Search found 101 matches
- Thu Feb 15, 2018 9:51 am
- Forum: Implemented Suggestions
- Topic: Factorio Port for Nintendo Switch?
- Replies: 14
- Views: 21293
Re: Factorio Port for Nintendo Switch?
Switch is too small to run Factorio. Anything BUT a starter base would drop in UPS too fast. We have all see our bases start to drop from the 60UPS to 58 and 55 and 53 and we know what the point is and it is never enough. My next computer upgrade is going to also have CAS10 RAM which is almost doubl...
- Tue Feb 13, 2018 3:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.22] Belt back pressure inconsistency
- Replies: 11
- Views: 4383
Re: [0.16.22]backpressure glitch (?)
So? If one end of a splitter is not blocked, it should not block the input at all! I was watching the animation closely, and the right side (as we see it) of the belt input and output of the right side of the splitter is always free. As such, inserters 4 and 8 should never be blocked? Maybe that is ...
- Tue Feb 13, 2018 11:42 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.22] Belt back pressure inconsistency
- Replies: 11
- Views: 4383
Re: [0.16.22]backpressure glitch (?)
But there is nothing blocking inserters 4 and 8 and they are always free to insert steel on the belt! I do not understand why these inserters are going off sync with their "brothers". Can anyone explain?
- Fri Jan 19, 2018 1:46 pm
- Forum: General discussion
- Topic: What's this "thing"
- Replies: 6
- Views: 3337
Re: What's this "thing"
If this is a disease, then I don't want to be cured!
- Wed Jan 17, 2018 3:53 pm
- Forum: Gameplay Help
- Topic: Storage chests, what's the point?
- Replies: 3
- Views: 6206
Re: Storage chests, what's the point?
"Local relay" is not what the OP asked, I think. I also do not think that anyone with a hefty time in the game has any expectation to (or rather has resigned themselves from) being supplied with material no matter where they are in their base. What mostly happens is that they either have b...
- Wed Jan 17, 2018 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Change to the oil pump graphic
- Replies: 1
- Views: 849
Change to the oil pump graphic
I would like to propose a correction to the Oil Pump graphic from the current model seen here: https://eu2.factorio.com/assets/img/blog/fff-206-pipe-entities.gif to remove the rod that protrudes from the rolling head of the drill. There is no rod attached to the moving head in an Oil Pump. The head ...
- Fri Jan 12, 2018 3:35 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355648
Re: Friday Facts #224 - Bots versus belts
Stack inserters are imbalanced! Have you ever seen a real factory using mass inserters? Nor have I. Keep the inserters fast, but they should all pick up only one item, not 7 or 3!
- Thu Jan 11, 2018 11:21 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355648
Re: Friday Facts #224 - Bots versus belts
But many people dread starting bases from scratch without bots after they got some experience with the game.Pascali wrote: [...] Noone has startet playing factorio because of the bots do all thing alone...
And again, if you don't like them, stop using them, problem solved.
- Thu Jan 11, 2018 9:27 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355648
Re: Friday Facts #224 - Bots versus belts
Why is everyone trying to remove a part of the game that they do not use? I don't get that basic premise! All the people arguing to remove the bots are the same people that are not using them! Keep on not using them please and let the rest of the people that want bots continue to use them. Arguments...
- Wed Jan 10, 2018 4:30 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355648
Re: Friday Facts #224 - Bots versus belts
what's a loader? A belt feeding directly into a factory? An extra entity serving as an interface between belt and entity, essentially replacing inserter?
- Wed Jan 10, 2018 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.15] Lamps doesnt change color after pasted blueprint
- Replies: 6
- Views: 4389
Re: [0.16.15] Lamps doesnt change color after pasted blueprint
This blueprint doesn't seem to have anything connected horizontally;
https://cdn.discordapp.com/attachments/ ... eprint.png
Is that intended? If not, the blueprint is corrupted.
https://cdn.discordapp.com/attachments/ ... eprint.png
Is that intended? If not, the blueprint is corrupted.
- Wed Jan 10, 2018 12:21 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355648
Re: Friday Facts #224 - Bots versus belts
Possible belt buffs; general theme, do much more in the same space Belt multiplexer: End tier upgrade allows multiple belts to stack "vertically" on top of each-other so that more than 2 types of materials can go on one tile of belt. There would be a structure to combine multiple normal b...
- Wed Jan 10, 2018 12:17 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355648
Re: Friday Facts #224 - Bots versus belts
[...] construction bots + laser turrets is broken OP too. Consider making turrets require ~30 seconds to boot up/apply targeting parameters/<insert flavor text> so you can't drop clusters in an active bug base and wreck it in seconds. Restrict or reduce effectiveness of repairs by bots on turrets b...
- Tue Jan 09, 2018 2:43 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355648
Re: Friday Facts #224 - Bots versus belts
get rid of the 3 tiers of belts and give us some belt speed increase science to research. Let me drop down a belt system and a way to make it go faster and faster and faster without having to replace thousands of individual belts or letting me run into a glass ceiling that we have now, necessitatin...
- Tue Jan 09, 2018 2:37 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355648
Re: Friday Facts #224 - Bots versus belts
This will probably not be a very well liked idea but if I was in change I would do the following. Bots wont try to fulfil a request unless the bot can make the entire trip on one charge (Roboport -> Chest -> Chest -> Roboport). So bots wont even try to fulfil requests that need to move items from o...
- Tue Jan 09, 2018 8:56 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355648
Re: Friday Facts #224 - Bots versus belts
Why does the game need to be bots OR belts? Reading up on the threads here, I see that people that dislike the bots do not use them and are happier for it. So problem solved; if you don't like the bots, don't use them. But do not remove an aspect of the game that so many people want to use. Imagine ...
- Mon Jan 08, 2018 10:00 am
- Forum: Ideas and Suggestions
- Topic: Quick replace belts to splitter / underground - one-way
- Replies: 6
- Views: 3697
Re: Quick replace belts to splitter / underground - one-way
We have been told that if we want to get things changed in Factorio, we should be downloading mods. So everyone that feels, like me, that the fast replace rules in 0.16 have gone a bit over, and splitters or undergrounds should NOT be replaced when dragging, go and download the mod from the original...
- Mon Jan 08, 2018 9:55 am
- Forum: Not a bug
- Topic: [16.3] Existing Underground Belt/Splitters Replaced on Drag
- Replies: 14
- Views: 5094
Re: [16.3] Existing Underground Belt/Splitters Replaced on Drag
Thank you for this mod. I've downloaded it, making it the FIRST mod I feel is a must, for 0.16 at least. And I never even installed a "far reach" mod! This is how strongly I feel about this new fast replace mechanic.
- Wed Jan 03, 2018 2:00 pm
- Forum: Implemented Suggestions
- Topic: Friday Facts pages: navigation between pages
- Replies: 9
- Views: 2604
Re: Friday Facts pages: navigation between pages
Would be good, although I now just change the number on the URL... works ok I guess...
http://www.factorio.com/blog/post/fff-13
http://www.factorio.com/blog/post/fff-18
http://www.factorio.com/blog/post/fff-132
http://www.factorio.com/blog/post/fff-265
etc...
http://www.factorio.com/blog/post/fff-13
http://www.factorio.com/blog/post/fff-18
http://www.factorio.com/blog/post/fff-132
http://www.factorio.com/blog/post/fff-265
etc...
- Tue Jan 02, 2018 3:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.12] Multiple filter slots on storage chests don't work
- Replies: 4
- Views: 3087
Re: [Rseding91] [0.16.12] Multiple filter slots on storage chests don't work
Does that mean that when we place a filter in a chest, all slots in this box will be drawn with this filter? Or if we want more slots to be filtered, we have to set it ourselves, but it can only be of the same filter?