Search found 21 matches

by Jiryx
Thu Jan 03, 2019 11:27 am
Forum: Ideas and Suggestions
Topic: Do not force restart option
Replies: 2
Views: 1083

Re: Do not force restart option

I think this option only tells the game to consider all mods added manually in mods folder as file (not via ingame menu) and thus not mentioned in mods.ini as active by default. You don't have to launch game, toggle new mods to active and restart.
by Jiryx
Wed Jan 02, 2019 9:45 pm
Forum: Ideas and Suggestions
Topic: More mod list colors
Replies: 1
Views: 1669

More mod list colors

The mod screen (installed mod list) should use more colors or different fonts for mod state. Currently we only have 4 colors, white - active, gray inactive, red - problem, yellow - update availible. And if there is an update, you dont know, if the mod was red, white or gray before you have checked f...
by Jiryx
Wed Jan 02, 2019 8:30 pm
Forum: Ideas and Suggestions
Topic: Do not force restart option
Replies: 2
Views: 1083

Do not force restart option

I believe most of "mod-lovers" will welcome checkbox in options "Do not force restart" (...after mod change) allowing player to stay in game (just in menus) after altering mod Startup settings or adding mods / changing active mods. I understand the game is not playable after this...
by Jiryx
Wed Jan 02, 2019 8:13 pm
Forum: Ideas and Suggestions
Topic: Hide incompatible mods button (filter)
Replies: 0
Views: 599

Hide incompatible mods button (filter)

It would be nice to have a button "Hide incompatible mods" (or "Show only compatible mods") on mods instalation screen to hide all mods not compatible with current version of the game. There is so many mods and I like to choose only from usable and up to date ones.
by Jiryx
Thu Jul 21, 2016 8:09 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94194

Re: [MOD 0.12+] Mining Tools - resources generation

And here they are, Angels Ores icons... I am suprisingly productive today. ;-)
https://www.dropbox.com/s/vq4u1v4t46urv ... s.zip?dl=1
by Jiryx
Thu Jul 21, 2016 7:40 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94194

Re: [MOD 0.12+] Mining Tools - resources generation

Could you please send me your modified mod
I have send it as PM.
by Jiryx
Thu Jul 21, 2016 7:23 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94194

Re: [MOD 0.12+] Mining Tools - resources generation

I integrated the icons, but I noticed your sulfur icon. Could you please send me your modified mod, because I do not see what you did with this dynamite, as sulfur is not an ore. How do you make it pop on ground ? I also miss the colorised 6 angel ores icons and the 1 bob-ore icon (that you can get...
by Jiryx
Wed Jul 20, 2016 2:44 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94194

Re: [MOD 0.12+] Mining Tools - resources generation

perfect ! I finish something on my EfficienSee mod and I'll do it. how do you manage to change the color of dynamite-gem-ore-2.png without touching the red ? I have the different layers, so I can do it quite easily, but with one single mixed layer... PhotoPhiltre 7 -> Mask around dynamite -> Adjust...
by Jiryx
Wed Jul 20, 2016 1:51 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94194

Re: [MOD 0.12+] Mining Tools - resources generation

Its almost done. My naming method is dynamite-ore-N.
by Jiryx
Wed Jul 20, 2016 1:30 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94194

Re: [MOD 0.12+] Mining Tools - resources generation

EDIT 2 ;-) : Reading through all those long post... looks like at least the icons should be usefull. :-) Hi Jiryx ! Yes, I was waiting for your icons ;-) You can send them as a zip file attached to your post in the forum. Ok, I will send them this way. There is just one catch. I made only icons for...
by Jiryx
Wed Jul 20, 2016 10:29 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94194

Re: [MOD 0.12+] Mining Tools - resources generation

Sorry for delay, vacation = more work after return and less time for fun. Where can I send you my "upgraded" version of mod? EDIT: Now I see you alredy made those changes... I am too late. EDIT 2 ;-) : Reading through all those long post... looks like at least the icons should be usefull. ...
by Jiryx
Sat Jul 09, 2016 9:14 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94194

Re: [MOD 0.12+] Mining Tools - resources generation and speed

Hi Jiryx, nice work ! :-) Sulfur ore is maybe a bit strange, because you are supposed to craft it, but why not... ;-) If you want, I can integrate your changes into the mod. If it is based on tiers, people have still the choice to get the OP levels or not. That would be nice. I am on vacation from ...
by Jiryx
Thu Jul 07, 2016 8:58 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94194

Re: [MOD 0.12+] Mining Tools - resources generation and speed

Hello, I like this mod very much. Mostly the drills and dynamites. :-) It is great idea and good work. I decided to upgrade it a little. ;-) (For my personal use of course) So I added Sulfur dynamite. Then I felt it would be better to have all items in one table, so I moved them. Then it was still n...
by Jiryx
Thu Jul 07, 2016 8:49 pm
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 71932

Re: [MOD 0.13.4] Dark Matter Replicators

I have no clue, if somebody is working on this great mod. So i added few recipes on my own. :-)

Some of them unlock more items. I am still in 0.12. so I am afriad, that official updates wont work for me.

Image
by Jiryx
Thu Apr 30, 2015 11:32 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 122603

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Hi darius456, can you please use technology stacking for next release? I can fix this for myself, but other people may like it too. Each of your technology shows separately, even if the only prerequisite is the previous level of it. It would be much better if only the currently available level is sh...
by Jiryx
Fri Oct 10, 2014 6:17 pm
Forum: Ideas and Suggestions
Topic: Used in X recipes
Replies: 4
Views: 1936

Re: Used in X recipes

I am looking for such feature too. Some way to see all items (already researched) that are crafted from something. Like if I point mouse over electronic-circuit and press for example CTRL, it shows all items requiring electronic-circuit in its recipes. Vanilla recipes are easy to learn, but this wil...
by Jiryx
Fri Oct 10, 2014 5:44 pm
Forum: Ideas and Suggestions
Topic: Cargo ship
Replies: 7
Views: 6171

Re: Cargo ship

Agree. The water definitely needs more usage. Except water source for boilers and some industry it is completely useless now. Bridges for short distances, boats for long, some resources obtainable (only) from water or at least oil deposits for oil platforms. Or underwater ore deposits with difficult...
by Jiryx
Fri Oct 10, 2014 5:21 pm
Forum: Implemented Suggestions
Topic: Research queue
Replies: 4
Views: 2740

Re: Research queue

I agree with this. Sometimes I plan order of next researches, but I forget it before the current research ends and then I must think again, which technologies I wanted. Or I start some wrong research and then I realize, that I needed different one for the thing I'm just trying to build. Maybe there ...
by Jiryx
Tue Oct 07, 2014 7:35 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 129001

Re: [0.10.x] Bob's Power mod

Thank you for fast reply. I understand this is not priority. I just wanted to point out the problem, so you can bear it in mind in future changes and updates. It is also nice to hear you are still working on this mod. :-) Abandoned or not updated mods caused me to stop playing Minecraft. Great mods ...

Go to advanced search