Search found 11 matches
- Thu Nov 20, 2014 4:28 pm
- Forum: Gameplay Help
- Topic: Construction Robots not doing repairs
- Replies: 11
- Views: 14037
Re: Construction Robots not doing repairs
Also it's worthy of note that the inner square on roboports is the logistics network where items are shared and the outer ring is the construction/repair network. If any of your roboports are outside of the main logistics network, they will not be able to see or access any repair packs that are in t...
- Mon Nov 17, 2014 10:42 am
- Forum: Gameplay Help
- Topic: How can I control production amounts better?
- Replies: 9
- Views: 6979
Re: How can I control production amounts better?
Science Packs remain in the chest until I come get them and move them manually to the Research Building-feeding Belt. That's what inserters are for. :mrgreen: But if I limited a Chest to, e.g., 50 units of content, and then have an Inserter taking stuff out of the chest, then I don't accomplish any...
- Mon Nov 03, 2014 9:19 am
- Forum: General discussion
- Topic: Map Seed when using Map Editor
- Replies: 2
- Views: 8310
Re: Map Seed when using Map Editor
The above is correct. Also - You can get the Map Exchange String for any individual save file when you attempt to load it. On the load screen there's a button that allows you to get the Map Exchange String. Put that into the map exchange string text box when you create a new map and it'll automatica...
- Fri Oct 31, 2014 1:11 pm
- Forum: Balancing
- Topic: Some items becoming "useless" in lategame & changing recipes
- Replies: 51
- Views: 55713
Re: Some items becoming "useless" in lategame & changing rec
To bring this back from the dead, I think a reasonable solution is a Disassembly Machine that breaks an item down into the core parts it is made from. This could be similar to the assembly machine line and it should break an item down one stage. Okay, so the concept is simple. Just like you have Ass...
- Thu Oct 30, 2014 11:27 pm
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 46939
Re: [YouTube] Factorio Fixit
Solar fields are not my forte... As you can well see. Normally I don't make solar until after I have bots and then they handle that stuff for me. Because of the bind that Jetlaw was in, it was more important to start working on solar before the bots. It's fine, I really appreciate the time you spen...
- Thu Oct 30, 2014 3:33 pm
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 46939
Re: [YouTube] Factorio Fixit
Hahaha. I'll fix it when I get the save back. The entire time I was screaming at my screen "Just place the solar panels and then put the pole in the middle" when he was trying to figure out the build from the forums. If I can mash up blue science quickly I can push towards... Is it substat...
- Mon Oct 27, 2014 1:34 pm
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 46939
Re: [YouTube] Factorio Fixit
@Jetlaw: proud to say I reckon I've salvaged your base :D Took a little bit of work but i reckon I'm pretty much there. I'll do a third episode to hopefully tie things up and then it will be up to you! I've deliberately not done the blue science setup for you, I think it'll be better if you work th...
- Sun Oct 26, 2014 10:48 am
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 46939
Re: [YouTube] Factorio Fixit
I don't know about that -root, I just looked at the file and have to say jetlaw's built himself quite the fortress. *snip image* If I were a biter I'd be sweating bullets at the sight of that :D I may have spent the first 2-3 hours of the map setting up a base defence that dealt with the fact that ...
- Sat Oct 25, 2014 4:03 pm
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 46939
Re: [YouTube] Factorio Fixit
Negroot - Can you have a look at my save if you get a chance, please? https://www.dropbox.com/s/72ds4dq6l09cb8n/Jetlaw_HalpWithBlue.zip?dl=0 I'm trying to transition into Blue Science but I think I dilly-dallied too long and I'm suffering quite heavy medium biter attacks before I've gotten Solar or ...
- Fri Oct 24, 2014 2:14 pm
- Forum: General discussion
- Topic: Will multi focus make harder for features to be implemented?
- Replies: 13
- Views: 5340
Re: Will multi focus make harder for features to be implemen
As a programmer I can at least try to give some indication of how their current multiplayer system works. The whole "desync" issue that currently occurs in multiplayer is because each game client has its own copy of the game state and is running its own version of the game update loop. The...
- Mon Oct 06, 2014 6:07 pm
- Forum: Gameplay Help
- Topic: How do I deal with early game biters?
- Replies: 5
- Views: 5059
How do I deal with early game biters?
What are good methods of dealing with early game biter attacks? Unless I start in a corner somewhere with good cover from bodies of water I spend so, so much time just walling around and building a gun turret network, then inserters to feed them all with ammo, the factories to build the turrets to b...