Would it be possible to implement a system of having identical entities placed by the same robot :idea:
I'm probably being naive and overlooking stuff :D but it could work something like this...
1. Blueprint is placed
2. On ghost placement a construction order for X entity at Y location is ...
Search found 6 matches
- Fri Oct 25, 2019 11:14 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 63193
- Tue Feb 26, 2019 7:29 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 201371
Re: Friday Facts #283 - Prepare to Launch
0.17 when? 0.17 NOW!!! Thank you Developers!
Goodbye Life... Hello Factorio!
Goodbye Life... Hello Factorio!

- Tue Feb 26, 2019 12:28 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 201371
Re: Friday Facts #283 - Prepare to Launch
To everyone F5ing the forums, you can subscribe to them and get notified when there's a new post 

- Sat Jan 05, 2019 12:09 am
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 84245
Re: Friday Facts #276 - Belt item spacing & Script rendering
For everyone interested in measuring Belt Throughput, I hope this helps
beltThroughput.PNG
A signal output of...
<8 is a Supply shortage (<6 for pre 0.17)
=8 is a Full throughput (=7 sort-of works for pre 0.17)
>8 is a Backed up output
Signal output divided by belt capacity(8) gives ...
beltThroughput.PNG
A signal output of...
<8 is a Supply shortage (<6 for pre 0.17)
=8 is a Full throughput (=7 sort-of works for pre 0.17)
>8 is a Backed up output
Signal output divided by belt capacity(8) gives ...
- Sun Apr 02, 2017 6:52 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 154
- Views: 364987
Re: [photos] Factorio in real life
Sishen mine in South Africa (-27.74, 23.02).
- Sun Apr 02, 2017 1:53 pm
- Forum: Ideas and Suggestions
- Topic: Mod Loadouts.
- Replies: 4
- Views: 2657
Mod Loadouts.
Dear Factorio Staff and players:
Recently I have been playing on multiple saves and ran into the tedious problem of having all the right mods active for a particular save/server.
Save example 1.PNG
Server Example 1.PNG
My current solution to this is having multiple mod-list.json files and ...
Recently I have been playing on multiple saves and ran into the tedious problem of having all the right mods active for a particular save/server.
Save example 1.PNG
Server Example 1.PNG
My current solution to this is having multiple mod-list.json files and ...