Search found 13 matches

by jon_joy_1999
Fri Feb 20, 2015 6:58 am
Forum: Resolved Problems and Bugs
Topic: [0.11.16] Error after autoupdate
Replies: 3
Views: 636

Re: [0.11.16] Error after autoupdate

This same thing happened to me, I'm including my logfile for brownie poinx.
by jon_joy_1999
Sun Dec 21, 2014 1:32 am
Forum: Duplicates
Topic: 0.11.7 crash to desktop in Map Editor
Replies: 2
Views: 2655

Re: 0.11.7 crash to desktop in Map Editor

ahh sweet, thanks. sorry for the dupe, I forgot to search the resolved bugs forum x)
by jon_joy_1999
Sun Dec 21, 2014 1:24 am
Forum: Duplicates
Topic: 0.11.7 crash to desktop in Map Editor
Replies: 2
Views: 2655

0.11.7 crash to desktop in Map Editor

using 0.11.7, In the map editor, moving the view with WASD keys immediately crashes to desktop
steps to reproduce
open the map editor with either a new map, or an old.
try to move with WASD.
crash to desktop
by jon_joy_1999
Fri Nov 21, 2014 1:01 pm
Forum: Resolved Problems and Bugs
Topic: Custom map menu bug
Replies: 2
Views: 659

Custom map menu bug

I honestly don't know how I did this, but I got video of it. After the end of the video I had to X out of the game, I couldn't get any menu button to respond properly.
https://www.youtube.com/watch?v=uPteFVTgHP4
by jon_joy_1999
Thu Nov 20, 2014 2:06 am
Forum: Balancing
Topic: Transport belt to ground: cost inconsistancies.
Replies: 12
Views: 17531

Re: Transport belt to ground: cost inconsistancies.

I believe the excess gears indicated are being used in place of the lubrication as the method of transport. in the real world materials tend to slide down inclines unless the belts have bulkheads. having the belt made entirely out of gears would eliminate this by providing a traction surface that h...
by jon_joy_1999
Fri Nov 14, 2014 7:47 am
Forum: Resolved Problems and Bugs
Topic: 0.11.2 - Sandbox - Error while running the oninit
Replies: 1
Views: 515

0.11.2 - Sandbox - Error while running the oninit

When I try to start a new sandbox game I get a message

Code: Select all

Unknown key: "Error while running the oninit: ...Data\Roaming\Factorio\temp\currently-playing\control.lua:5 Map doesn't contain 1 player, this function can't be used"
by jon_joy_1999
Wed Nov 12, 2014 3:46 am
Forum: Resolved Problems and Bugs
Topic: Factorio 0.11.1 crashes to desktop when right-click removing
Replies: 5
Views: 1155

Re: Factorio 0.11.1 crashes to desktop when right-click remo

I've uploaded a save file that crashes for me here: http://we.tl/5SsmeBLe0A
Thanks for moving this into the proper forum. I wasn't sure where to post :oops:
by jon_joy_1999
Mon Nov 10, 2014 7:59 pm
Forum: Resolved Problems and Bugs
Topic: Factorio 0.11.1 crashes to desktop when right-click removing
Replies: 5
Views: 1155

Factorio 0.11.1 crashes to desktop when right-click removing

When trying to right-click remove an object the game crashes to desktop. This doesn't happen during a new game, but always happens when loading a saved game. Log files are unremarkable, although I think I can find and provide the Windows Error Reporting crash minidump. Steps to reproduce: 1: start n...
by jon_joy_1999
Mon Nov 10, 2014 8:17 am
Forum: Technical Help
Topic: Factorio 0.11.1 crashes to desktop when right-click removing
Replies: 3
Views: 3825

Re: Factorio 0.11.1 crashes to desktop when right-click remo

Hello. May I please have some response with this problem. It is should be a SHOW STOPPER bug. This bug prevents me from being able to play any save I have made in .11. My only recourse is to go back to version .10 which is a lot less fun than .11
by jon_joy_1999
Sun Nov 02, 2014 12:29 am
Forum: Technical Help
Topic: Factorio 0.11.1 crashes to desktop when right-click removing
Replies: 3
Views: 3825

Factorio 0.11.1 crashes to desktop when right-click removing

Factorio crashes to desktop when I try to remove something via right-click. I've tried a complete uninstall and clean install (uninstall program, remove files in %APPDATA%, reinstall), but it still happens. the only mod I have is the Furnace Attendant pack. here are the current.log and previous.log ...
by jon_joy_1999
Wed Oct 15, 2014 6:36 am
Forum: Balancing
Topic: Transport belt to ground: cost inconsistancies.
Replies: 12
Views: 17531

Re: Transport belt to ground: cost inconsistancies.

I believe the excess gears indicated are being used in place of the lubrication as the method of transport. in the real world materials tend to slide down inclines unless the belts have bulkheads. having the belt made entirely out of gears would eliminate this by providing a traction surface that ha...

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