Search found 9 matches
- Sun Apr 30, 2017 3:52 pm
- Forum: Gameplay Help
- Topic: Difference in Recipe/Technology Difficulty?
- Replies: 21
- Views: 28315
Re: Difference in Recipe/Technology Difficulty?
What about a way to put a value less than 1 in the Technology price multiplier? I'd like a more casual game with faster technology instead of sitting for 10 min waiting on basic techs to get researched.
- Fri Jan 09, 2015 4:12 am
- Forum: Questions, reviews and ratings
- Topic: Treefarm Tech Tree
- Replies: 1
- Views: 9958
Treefarm Tech Tree
Ok, I downloaded the HowTo save file and took a look around. I thought I would post here a summary of what is needed for what. I'm thinking about adding it to the Factorio Wiki but I am not sure what their policy is on mod pages. So to begin: Field: Requires Fertilizer and Germling. Produces Raw Woo...
- Wed Jan 07, 2015 11:23 pm
- Forum: Duplicates
- Topic: [11.10] Random Slowdown when just walking.
- Replies: 3
- Views: 4653
Re: [11.10] Random Slowdown when just walking.
I was noticing the issue last night when just standing next to a conveyor belt...the belt animation would slow down and speed back up. Is the world still generating even when standing still?
- Wed Jan 07, 2015 9:32 pm
- Forum: Duplicates
- Topic: [11.10] Random Slowdown when just walking.
- Replies: 3
- Views: 4653
[11.10] Random Slowdown when just walking.
Not sure if this is new with 11.10 but I'll report it anyways. When I am even walking around on a fresh map the movement will speed up and slow down at random. Save from a fresh map here: https://dl.dropboxusercontent.com/u/30067887/SlowdownBug.zip I'll try to make a video and post it on YouTube to ...
- Sat Oct 04, 2014 5:24 am
- Forum: Gameplay Help
- Topic: How to control how much is on a belt at once?
- Replies: 13
- Views: 8613
Re: How to control how much is on a belt at once?
Thanks. That is exactly what I needed.ssilk wrote:Rewritten the post by arl85 and included into the wiki:
https://forums.factorio.com/wiki/inde ... t_inserter
- Sat Oct 04, 2014 12:02 am
- Forum: Gameplay Help
- Topic: How to control how much is on a belt at once?
- Replies: 13
- Views: 8613
Re: How to control how much is on a belt at once?
... finally you can use both: filter and condition, so it will only move item X (letting other pass through) if there are less/more than Y number of Z items. So I would need to research and set up a logistics network in order to tell a smart inserter to only supply gears to the red science factory ...
- Fri Oct 03, 2014 11:58 pm
- Forum: Gameplay Help
- Topic: How to control how much is on a belt at once?
- Replies: 13
- Views: 8613
Re: How to control how much is on a belt at once?
The big lesson here is that inserters always place on the far side of the belt. Here's the research arm of my factory, for example: ... Since green is being inserted from below, it is placed the top half of the belt. Since red is being inserted from above, it is placed on the bottom. No need to mer...
- Fri Oct 03, 2014 7:50 pm
- Forum: Gameplay Help
- Topic: How to control how much is on a belt at once?
- Replies: 13
- Views: 8613
Re: How to control how much is on a belt at once?
Damit...was afraid you would say that.Boogieman14 wrote:To control the amount of stuff on a belt there's really only one way: use shorter belts
But that setup looks cool, going to have to steal it. I guess I was just worried about putting things too close together and not leaving me enough room to expand.
- Fri Oct 03, 2014 7:28 pm
- Forum: Gameplay Help
- Topic: How to control how much is on a belt at once?
- Replies: 13
- Views: 8613
How to control how much is on a belt at once?
Hi all, I have only had this game for about 24hrs and already in love with it. I got my first setup going last night and automated research. But there are a few questions I need help with to optimize my setup. First: Is there a way to control how much of a resource I have on a belt network at one ti...