:35 am
Forum: Technical Help
Topic: Lost blueprints after version rollback
Replies: 18
Views: 926

Re: Version 1.1.8

that's what backups are for. I've had Factorio since 0.7, years now, and I never knew how to seperately backup BPs. Maybe Diablo knew, maybe he did not, but you elected to just be a smart mouth and offer no real advice. Awesome. Maybe you don't like him. I don't know. Can you at least inform me how...
by seePyou
Thu Dec 03, 2020 12:44 am
Forum: Duplicates
Topic: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
Replies: 5
Views: 789

Re: [1.0.0] Cannot place blueprint with parts on water and placed pole in center

I did not get that, I'm sorry. was reading (and still do) that differently.

That is the main issue though, so thanks for explaining.
by seePyou
Thu Nov 26, 2020 12:42 pm
Forum: Duplicates
Topic: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
Replies: 5
Views: 789

Re: [1.0.0] Cannot place blueprint with parts on water and placed pole in center

I don't understand. I mentioned that my scenario is in fact different to the one suggested by Zavian.

Why is this in duplicates?
by seePyou
Sat Nov 14, 2020 1:14 pm
Forum: Duplicates
Topic: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
Replies: 5
Views: 789

Re: [1.0.0] Cannot place blueprint with parts on water and placed pole in center

There is a difference with the report you mention. The one you mention points to a general inability to place a blueprint when there is a pole at the center. This is not the case when the entire blueprint can be built, not in 1.0 version anyway. When the entire BP can be built, and a partial exists,...
by seePyou
Fri Nov 13, 2020 1:23 pm
Forum: Duplicates
Topic: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
Replies: 5
Views: 789

[1.0.0] Cannot place blueprint with parts on water and placed pole in center

Only reporting for 1.0 as that is where it does happen and where I found it. Do not know about previous versions. Defect: You cannot place a blueprint down for construction if part of the blueprint is over water AND the central piece of your blueprint is a power pole, AND that central power pole is ...
by seePyou
Fri Jul 31, 2020 6:36 am
Forum: General discussion
Topic: New Blueprint Library is not as user friendly as the one just before it
Replies: 4
Views: 790

New Blueprint Library is not as user friendly as the one just before it

Imagine this scenario: You open your Windows Explorer and click on C: Then you click on "temp" folder then you click on "Unsorted" folder and finally copy a file from within. Now you want to paste this somewhere. But first you have to go back to temp and back to C and back to the...
by seePyou
Fri Jun 12, 2020 11:47 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 29649

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I was feeling guilty for having to express my negative opinion on FF-339! I'm glad to see you have taken those comments to heart and come up with a VASTLY SUPERIOR DESIGN for beacons! I love that it draws attention to the assemblers now! LOVE IT! Well done! Thank you! As for the flush button, also n...
by seePyou
Fri May 01, 2020 9:47 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 9512

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

It would be pretty cool if the ejected shell was an actual item, like a used nuclear fuel cell, with a recipe to re-use it to make a new shell out of fewer materials. :) That would work only if the shell casings were smelted down to be recycled. Shell casings are not directly used again to load a n...
by seePyou
Fri May 01, 2020 9:45 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 9512

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

Hmm sorry but the pathfinding works incorrect in my eyes. Why not let the water biters take the shortcut over water in the mixed group? If all bitters attack at the same time then the damage dealt is bigger, so it's better for them to join and attack together instead of attacking one by one. Moreov...
by seePyou
Fri May 01, 2020 10:58 am
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 9512

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

You guys do great work! So many others would go "Mod problem, ask the modder to sort it" but you never seem to say that! Congrats! I also love the artillery shells! Are they actually directional? If the artillery fires to a target above it, will the shell go to the right? And if the artill...
by seePyou
Fri Mar 27, 2020 11:26 pm
Forum: Releases
Topic: Version 0.18.17
Replies: 8
Views: 10177

Re: Version 0.18.17

It's live for me now, UK time zone.
by seePyou
Fri Mar 20, 2020 4:28 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 37718

Re: Friday Facts #339 - Beacon HR + Redesign process

The beacon mechanic itself is not foreign to me. I don't mind it as others do. The design of it fit the game. I don't think the new one does. I think it's too far removed from other entities in the game, style-wise. It's like a squid or an octopus, and the colour is too bright and different. In fact...
by seePyou
Tue Jan 21, 2020 2:09 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 54952

Re: Version 0.18.0

Oh my Lord! this is great news! :) Did not see anything though about the fluid mechanics, which will allow fluid from one pipe to navigate a pipe junction effectively without starving any one trailing pipe. Is this reserved for release version 1.0 ? No bad feelings, just want to know when that might...
by seePyou
Fri Jan 17, 2020 5:14 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 17294

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Maybe some find QNAP NAS boxes cool, and working for years. I also do not. Instead I find Synology NAS boxes far better and in the level of "prosumer appliance" as in fire-and-forget. The drives even survived a recall, so they were readable from one to the other and I get to use whatever d...
by seePyou
Fri Dec 06, 2019 1:16 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 22059

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

if it is ram latency bound what is the recomand ram to get for a new pc buld very hig end ram cost a arm a and a leg lot oand lot of mony over norml ram Get as fast a RAM module as you can afford, with as low timings as you can afford. Fast is the rating of the dim. You will see a 2400, or a 3200 o...
by seePyou
Fri Dec 06, 2019 1:12 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 22059

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

DanGio wrote: ↑
Fri Dec 06, 2019 12:53 pm
Place a blueprint of a machine containing modules. Build the machine. You see a blue triangle on it, saying that the machine demands modules (bots will insert them if they're available in the network)
Oh, I just called that module ghosts. Thanks :)

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