Personally I find train signals to be fairly intuitive. The only problem I have is that one signal means the track is one way. In itself it is not a problem. If you have 1 signal on a piece of track, I would consider it obvious that you only want trains to travel in one direction.
The problem ...
Search found 4 matches
- Fri Nov 23, 2018 9:04 am
- Forum: General discussion
- Topic: feedback: train signals are hard
- Replies: 30
- Views: 15442
- Mon Jul 02, 2018 7:57 pm
- Forum: Gameplay Help
- Topic: split signals
- Replies: 4
- Views: 3997
Re: split signals
If I had to design this:
I would separate the multiplexed signal using 1 combinator per item. Each signal would then be on a separate wire. We will then have a "list" of signals where some signals are present and some are missing. Since the item is coded as a number, the signal type doesn't really ...
I would separate the multiplexed signal using 1 combinator per item. Each signal would then be on a separate wire. We will then have a "list" of signals where some signals are present and some are missing. Since the item is coded as a number, the signal type doesn't really ...
- Thu Jun 01, 2017 12:28 pm
- Forum: General discussion
- Topic: what machine you want to see in next update ?
- Replies: 29
- Views: 10985
Re: what machine you want to see in next update ?
Automated tanks!
I'd like persistent autonomous programmable combat vehicles which can follow basic commands like the trains do. Perhaps it could be done by placing a special part into a car or tank which can thereafter be programmed and be let loose to expand your borders. Bad programming leads to ...
I'd like persistent autonomous programmable combat vehicles which can follow basic commands like the trains do. Perhaps it could be done by placing a special part into a car or tank which can thereafter be programmed and be let loose to expand your borders. Bad programming leads to ...
- Sun Apr 02, 2017 10:56 am
- Forum: General discussion
- Topic: Why uranium?
- Replies: 11
- Views: 7019
Re: Why uranium?
It would make sense that uranium would not only be used to make power. Biproducts of the reactor could be part of the economy. A small reactor could become a requirement to make the more high tech things in the game. Because you are already building all the nuclear infrastructure, increasing uranium ...