Search found 9 matches

by Ifandbut
Sun Apr 30, 2017 3:52 pm
Forum: Gameplay Help
Topic: Difference in Recipe/Technology Difficulty?
Replies: 21
Views: 28315

Re: Difference in Recipe/Technology Difficulty?

What about a way to put a value less than 1 in the Technology price multiplier? I'd like a more casual game with faster technology instead of sitting for 10 min waiting on basic techs to get researched.
by Ifandbut
Fri Jan 09, 2015 4:12 am
Forum: Questions, reviews and ratings
Topic: Treefarm Tech Tree
Replies: 1
Views: 9958

Treefarm Tech Tree

Ok, I downloaded the HowTo save file and took a look around. I thought I would post here a summary of what is needed for what. I'm thinking about adding it to the Factorio Wiki but I am not sure what their policy is on mod pages. So to begin: Field: Requires Fertilizer and Germling. Produces Raw Woo...
by Ifandbut
Wed Jan 07, 2015 11:23 pm
Forum: Duplicates
Topic: [11.10] Random Slowdown when just walking.
Replies: 3
Views: 4653

Re: [11.10] Random Slowdown when just walking.

I was noticing the issue last night when just standing next to a conveyor belt...the belt animation would slow down and speed back up. Is the world still generating even when standing still?
by Ifandbut
Wed Jan 07, 2015 9:32 pm
Forum: Duplicates
Topic: [11.10] Random Slowdown when just walking.
Replies: 3
Views: 4653

[11.10] Random Slowdown when just walking.

Not sure if this is new with 11.10 but I'll report it anyways. When I am even walking around on a fresh map the movement will speed up and slow down at random. Save from a fresh map here: https://dl.dropboxusercontent.com/u/30067887/SlowdownBug.zip I'll try to make a video and post it on YouTube to ...
by Ifandbut
Sat Oct 04, 2014 5:24 am
Forum: Gameplay Help
Topic: How to control how much is on a belt at once?
Replies: 13
Views: 8613

Re: How to control how much is on a belt at once?

ssilk wrote:Rewritten the post by arl85 and included into the wiki:
https://forums.factorio.com/wiki/inde ... t_inserter
Thanks. That is exactly what I needed.
by Ifandbut
Sat Oct 04, 2014 12:02 am
Forum: Gameplay Help
Topic: How to control how much is on a belt at once?
Replies: 13
Views: 8613

Re: How to control how much is on a belt at once?

... finally you can use both: filter and condition, so it will only move item X (letting other pass through) if there are less/more than Y number of Z items. So I would need to research and set up a logistics network in order to tell a smart inserter to only supply gears to the red science factory ...
by Ifandbut
Fri Oct 03, 2014 11:58 pm
Forum: Gameplay Help
Topic: How to control how much is on a belt at once?
Replies: 13
Views: 8613

Re: How to control how much is on a belt at once?

The big lesson here is that inserters always place on the far side of the belt. Here's the research arm of my factory, for example: ... Since green is being inserted from below, it is placed the top half of the belt. Since red is being inserted from above, it is placed on the bottom. No need to mer...
by Ifandbut
Fri Oct 03, 2014 7:50 pm
Forum: Gameplay Help
Topic: How to control how much is on a belt at once?
Replies: 13
Views: 8613

Re: How to control how much is on a belt at once?

Boogieman14 wrote:To control the amount of stuff on a belt there's really only one way: use shorter belts :)
Damit...was afraid you would say that.

But that setup looks cool, going to have to steal it. I guess I was just worried about putting things too close together and not leaving me enough room to expand.
by Ifandbut
Fri Oct 03, 2014 7:28 pm
Forum: Gameplay Help
Topic: How to control how much is on a belt at once?
Replies: 13
Views: 8613

How to control how much is on a belt at once?

Hi all, I have only had this game for about 24hrs and already in love with it. I got my first setup going last night and automated research. But there are a few questions I need help with to optimize my setup. First: Is there a way to control how much of a resource I have on a belt network at one ti...

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