- Bugfixes
- Fixed desync related to selection of trains. (31935)
Search found 713 matches
- Sun Sep 04, 2016 8:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.3] Desyncs
- Replies: 10
- Views: 5230
Re: [0.14.3] Desyncs
but that has been fixed in 0.14.3
- Sat Sep 03, 2016 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.3] Desyncs
- Replies: 10
- Views: 5230
Re: [0.14.3] Desyncs
causing damage to trains it also causes a desync
and after leaving a train it also desyncs
That is what we were able to find
and after leaving a train it also desyncs
That is what we were able to find
- Sat Sep 03, 2016 4:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"
- Replies: 7
- Views: 3610
Re: [0.14.3] Crash after ignoring maximum desync message dialog
Same error and happened on the same server picture of crash moment and the log http://prntscr.com/cdpo2k 0.003 2016-09-03 17:38:59; Factorio 0.14.3 (build 24459, win64, steam) 0.003 Operating system: Windows 10 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin...
- Sat Sep 03, 2016 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.3] Desyncs
- Replies: 10
- Views: 5230
[0.14.3] Desyncs
Nothing special just a bunch of desyncs
No mods
Possibly related to trains but havent confirmed that.
https://www.mediafire.com/folder/55sli4 ... 203-9-2016
No mods
Possibly related to trains but havent confirmed that.
https://www.mediafire.com/folder/55sli4 ... 203-9-2016
- Fri Sep 02, 2016 7:55 pm
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 32062
- Fri Sep 02, 2016 2:34 pm
- Forum: General discussion
- Topic: Come and Guess #3: Stable Version of 0.14
- Replies: 14
- Views: 5397
Re: Come and Guess #3: Stable Version of 0.14
i'll go with 0.14.12
- Fri Sep 02, 2016 1:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.2] [Rseding91] blueprint bug
- Replies: 1
- Views: 1825
[0.14.2] [Rseding91] blueprint bug
when you clear a blueprint and another takes its place it doesnt show the blueprint.
see gif https://giphy.com/gifs/3o7TKA6W3RyIpgGo0g
Tested in 0.13.19 same bug
Tested in 0.12.35 works
see gif https://giphy.com/gifs/3o7TKA6W3RyIpgGo0g
Tested in 0.13.19 same bug
Tested in 0.12.35 works
- Thu Sep 01, 2016 6:13 pm
- Forum: Technical Help
- Topic: [0.13.20] Saved game loads in a different state! Help!
- Replies: 3
- Views: 1187
Re: [0.13.20] Saved game loads in a different state! Help!
did you play multiplayer in this map?
- Tue Aug 30, 2016 7:59 pm
- Forum: Ideas and Suggestions
- Topic: topography and hydro-electric
- Replies: 3
- Views: 1691
Re: topography and hydro-electric
Is there any way to add hills and streams to this game? Would be nice to add a layer of power between steam and solar that didn't need a mod to add nuclear, which would be hydro-electric. Also daming for irrigation for people that add farming mod would be nice. For the people that don't want to fig...
- Fri Aug 26, 2016 5:11 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1039727
Re: Factorio Roadmap for 0.12 + 0.13
a week is 7 days not 5brunzenstein wrote:The week is over...Klonan wrote:TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?
I will update the roadmap this week
- Fri Aug 26, 2016 4:48 pm
- Forum: Resolved Problems and Bugs
- Topic: Demo 0.13.18 Missing file: circuit-connector-sprites.lua
- Replies: 2
- Views: 1304
Re: Demo 0.13.18 Missing file: circuit-connector-sprites.lua
moved to Bug Reports
- Mon Aug 22, 2016 4:50 pm
- Forum: Technical Help
- Topic: Steam - nothing happens
- Replies: 6
- Views: 2543
Re: Steam - nothing happens
Update to the latest version and try again
- Thu Aug 18, 2016 8:26 pm
- Forum: Technical Help
- Topic: [0.13.17] Hard FPS Drops
- Replies: 2
- Views: 1149
Re: [0.13.17] Hard FPS Drops
please upload map and mods
moved to technical help
moved to technical help
- Wed Aug 17, 2016 3:45 pm
- Forum: Not a bug
- Topic: [Pending] [0.13.16] failed: Result too large
- Replies: 8
- Views: 4323
Re: [0.13.15] failed: Result too large
could you provide save file? added log 0.001 2016-08-17 23:51:54; Factorio 0.13.16 (build 23939, win32, alpha) 0.001 Operating system: Windows 8.1 0.001 Program arguments: "C:\Program Files\Factorio\bin\Win32\Factorio.exe" 0.002 Read data path: C:/Program Files/Factorio/data 0.002 Write da...
- Tue Aug 16, 2016 4:49 pm
- Forum: Technical Help
- Topic: Big factory and game run slowly.
- Replies: 7
- Views: 2899
Re: Big factory and game run slowly.
just kill all of the bitter bases you can see and you will be fine
- Tue Aug 16, 2016 4:15 pm
- Forum: Technical Help
- Topic: Big factory and game run slowly.
- Replies: 7
- Views: 2899
Re: Big factory and game run slowly.
or kill every bitter
- Tue Aug 16, 2016 2:46 pm
- Forum: Technical Help
- Topic: Big factory and game run slowly.
- Replies: 7
- Views: 2899
Re: Big factory and game run slowly.
tha game is slowing down because it cant keep up. You have too many active entities that need to be processed
- Sun Aug 14, 2016 7:23 pm
- Forum: Not a bug
- Topic: Electric pole bug
- Replies: 5
- Views: 1870
Re: Electric pole bug
the max amount of connections on each pole is 5
- Fri Jul 15, 2016 3:42 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 35599
Re: Friday Facts #147 - Multiplayer rewrite
Good news and good luck
- Sat Jul 02, 2016 11:30 pm
- Forum: Technical Help
- Topic: Error connecting to server
- Replies: 2
- Views: 1288