Search found 4 matches
- Fri Nov 23, 2018 9:04 am
- Forum: General discussion
- Topic: feedback: train signals are hard
- Replies: 30
- Views: 12470
Re: feedback: train signals are hard
Personally I find train signals to be fairly intuitive. The only problem I have is that one signal means the track is one way. In itself it is not a problem. If you have 1 signal on a piece of track, I would consider it obvious that you only want trains to travel in one direction. The problem arrise...
- Mon Jul 02, 2018 7:57 pm
- Forum: Gameplay Help
- Topic: split signals
- Replies: 4
- Views: 3219
Re: split signals
If I had to design this: I would separate the multiplexed signal using 1 combinator per item. Each signal would then be on a separate wire. We will then have a "list" of signals where some signals are present and some are missing. Since the item is coded as a number, the signal type doesn'...
- Thu Jun 01, 2017 12:28 pm
- Forum: General discussion
- Topic: what machine you want to see in next update ?
- Replies: 29
- Views: 9102
Re: what machine you want to see in next update ?
Automated tanks! I'd like persistent autonomous programmable combat vehicles which can follow basic commands like the trains do. Perhaps it could be done by placing a special part into a car or tank which can thereafter be programmed and be let loose to expand your borders. Bad programming leads to ...
- Sun Apr 02, 2017 10:56 am
- Forum: General discussion
- Topic: Why uranium?
- Replies: 11
- Views: 5717
Re: Why uranium?
It would make sense that uranium would not only be used to make power. Biproducts of the reactor could be part of the economy. A small reactor could become a requirement to make the more high tech things in the game. Because you are already building all the nuclear infrastructure, increasing uranium...