Source?GregoriusT wrote: βFri Aug 30, 2024 5:01 pm [...] the shittiest Lignite Coal that you could possibly burn in a Coal Power Plant, in order to irradiate the surroundings with radioactive Carbon Isotopes that are much more potent than any Nuclear Waste!
Search found 103 matches
- Fri Aug 30, 2024 5:48 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 16634
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
- Fri Aug 30, 2024 11:12 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 16634
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
I do like the resource search function, and the pin function. There is one use case that I'm relying on, where I have a pin in my resources, all of them, with the INITIAL resource value. So now, when I mouse over a resource patch, it lists the current amount, and I can see the max amount it used to ...
- Fri Jun 07, 2024 1:06 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59944
Re: Friday Facts #414 - Spoils of Agriculture
You misunderstand and I don't know if there is a point to argue or try to make you see. All products right now in Factorio racing down blue belts stay the same for ever. I can be running Factorio for months and no product will ever change while on a belt or in a chest. But spoiling does just that. ...
- Fri Jun 07, 2024 12:49 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59944
Re: Friday Facts #414 - Spoils of Agriculture
Spoiling materials/resources create a need to be prompt with using them. Seeing spoilage times being even minutes, as stated in the FF, creates in my a sense of urgency, racing. Factorio has never been about racing to a goal, it's always been "take my time to design something". That seems...
- Fri Jun 07, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59944
Re: Friday Facts #414 - Spoils of Agriculture
Spoiling materials/resources create a need to be prompt with using them. Seeing spoilage times being even minutes, as stated in the FF, creates in me a sense of urgency, racing. Factorio has never been about racing to a goal, it's always been "take my time to design something". That seems ...
- Sat Sep 02, 2023 11:09 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58294
Re: Friday Facts #374 - Smarter robots
This was wonderful to read! I love robots and I use them A LOT and I loved reading all those improvements!!!
- Sat Sep 04, 2021 5:20 pm
- Forum: Technical Help
- Topic: Get back to DirectX
- Replies: 3
- Views: 2835
Re: Get back to DirectX
It was there, thank you!
https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png
- Sat Sep 04, 2021 3:07 am
- Forum: Technical Help
- Topic: Get back to DirectX
- Replies: 3
- Views: 2835
Get back to DirectX
I'm having some GPU issues that make the card eject from the system or the driver crashes. While I'm trying to resolve this, I was playing Factorio and after such an event it asked me if I want to make the game OpenGL. I kept saying no, as it's not Factorio's fault, but one time I did so by accident...
- Thu Jan 14, 2021 10:16 pm
- Forum: Technical Help
- Topic: Lost blueprints after version rollback
- Replies: 18
- Views: 7598
Re: Version 1.1.8
[...] Can you at least inform me how to backup BPs? You can find here where all the useful files are located depending on your OS. The blueprints are stored in a file at the root of user data. Thank you. What if I have lost them, as Diablo did? Because I did lose them, and now I'm just working off ...
- Thu Jan 14, 2021 10:15 pm
- Forum: Technical Help
- Topic: Lost blueprints after version rollback
- Replies: 18
- Views: 7598
- Thu Jan 14, 2021 5:35 am
- Forum: Technical Help
- Topic: Lost blueprints after version rollback
- Replies: 18
- Views: 7598
Re: Version 1.1.8
that's what backups are for. I've had Factorio since 0.7, years now, and I never knew how to seperately backup BPs. Maybe Diablo knew, maybe he did not, but you elected to just be a smart mouth and offer no real advice. Awesome. Maybe you don't like him. I don't know. Can you at least inform me how...
- Thu Dec 03, 2020 12:44 am
- Forum: Duplicates
- Topic: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
- Replies: 5
- Views: 2619
Re: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
I did not get that, I'm sorry. was reading (and still do) that differently.
That is the main issue though, so thanks for explaining.
That is the main issue though, so thanks for explaining.
- Thu Nov 26, 2020 12:42 pm
- Forum: Duplicates
- Topic: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
- Replies: 5
- Views: 2619
Re: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
I don't understand. I mentioned that my scenario is in fact different to the one suggested by Zavian.
Why is this in duplicates?
Why is this in duplicates?
- Sat Nov 14, 2020 1:14 pm
- Forum: Duplicates
- Topic: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
- Replies: 5
- Views: 2619
Re: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
There is a difference with the report you mention. The one you mention points to a general inability to place a blueprint when there is a pole at the center. This is not the case when the entire blueprint can be built, not in 1.0 version anyway. When the entire BP can be built, and a partial exists,...
- Fri Nov 13, 2020 1:23 pm
- Forum: Duplicates
- Topic: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
- Replies: 5
- Views: 2619
[1.0.0] Cannot place blueprint with parts on water and placed pole in center
Only reporting for 1.0 as that is where it does happen and where I found it. Do not know about previous versions. Defect: You cannot place a blueprint down for construction if part of the blueprint is over water AND the central piece of your blueprint is a power pole, AND that central power pole is ...
- Fri Jul 31, 2020 6:36 am
- Forum: General discussion
- Topic: New Blueprint Library is not as user friendly as the one just before it
- Replies: 4
- Views: 2164
New Blueprint Library is not as user friendly as the one just before it
Imagine this scenario: You open your Windows Explorer and click on C: Then you click on "temp" folder then you click on "Unsorted" folder and finally copy a file from within. Now you want to paste this somewhere. But first you have to go back to temp and back to C and back to the...
- Fri Jun 12, 2020 11:47 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83250
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I was feeling guilty for having to express my negative opinion on FF-339! I'm glad to see you have taken those comments to heart and come up with a VASTLY SUPERIOR DESIGN for beacons! I love that it draws attention to the assemblers now! LOVE IT! Well done! Thank you! As for the flush button, also n...
- Fri May 01, 2020 9:47 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 23726
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
It would be pretty cool if the ejected shell was an actual item, like a used nuclear fuel cell, with a recipe to re-use it to make a new shell out of fewer materials. :) That would work only if the shell casings were smelted down to be recycled. Shell casings are not directly used again to load a n...
- Fri May 01, 2020 9:45 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 23726
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Hmm sorry but the pathfinding works incorrect in my eyes. Why not let the water biters take the shortcut over water in the mixed group? If all bitters attack at the same time then the damage dealt is bigger, so it's better for them to join and attack together instead of attacking one by one. Moreov...
- Fri May 01, 2020 10:58 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 23726
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
You guys do great work! So many others would go "Mod problem, ask the modder to sort it" but you never seem to say that! Congrats! I also love the artillery shells! Are they actually directional? If the artillery fires to a target above it, will the shell go to the right? And if the artill...