Search found 6 matches

by nets
Wed Jun 06, 2018 9:58 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 124
Views: 56515

Re: [MOD 0.16] MadClown01's Processing

In my modded game i have magnesium, which i believe to come from Processing mod, which is made by something. However i have no ways to sort anything yielding magnesium ore. Perhaps i'm missing something. This makes using the recipe for Iron+Manganese+Magnesium difficult (impossible?). What could i p...
by nets
Tue May 29, 2018 3:10 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 22806

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Perhaps we can give some information that would help debugging the problem? The problem hasn't gone away. Is it possible that the bug is related to going from just Nuclear to later integration of AngelBob-Nuclear? Angelbob-Nuclear did not exist (in the mods database) when i started this map, only Nu...
by nets
Thu May 24, 2018 1:31 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 22806

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Ok I'm quite confused. I've spent some time trying to replicate the exact error. The physical (basic) separations are both done in the centrifuge: The chemical (advanced) separations are done in either the Angel's or Vanilla chemical plants: Why is this working for me but not for you guys? Do you h...
by nets
Mon May 21, 2018 10:14 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 22806

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Yep that is a bug. I thought I fixed it, I did not -_- I spent a few hours trying to see if i could fix it, i couldn't. I'm not sure how to debug structures nor how to get some form of debug layer/printing up. I just don't know what is required for a prototype or item to be connected with buildings...
by nets
Tue May 15, 2018 5:32 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 22806

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

The Nuclear Angelbob extension doesn't list a forum post, so if this isn't suitable here then can delete this. But in the new Angelbob nuclear extension there are multiple recipes converting spent uranium and thorium but i can't seem to find the right building to reprocess spent thorium (or uranium)...
by nets
Sat May 12, 2018 11:37 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 100906

Re: [MOD 0.13] Black Market (sell and buy on the market)

Changing:

{code]if opened then[/code]

Into:

Code: Select all

if opened and player.opened_gui_type ~= 5 then
Fixed the issue for me. Thank you for the support.

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