Search found 17 matches
- Tue May 22, 2018 1:12 pm
- Forum: Implemented Suggestions
- Topic: Add a new type of blueprint
- Replies: 8
- Views: 3150
Add a new type of blueprint
TL;DR Add a way to automatically update existing structures. What ? Imagine a 5000 tile long stone wall which was built with the help of bots and blueprints. The blueprint which was used to build the wall consists of a 100 tile long stone wall. Imagine all the infrastructre to build the 5k wall was...
- Wed Dec 20, 2017 1:22 pm
- Forum: Technical Help
- Topic: [16.6] FPS/UPS drops
- Replies: 5
- Views: 2204
Re: [16.6] FPS/UPS drops
Looks like factorio is more demanding than i thought.
Sprite resolution: High --> Low
Video Memory Usage: High --> All
That fixed the problem...apparently a GTX 960 with 4GB of VRAM is not enough anymore
Sprite resolution: High --> Low
Video Memory Usage: High --> All
That fixed the problem...apparently a GTX 960 with 4GB of VRAM is not enough anymore
- Tue Dec 19, 2017 9:54 pm
- Forum: Technical Help
- Topic: [16.6] FPS/UPS drops
- Replies: 5
- Views: 2204
[16.6] FPS/UPS drops
Hi. First of all thanks for the new update! :) I started a new game half an hour ago and the performance is really bad. A lot of heavy FPS drops and stuttering also some minor UPS drops. FPS drop from 60 to 28 for like 5 seconds while walking with the character across the map(explored or unexplored ...
- Tue Dec 05, 2017 7:28 am
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 74851
Re: Electric Locomotives
I think the next step in the evolution of electric locomotives would be big accumulator packs. Maybe design a locomotive without "ordinary" fuel and use a large accumulator instead. So without the need to modify all the train tracks the Devs might think about it. (there are also opportunit...
- Wed Aug 09, 2017 10:36 am
- Forum: Ideas and Suggestions
- Topic: Electric System Rework
- Replies: 9
- Views: 7703
Re: Electric System Rework
@Shadowkeeper
Thx. My intention was to pick some arbitrary numbers because people often don't like hugh amount of variables...
Watt= Joule per second but internally factorio uses (afaik) joule per tick as a unit of power.
Thx. My intention was to pick some arbitrary numbers because people often don't like hugh amount of variables...
Watt= Joule per second but internally factorio uses (afaik) joule per tick as a unit of power.
- Sat Aug 05, 2017 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Electric System Rework
- Replies: 9
- Views: 7703
Re: Electric System Rework
I read the FFF115 https://www.factorio.com/blog/post/fff-115 and the power network "simulation" is indeed very simple but i still think that it's possible to rework the electric network with only a slight performance impact. If you use something like https://en.wikipedia.org/wiki/Johnson%2...
- Sat Aug 05, 2017 10:05 am
- Forum: Balancing
- Topic: [0.15] Research pack changes - too complex/difficult
- Replies: 20
- Views: 11029
Re: [0.15] Research pack changes - too complex/difficult
It all depends on the type of game you are going to play. Worlds where heavy biter activity can be expected will need more iron and maybe even more uranium. If you want to invest heavy in science packs the ratio is still in "favor" of iron with a ratio of about 1.7:1 (40% prod. lvl 3 facto...
- Sat Aug 05, 2017 9:46 am
- Forum: Balancing
- Topic: Land Mines in 0.15
- Replies: 14
- Views: 7416
Re: Land Mines in 0.15
upvoting personal shield generators for constructon bots
- Sat Aug 05, 2017 9:39 am
- Forum: Ideas and Suggestions
- Topic: Electric System Rework
- Replies: 9
- Views: 7703
Electric System Rework
Hello :) Is there any chance that we can get a "proper" electic system similar to the fluid system? In my opinion energy distribution is boring and tedious at the same time. There are currently only 5 variables that can be adjusted. 1.) Tech level/research 2.) Wire reach. (small pole: 7.5;...
- Sat Aug 05, 2017 6:25 am
- Forum: Technical Help
- Topic: Which PC for Factorio?
- Replies: 13
- Views: 6317
Re: Which PC for Factorio?
...but i am building megabases ;) (maybe gigabases IF the UPS allow it). @Machine Medic Not sure if "This is due to accelerated physical movement of the chip's semiconductor substrate" is 100% correct. According to http://www.iue.tuwien.ac.at/phd/orio/node22.html electromigration is a prob...
- Thu Aug 03, 2017 3:37 pm
- Forum: Technical Help
- Topic: Which PC for Factorio?
- Replies: 13
- Views: 6317
Re: Which PC for Factorio?
I could overclock it with liquid helium just for fun but i think with a consumer grade cooling system 5GHz are possible...maybe a little
bit more thats the reason for that intervall. X:=CPU clock speed in GHz -> Xβ¬[5,5.5] =/ Xβ¬{5,5.5}
bit more thats the reason for that intervall. X:=CPU clock speed in GHz -> Xβ¬[5,5.5] =/ Xβ¬{5,5.5}
- Thu Aug 03, 2017 11:51 am
- Forum: Technical Help
- Topic: Which PC for Factorio?
- Replies: 13
- Views: 6317
Re: Which PC for Factorio?
Thx for the answers :) So the way to go is an overclocked 7700k@5-5.5GhZ with 16GB DDR-4 4266MhZ CL19-19-19-39. (there are no 8GB kits available) GPU doesn't really matter so lets assume something like a GTX 1060. That is surprising and sad at the same time :/ Are there any plans to improve multihre...
- Thu Aug 03, 2017 8:58 am
- Forum: Technical Help
- Topic: Which PC for Factorio?
- Replies: 13
- Views: 6317
Re: Which PC for Factorio?
Thanks for your answer but it doesn't help at all.
- Thu Aug 03, 2017 7:50 am
- Forum: Technical Help
- Topic: Which PC for Factorio?
- Replies: 13
- Views: 6317
Which PC for Factorio?
Hi guys :) I'm curuious which components(commercially available) have the most impact on ingame performance? My guess is CPU>RAM>GPU>SSD>HDD. Questions: CPU cores vs. megahertz vs. hyperthreading . RAM amount vs. megahertz vs. RAM timing. With the recent updates in AMD product portfolio i would assu...
- Fri Jun 23, 2017 7:55 am
- Forum: Show your Creations
- Topic: TheWall [image heavy]
- Replies: 8
- Views: 8133
Re: TheWall [image heavy]
You are looking at the fully upgraded version but since its a scalable setup you can easily use only one line of gun turrets and a single wall section. That setup in its final state is meant to protect your vital infrastructure and i think if you spent some 100 million iron and copper plates for a f...
- Tue Jun 13, 2017 4:05 pm
- Forum: Show your Creations
- Topic: TheWall [image heavy]
- Replies: 8
- Views: 8133
TheWall [image heavy]
Hi. This is my approach to a nearly indestructable defense. (first Iteration) Main Features: -Scaleability (useful from early to very late game) -Redundency (mutliple energy grids, backup accumulators, backup solar arrays, multiple ammo storages and types) -Autonomy (runs without energy, self repair...
- Tue Jun 13, 2017 8:48 am
- Forum: General discussion
- Topic: A comprehensive look at inserter power consumption
- Replies: 15
- Views: 9612
Re: A comprehensive look at inserter power consumption
Hi. First of all ,thx for all the work!I There might be something wrong with the stack inserters especially in these cases: -stack inserter bonus (up to 12 items,AFAIK energy consumption is independent of stack size=> energy/item should decrease with stack bonus) -stack inserters picking up items fr...