Search found 190 matches

by Termak
Wed Oct 30, 2019 12:33 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2576
Views: 321334

Re: Bugs & FAQ

Greetings, not sure if this is a bug or design decision: natural gas wells yield is 20-100 times bigger than that of multi phase oil wells(same resource settings), this pattern presists with different world generation algorithms. So is it a bug? I have asked the same question multiple times on foru...
by Termak
Fri Sep 13, 2019 5:19 pm
Forum: Mods
Topic: burning more fluids?
Replies: 2
Views: 152

Re: burning more fluids?

If you have tiny bit of lua editing skills you can either make your own tiny mod, or extract for example angels petrochem mod and add something like: data.raw.fluid["gas-butane"].fuel_value = "2.3MJ" to the data-final-fixes.lua 2.3MJ is same value as Bob gives to methane gas, and afaik most natural ...
by Termak
Thu Aug 15, 2019 1:02 am
Forum: Angels Mods
Topic: Any plans to bring back wooden boards?
Replies: 4
Views: 551

Re: Any plans to bring back wooden boards?

Afaik most new AB players still are afraid of petrochem and making huge bobgreenhousefarms (stop using it!). I havent played for 2weeks or so since the petrolchange from vanilla so i dont know if there was any changes. I love ability to make synth wood from naptha/heavy oil instead of gardening, ang...
by Termak
Wed Aug 07, 2019 4:58 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 474
Views: 27215

Re: [0.17] Please post bugs and balance issues here.

Cant you just turn off the belt changes though?
by Termak
Sun Aug 04, 2019 7:23 am
Forum: Gameplay Help
Topic: Stuck at providing oil
Replies: 12
Views: 634

Re: Stuck at providing oil

Its just fine to have 1 pump per wagon, aslong theres tank directly behind pump. Its bit over 2sec with 1 pump and half that with 2 pumps, most people are just fine with 2sec stops :D
by Termak
Sat Aug 03, 2019 7:38 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 536
Views: 53925

Re: [0.17.x] Bob's Mods: General Discussion

Any plans to readding use for fuelblocks/light oil like the old science pack before the latest changes? Currently light oil is barely used for anything besides ammo and fuel, when player transitions to using nonfossilized fuelsources like solar/nuclear you end up basically turning all the light to j...
by Termak
Fri Jul 19, 2019 5:08 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 45338

Re: Friday Facts #304 - Small bugs; Big changes

I really dont agree with the oil change seems really blunt force help for the "difficulty" which its not.
Better change would be something which would help the slow learners to understand that the outputs will get stuck if not used and direct them to the advanced oil somehow.
by Termak
Fri Jul 19, 2019 4:12 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2576
Views: 321334

Re: Bugs & FAQ

Its not Angles fluid, might be the reason.
by Termak
Fri Jul 19, 2019 4:09 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3080
Views: 519120

Re: Development and Discussion

Congrats! You should sleep now or never... :lol: On Angel's Bio, is it ever possible to change the SE of Puffer Refugiume? The SE is way too funny (seriously, I cannot stop laughing whenever I am close at it) that I cannot focus on thinking and building my factory. I wonder how the SE was recorded....
by Termak
Mon Jul 08, 2019 10:47 pm
Forum: Angels Mods
Topic: Tech price multiplier and Exploration-tokens
Replies: 1
Views: 204

Re: Tech price multiplier and Exploration-tokens

You can either have some cheatmod to spawn you extra ones, or edit the prices of the sciences. Maybe you can change how many you get per garden somewhere too. I had same problem and ended up generating extra ones so i could start to do the cultivation part, there its ok to have marathon settings but...
by Termak
Fri Jul 05, 2019 2:58 pm
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 2656

Re: Should standing next to an active reactor harm player health?

Airplane pilots get more radiation than nuclear power plant workers :lol: , stop getting your "info" from HBO.
by Termak
Sun May 26, 2019 1:21 pm
Forum: Angels Mods
Topic: Hydrogen Sulfide Gas -> Hydrogen Sulfide
Replies: 3
Views: 450

Re: Hydrogen Sulfide Gas -> Hydrogen Sulfide

Try what the conversion valve does, if it doesnt have recipe you can add it to the petrochem yourself or wait until update.
by Termak
Fri May 24, 2019 12:41 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3080
Views: 519120

Re: Development and Discussion

It pushes electronics under the metallurgy which is bit deep for one of the most basic techs, sure you dont need it instantly but even i did wonder where is electronics when i started my current game. I mean the idea of getting the mixing furnaces and electronics early is that you dont need to insta...
by Termak
Sat May 18, 2019 1:15 am
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 12059

Re: RSO for 0.17

Any ETA for fix on the resource amount imbalace while playing with Angels mods. Angels natural gas (also fissures) have 100times better yields than oilpatches. I even tried with everything else disabled besides AB and RSO, with everything on default settings. Starting oil is 200% (from 2 patches), n...
by Termak
Thu May 09, 2019 12:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3080
Views: 519120

Re: Development and Discussion

Fracture circuits? You mean the green catalysts? You can get blue science without them, just get your early resin from wood or ammonia from blue algae and research the slag processing first to get your hands on silver.
by Termak
Sun May 05, 2019 11:42 am
Forum: Gameplay Help
Topic: 0.17 AngelBob Wood Management??
Replies: 1
Views: 233

Re: 0.17 AngelBob Wood Management??

Use Angels greenhouses (Angel Bioprocessing), remove Bobs. After you get to oil you can make synthetic wood, also Angel has better ways of making resin.
I always just skip the greenhouses and go directly to synthetic wood, its not like you need it that much early on not even on marathon settings.
by Termak
Sun May 05, 2019 11:32 am
Forum: Angels Mods
Topic: two different fertilizer with bob's greenhouse + angel's bio processing
Replies: 5
Views: 649

Re: two different fertilizer with bob's greenhouse + angel's bio processing

You shouldnt even use Bobgreenhouse, especially if you have Angels
by Termak
Sun May 05, 2019 4:22 am
Forum: Gameplay Help
Topic: Flying Robot Frames not moving to Construction Robot Assembler
Replies: 4
Views: 311

Re: Flying Robot Frames not moving to Construction Robot Assembler

Is the output chest full for your robots.
Like have you limited it and its full of logistic bots.
by Termak
Sat May 04, 2019 6:28 am
Forum: Angels Mods
Topic: No way to reuse water in a cooling loop?
Replies: 6
Views: 678

Re: No way to reuse water in a cooling loop?

Would be handy to have recipe to turn purified water into normal water for this kind of situations. It would actually be pretty fast edit to the petrochem-generate.lua if i understand it right. I think i had similar problem with the coolant in previous game after i moved to nuclear / solar during cr...
by Termak
Tue Apr 30, 2019 8:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3080
Views: 519120

Re: Development and Discussion

:roll: Thank you for "explanation". My bad shouldnt have used funny term. The number difference is definitely bug / unintended feature. What i meant with "stuff" was "liquid resource" which should most likely be similar yields since it used to be roughly same before, and is used in same amounts inga...

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