Search found 200 matches

by Termak
Sun Jun 07, 2020 1:05 pm
Forum: Angels Mods
Topic: About Stone...
Replies: 10
Views: 367

Re: About Stone...

You can change the ratio to more copper than tin by using the second stage of cupric processing, and then just fill rest with direct copper. Silicon will be easily used. If you use cupric and ferrous recipes your catalyst needs shouldnt be excessive and stone shouldnt be that big issue anymore when ...
by Termak
Sun Jun 07, 2020 3:03 am
Forum: Angels Mods
Topic: About Stone...
Replies: 10
Views: 367

Re: About Stone...

You dont need to use the most advanced ferrous/cupric recipes, just tier 1/2 ones are great for most stuff, you can run the more advanced ones if you need their products. T1 ferrous is pretty much pure ironplates/steel from the get go without extra sideproducts and you dont need to even use lubrican...
by Termak
Thu Jun 04, 2020 5:09 am
Forum: Angels Mods
Topic: About Stone...
Replies: 10
Views: 367

Re: About Stone...

Mineral water is sideproduct from many other stuffs too, but yes true. I know i had similar issue when i got to t8 modules and endgame on my last run but running geodes and then crushing the crystals to get more stone did solve it iirc. Sorry havent ran the numbers, however just farming slag from el...
by Termak
Thu Jun 04, 2020 5:00 am
Forum: Angels Mods
Topic: About Stone...
Replies: 10
Views: 367

Re: About Stone...

You can turn crystal slurry into mineral one to fully utilize it instead of throwing it away.
Then your geodes should last much longer.
by Termak
Thu Jun 04, 2020 4:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3095
Views: 390350

Re: Bugs & FAQ

-- DESERT WOOD PROCESSING { type = "recipe", name = "bio-rubber-tree", category = "seed-extractor", subgroup = "bio-arboretum-desert", enabled = false, energy_required = 4, ingredients = { {type = "item", name = " swamp-tree ", amount = 1}, }, results = { {type = "item", name = "bio-rubber", amount ...
by Termak
Mon Mar 23, 2020 2:50 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3547
Views: 612578

Re: Development and Discussion

Are Bobs Sniper turrets supposed to be locked behind aluminium processing, you need rifle to make sniperturret, which needs aluminium plates. Normally sniperturret just needs iron,steel,copper and is just behind mil science. Now you need to research flotation (which is now behind oil processing?), a...
by Termak
Wed Mar 11, 2020 5:56 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3547
Views: 612578

Re: Development and Discussion

Not a fan of forced biostuff, i hope it gets better and maybe becomes optional.

Also why you counting costs in making mineral water, you literally need liquifier and waterpump to make as much of it as you want from your crushing...
by Termak
Thu Feb 13, 2020 8:05 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3547
Views: 612578

Re: Development and Discussion

On normal mode smelting crushed sapphirite (iron) and stiratite (copper) give double yields compared to bobmonium(tin) and rubyte(lead), on expensive mode all have the same yields afaik. I dont know why exactly the saph/stira give double yields, maybe to make starting easier, but it diminishes the p...
by Termak
Thu Feb 13, 2020 3:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3547
Views: 612578

Re: Development and Discussion

Hydrogen fuel value is way too high if it indeed is 2.7MJ, not sure what kinda maths you did to count the values for the Angel fluids from Bobs.
IRL hydrogen gives under one third compared to methane afaik and Bob tuned it way down since you can make it so easily in electrolyzer.
by Termak
Sat Feb 08, 2020 9:44 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3095
Views: 390350

Re: Bugs & FAQ

Anyone looked at the extreme differences of the yields of multiphase oil compared to natural gas/thermal water? I think it started at .17 or somewhere there, i made post last year about it. Oil field yields are comparable to vanilla but thermal water and natural gas are like 100x higher yields, for ...
by Termak
Wed Oct 30, 2019 12:33 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3095
Views: 390350

Re: Bugs & FAQ

Greetings, not sure if this is a bug or design decision: natural gas wells yield is 20-100 times bigger than that of multi phase oil wells(same resource settings), this pattern presists with different world generation algorithms. So is it a bug? I have asked the same question multiple times on foru...
by Termak
Fri Sep 13, 2019 5:19 pm
Forum: Mods
Topic: burning more fluids?
Replies: 2
Views: 221

Re: burning more fluids?

If you have tiny bit of lua editing skills you can either make your own tiny mod, or extract for example angels petrochem mod and add something like: data.raw.fluid["gas-butane"].fuel_value = "2.3MJ" to the data-final-fixes.lua 2.3MJ is same value as Bob gives to methane gas, and afaik most natural ...
by Termak
Thu Aug 15, 2019 1:02 am
Forum: Angels Mods
Topic: Any plans to bring back wooden boards?
Replies: 4
Views: 962

Re: Any plans to bring back wooden boards?

Afaik most new AB players still are afraid of petrochem and making huge bobgreenhousefarms (stop using it!). I havent played for 2weeks or so since the petrolchange from vanilla so i dont know if there was any changes. I love ability to make synth wood from naptha/heavy oil instead of gardening, ang...
by Termak
Wed Aug 07, 2019 4:58 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 35034

Re: [0.17] Please post bugs and balance issues here.

Cant you just turn off the belt changes though?
by Termak
Sun Aug 04, 2019 7:23 am
Forum: Gameplay Help
Topic: Stuck at providing oil
Replies: 12
Views: 836

Re: Stuck at providing oil

Its just fine to have 1 pump per wagon, aslong theres tank directly behind pump. Its bit over 2sec with 1 pump and half that with 2 pumps, most people are just fine with 2sec stops :D
by Termak
Sat Aug 03, 2019 7:38 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 66962

Re: [0.17.x] Bob's Mods: General Discussion

Any plans to readding use for fuelblocks/light oil like the old science pack before the latest changes? Currently light oil is barely used for anything besides ammo and fuel, when player transitions to using nonfossilized fuelsources like solar/nuclear you end up basically turning all the light to j...
by Termak
Fri Jul 19, 2019 5:08 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 53536

Re: Friday Facts #304 - Small bugs; Big changes

I really dont agree with the oil change seems really blunt force help for the "difficulty" which its not.
Better change would be something which would help the slow learners to understand that the outputs will get stuck if not used and direct them to the advanced oil somehow.
by Termak
Fri Jul 19, 2019 4:12 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3095
Views: 390350

Re: Bugs & FAQ

Its not Angles fluid, might be the reason.
by Termak
Fri Jul 19, 2019 4:09 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3547
Views: 612578

Re: Development and Discussion

Congrats! You should sleep now or never... :lol: On Angel's Bio, is it ever possible to change the SE of Puffer Refugiume? The SE is way too funny (seriously, I cannot stop laughing whenever I am close at it) that I cannot focus on thinking and building my factory. I wonder how the SE was recorded....
by Termak
Mon Jul 08, 2019 10:47 pm
Forum: Angels Mods
Topic: Tech price multiplier and Exploration-tokens
Replies: 1
Views: 334

Re: Tech price multiplier and Exploration-tokens

You can either have some cheatmod to spawn you extra ones, or edit the prices of the sciences. Maybe you can change how many you get per garden somewhere too. I had same problem and ended up generating extra ones so i could start to do the cultivation part, there its ok to have marathon settings but...

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