Search found 11 matches

by CrankySmurf
Sun Nov 12, 2017 2:23 pm
Forum: Technical Help
Topic: MP Error - Unable to determine external ip address
Replies: 4
Views: 5822

Re: MP Error - Unable to determine external ip address

Clearly my search foo isnt anywhere near as good as I thought.
The only info I could find on port randomization is for Pfsense. Any idea what Linksys refers to it as? All I keep getting back is port forwarding info.
by CrankySmurf
Sun Nov 12, 2017 6:20 am
Forum: Technical Help
Topic: MP Error - Unable to determine external ip address
Replies: 4
Views: 5822

Re: MP Error - Unable to determine external ip address

Jesus, that response made me feel like I'm dealing with my QA department. Figure out what I want to know! Make a useful title... check (at least I think) -Describe the problem as best as you can... Outside of the info provided, do you want to know how I specifically setup port forwarding? -I added 1...
by CrankySmurf
Sun Nov 12, 2017 4:10 am
Forum: Technical Help
Topic: MP Error - Unable to determine external ip address
Replies: 4
Views: 5822

MP Error - Unable to determine external ip address

Hi Everyone, I've searched and worked on this for the last 2 days... still dont know what the problem is. Error: Unable to determine external ip address My friend cant connect to me, I cant connect to him. We can connect to public servers. I have opened up port 34197 (single port fwd) over UDP Doubl...
by CrankySmurf
Fri Nov 10, 2017 3:09 pm
Forum: Show your Creations
Topic: What tool is this?
Replies: 3
Views: 2798

Re: What tool is this?

Thank you!
by CrankySmurf
Fri Nov 10, 2017 4:41 am
Forum: Show your Creations
Topic: What tool is this?
Replies: 3
Views: 2798

What tool is this?

How do you take screenshots like this?
https://imgur.com/qODDq2G

Edit: Are there any visual layout tools outside of the game?

Thank you!
by CrankySmurf
Fri Oct 20, 2017 6:20 pm
Forum: Gameplay Help
Topic: Loading a construction train
Replies: 8
Views: 6455

Re: Loading a construction train

Is there a way to read the reserved slots in a train?

So if im down X inserts a requester chest will request it?

I was thinking (unsuccessfully) how to set a constant combiner to set the items and numbers and then read a chest to see if it needs items, if not request them in a requester chest.
by CrankySmurf
Fri Oct 20, 2017 4:50 pm
Forum: Gameplay Help
Topic: Loading a construction train
Replies: 8
Views: 6455

Re: Loading a construction train

Wow didn't realize that! Thank you.

What if I didn't want full stacks?
Edit: Is there a way to read the reserved slots in a car to create a requester chest? So I dont have to mimic the train car and requester slots?
by CrankySmurf
Fri Oct 20, 2017 3:40 pm
Forum: Gameplay Help
Topic: Loading a construction train
Replies: 8
Views: 6455

Loading a construction train

Hi everyone, A while back I saw a video where someone had a train that was auto loaded based from requester chests on contents of the train car. Example: 50 Fast Inserters 400 Rails 2 Furnaces etc... I want to create a train to build outposts. I have searched to see if I could find a blueprint to le...
by CrankySmurf
Tue May 02, 2017 9:31 pm
Forum: Gameplay Help
Topic: Blueprint - Change out items
Replies: 0
Views: 823

Blueprint - Change out items

In the mod Foreman, you used to be able to trade out things like Yellow belts for blue belts, it doesn't seem to work in 1.5.x. Is there another way to do it?
by CrankySmurf
Sat Mar 25, 2017 4:23 pm
Forum: Technical Help
Topic: MOD - Foreman - New game not working
Replies: 3
Views: 1260

Re: MOD - Foreman - New game not working

:o :shock: :D

Wow... dont I feel... stupid hahahahaha
Thank you.
by CrankySmurf
Sat Mar 25, 2017 4:09 pm
Forum: Technical Help
Topic: MOD - Foreman - New game not working
Replies: 3
Views: 1260

MOD - Foreman - New game not working

Hi Everyone, When I load an older save game, foreman works just fine. When I start a new game, the GUI isnt working. Not sure why, any ideas? I've done the following: Tried Crtl-T Restarted Reloaded Delete the Jason Mod File Verified it was loading via log file Verified { "name": "For...

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