Search found 101 matches

by seePyou
Thu Feb 15, 2018 9:51 am
Forum: Implemented Suggestions
Topic: Factorio Port for Nintendo Switch?
Replies: 14
Views: 21293

Re: Factorio Port for Nintendo Switch?

Switch is too small to run Factorio. Anything BUT a starter base would drop in UPS too fast. We have all see our bases start to drop from the 60UPS to 58 and 55 and 53 and we know what the point is and it is never enough. My next computer upgrade is going to also have CAS10 RAM which is almost doubl...
by seePyou
Tue Feb 13, 2018 3:42 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.22] Belt back pressure inconsistency
Replies: 11
Views: 4383

Re: [0.16.22]backpressure glitch (?)

So? If one end of a splitter is not blocked, it should not block the input at all! I was watching the animation closely, and the right side (as we see it) of the belt input and output of the right side of the splitter is always free. As such, inserters 4 and 8 should never be blocked? Maybe that is ...
by seePyou
Tue Feb 13, 2018 11:42 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.22] Belt back pressure inconsistency
Replies: 11
Views: 4383

Re: [0.16.22]backpressure glitch (?)

But there is nothing blocking inserters 4 and 8 and they are always free to insert steel on the belt! I do not understand why these inserters are going off sync with their "brothers". Can anyone explain?
by seePyou
Fri Jan 19, 2018 1:46 pm
Forum: General discussion
Topic: What's this "thing"
Replies: 6
Views: 3337

Re: What's this "thing"

If this is a disease, then I don't want to be cured!
by seePyou
Wed Jan 17, 2018 3:53 pm
Forum: Gameplay Help
Topic: Storage chests, what's the point?
Replies: 3
Views: 6206

Re: Storage chests, what's the point?

"Local relay" is not what the OP asked, I think. I also do not think that anyone with a hefty time in the game has any expectation to (or rather has resigned themselves from) being supplied with material no matter where they are in their base. What mostly happens is that they either have b...
by seePyou
Wed Jan 17, 2018 1:51 pm
Forum: Ideas and Suggestions
Topic: Change to the oil pump graphic
Replies: 1
Views: 849

Change to the oil pump graphic

I would like to propose a correction to the Oil Pump graphic from the current model seen here: https://eu2.factorio.com/assets/img/blog/fff-206-pipe-entities.gif to remove the rod that protrudes from the rolling head of the drill. There is no rod attached to the moving head in an Oil Pump. The head ...
by seePyou
Fri Jan 12, 2018 3:35 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355648

Re: Friday Facts #224 - Bots versus belts

Stack inserters are imbalanced! Have you ever seen a real factory using mass inserters? Nor have I. Keep the inserters fast, but they should all pick up only one item, not 7 or 3!
by seePyou
Thu Jan 11, 2018 11:21 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355648

Re: Friday Facts #224 - Bots versus belts

Pascali wrote: [...] Noone has startet playing factorio because of the bots do all thing alone...
But many people dread starting bases from scratch without bots after they got some experience with the game.
And again, if you don't like them, stop using them, problem solved.
by seePyou
Thu Jan 11, 2018 9:27 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355648

Re: Friday Facts #224 - Bots versus belts

Why is everyone trying to remove a part of the game that they do not use? I don't get that basic premise! All the people arguing to remove the bots are the same people that are not using them! Keep on not using them please and let the rest of the people that want bots continue to use them. Arguments...
by seePyou
Wed Jan 10, 2018 4:30 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355648

Re: Friday Facts #224 - Bots versus belts

what's a loader? A belt feeding directly into a factory? An extra entity serving as an interface between belt and entity, essentially replacing inserter?
by seePyou
Wed Jan 10, 2018 4:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.15] Lamps doesnt change color after pasted blueprint
Replies: 6
Views: 4389

Re: [0.16.15] Lamps doesnt change color after pasted blueprint

This blueprint doesn't seem to have anything connected horizontally;

https://cdn.discordapp.com/attachments/ ... eprint.png

Is that intended? If not, the blueprint is corrupted.
by seePyou
Wed Jan 10, 2018 12:21 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355648

Re: Friday Facts #224 - Bots versus belts

Possible belt buffs; general theme, do much more in the same space Belt multiplexer: End tier upgrade allows multiple belts to stack "vertically" on top of each-other so that more than 2 types of materials can go on one tile of belt. There would be a structure to combine multiple normal b...
by seePyou
Wed Jan 10, 2018 12:17 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355648

Re: Friday Facts #224 - Bots versus belts

[...] construction bots + laser turrets is broken OP too. Consider making turrets require ~30 seconds to boot up/apply targeting parameters/<insert flavor text> so you can't drop clusters in an active bug base and wreck it in seconds. Restrict or reduce effectiveness of repairs by bots on turrets b...
by seePyou
Tue Jan 09, 2018 2:43 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355648

Re: Friday Facts #224 - Bots versus belts

get rid of the 3 tiers of belts and give us some belt speed increase science to research. Let me drop down a belt system and a way to make it go faster and faster and faster without having to replace thousands of individual belts or letting me run into a glass ceiling that we have now, necessitatin...
by seePyou
Tue Jan 09, 2018 2:37 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355648

Re: Friday Facts #224 - Bots versus belts

This will probably not be a very well liked idea but if I was in change I would do the following. Bots wont try to fulfil a request unless the bot can make the entire trip on one charge (Roboport -> Chest -> Chest -> Roboport). So bots wont even try to fulfil requests that need to move items from o...
by seePyou
Tue Jan 09, 2018 8:56 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355648

Re: Friday Facts #224 - Bots versus belts

Why does the game need to be bots OR belts? Reading up on the threads here, I see that people that dislike the bots do not use them and are happier for it. So problem solved; if you don't like the bots, don't use them. But do not remove an aspect of the game that so many people want to use. Imagine ...
by seePyou
Mon Jan 08, 2018 10:00 am
Forum: Ideas and Suggestions
Topic: Quick replace belts to splitter / underground - one-way
Replies: 6
Views: 3697

Re: Quick replace belts to splitter / underground - one-way

We have been told that if we want to get things changed in Factorio, we should be downloading mods. So everyone that feels, like me, that the fast replace rules in 0.16 have gone a bit over, and splitters or undergrounds should NOT be replaced when dragging, go and download the mod from the original...
by seePyou
Mon Jan 08, 2018 9:55 am
Forum: Not a bug
Topic: [16.3] Existing Underground Belt/Splitters Replaced on Drag
Replies: 14
Views: 5094

Re: [16.3] Existing Underground Belt/Splitters Replaced on Drag

Thank you for this mod. I've downloaded it, making it the FIRST mod I feel is a must, for 0.16 at least. And I never even installed a "far reach" mod! This is how strongly I feel about this new fast replace mechanic.
by seePyou
Tue Jan 02, 2018 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.12] Multiple filter slots on storage chests don't work
Replies: 4
Views: 3087

Re: [Rseding91] [0.16.12] Multiple filter slots on storage chests don't work

Does that mean that when we place a filter in a chest, all slots in this box will be drawn with this filter? Or if we want more slots to be filtered, we have to set it ourselves, but it can only be of the same filter?

Go to advanced search