Search found 41 matches

by mcmase
Fri Sep 20, 2024 5:59 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 97
Views: 9874

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I'm sorry to get somewhat salty, but I don't want to have real fights in Factorio. I didn't buy Factorio because of the fights. And now even a planet full of bosses. I hate boss fights, everywhere, in all games. I abandon games that contain them. An enemy with big texture and 10x more health that t...
by mcmase
Fri Aug 16, 2024 1:18 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 28589

Re: Friday Facts #424 - Gleba Pentapod Enemies

This is amazing and exactly what I've been waiting months to learn about! I especially love the idea that I have to "guard" one of my own conveyor belt lines in case the eggs hatch randomly! I only hope that overall, combat was expanded just as much as the factory building aspects of the g...
by mcmase
Fri Jul 12, 2024 2:26 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 19037

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

For panels with multiple lines of text (so you have to hover to see it in full), maybe it would be useful to have a small visual indicator that there actually is more text to be displayed? Like a small "[...]" icon in the corner or something. The point is, then users don't have to guess w...
by mcmase
Sat Jun 29, 2024 2:33 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 23722

Re: Friday Facts #417 - Space Age development

The main problem was that in the last day, we weren't able to continue the multiplayer with everyone connected while having 60 UPS, we had to slow the game to 85% speed for everyone's computer being able to keep up. Can you give any numbers of how crazy you went in this play through and any specs o...
by mcmase
Fri Jun 28, 2024 7:38 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 23722

Re: Friday Facts #417 - Space Age development

AWESOME! I love that you've given new planets completely new gameplay, rather than a "standard" start where you do all the same stuff over again. I was originally worried about repetition but it seems that question has been answered! "The Gleba Enemy" - Why haven't we heard anyth...
by mcmase
Fri Jun 14, 2024 7:31 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 17382

Re: Friday Facts #415 - Fix, Improve, Optimize

For 2.0 we've added an option to "auto-pause when a player is joining" which works exactly as it says. For me this is not the best solution. Works somewhat but it would be nice to adjust the server UPS so the game runs slower during connection but not halts entirely. Like if one player is...
by mcmase
Fri Jun 14, 2024 7:26 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 17382

Re: Friday Facts #415 - Fix, Improve, Optimize

it's really frustrating to see straight-up bugfixes that sound like they would easily apply to factorio v1, being limited to v2 That's assuming it doesn't conflict with any v2 Specific changes. There's a decent chance that it does, and if it does then they'd have to make it in v1 and then port the ...
by mcmase
Fri Jun 07, 2024 2:39 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 50711

Re: Friday Facts #414 - Spoils of Agriculture

I think people are forgetting that spoilage is a thing because its coming from a natural resource... that is to say RENEWABLE. So who cares if you're continually pumping out the organic science packs and spoiling them? You aren't draining a patch of ore or burning oil reserves, its all coming from y...
by mcmase
Fri May 10, 2024 1:36 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 21412

Re: Friday Facts #410 - Rocket turret & Target priorities

Unlocked on one of the three initial planets. The fact that they didn't specify which one means it's definitely going to be Aquilo. Have we learned anything about Aquilo other than the name? I forgot they dropped the name, I forget where we learned that... Military planet, hopefully? Edit: typo
by mcmase
Fri May 10, 2024 1:35 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 21412

Re: Friday Facts #410 - Rocket turret & Target priorities

Unlocked on one of the three initial planets. Also alternate starts other than Nauvis confirmed. Kinda wasn't sure if we could start on one of the other planets before that. ^^ Hmm, I took this to mean one of the 3 after Nauvis, though clarification could be good here. True. It is not entirely clea...
by mcmase
Fri Apr 12, 2024 1:44 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 28846

Re: Friday Facts #406 - Space Age Music

The first few seconds of the last music file gives me heavy simcity 4 vibes, specifically some rush hour expansion tracks. I REALLY like it. I think either "gridlock" or "bumper to bumper" It makes me think of puzzle pieces sliding around. The second sounds aerial. My guess is s...
by mcmase
Fri Apr 05, 2024 4:01 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 24431

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

A couple items in the logistics menu I don’t recognize: 9.6k of an orange pipe looking thing and vests without helmets shown in iteration 3. Do we know about these already? The pipe-looking things are flamethrower fuel, but the vest is a good catch! Could be a new icon for modular armor maybe, or p...
by mcmase
Fri Mar 15, 2024 2:48 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 32696

Re: Friday Facts #402 - Lightspeed circuits

The engineer digging might be related to hostile fauna activity. Maybe digging moats or trenches to make perimeter defense more effective? Engineer will be making initial landfall on new planets with EXTREMELY limited supplies. Roboport networks may not be possible until some infrastructure is buil...
by mcmase
Fri Mar 15, 2024 2:46 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 32696

Re: Friday Facts #402 - Lightspeed circuits

Are you sure this is the player? The arm seems to be quite high in the air, even if the player is as close the the foundry as possible. So either this type of power armor also affects you size, or this is more like a Fallout Powerarmor, more of a vehicle than personal equipment. Well, no, I'm not s...
by mcmase
Fri Mar 15, 2024 12:51 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 32696

Re: Friday Facts #402 - Lightspeed circuits

Found the teaser! Notice this excavator-claw-looking arm... thing on the player, hidden behind the UI window? ;) Whoa, I didn't even notice! Usually I at least see what they're hiding/teasing even if I'm not 100% sure. I checked the original foundry video and yeah, its not in there. I think you are...
by mcmase
Fri Mar 08, 2024 1:58 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 28894

Re: Friday Facts #401 - New terrain, new planet

Today I learned I had completely forgotten how many planets were planned in the expansion, I thought we were awaiting the reveal of only one more planet at this point.... Corridors are amazing, I didn't know I needed them! Now that I know there are 2 more planets yet to be announced I am holding ont...
by mcmase
Tue Mar 05, 2024 6:51 pm
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1866

Re: Stacked Belts should be their own item.

I would only favor "stack belts" to be their own thing if... IF... they would do that instead of the nausea-inducing additional green tier of belts. Then the green tier could be the "stack belt". I would make that one as fast as blue, but with the benefits that you can stack ite...
by mcmase
Tue Mar 05, 2024 6:46 pm
Forum: Ideas and Suggestions
Topic: FFF Request: Please don't spoil any new enemies
Replies: 8
Views: 1005

Re: FFF Request: Please don't spoil any new enemies

Gotta disagree.

If you don't want spoilers, its on you to not open the FFF or forums until release.

I can't wait for new enemy types to be teased and I'm seriously hoping that combat got as much improvement in 2.0 than the rest of the game.
by mcmase
Tue Mar 05, 2024 6:36 pm
Forum: Ideas and Suggestions
Topic: Impovements on personal transport
Replies: 4
Views: 598

Re: Impovements on personal transport

I would agree except for a few things: We may be traveling to new planets, but I don't think that each base will be significantly larger than what we already build, and; The map will be effectively "smaller" in 2.0 as the huge increase in remote tools allows for almost anything to be done ...
by mcmase
Sun Mar 03, 2024 12:21 am
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 16326

Re: Friday Facts #400 - Chart search and Pins

Awesome stuff per usual. +1 for sketching overlays on the map for multiplayer (or even singleplayer) communication and planning. Also thought that there should be a quick and intuitive way to pin map markers. Like you said, map markers are important locations for all players. So if I'm trying to get...

Go to advanced search