We can't do that easily actually. The movement of items on belts is 1 pixel per tick, and if you change it to something else than the multiplication of it, the movement will look choppy.
There is no need to do full-pixel steps as GPUs are fine with rendering stuff that is not aligned to a full ...
Factorio usually hints the position of wagons in train stations when things are placed in the vicinity of the station. this is also the case when using blueprints.
i use blueprints for my station designs. now i encountered a blueprint, where this is not the case with version 0.16.27. i recall that ...
as long as player logistics remain and there is still a way to feed trash slot items back into the factory in an automated way, i think i would be ok with that.
if its just the aesthetics, maybe it is not too harsh on your eyes to arrange the interfaces between medium and long-range poles/substations at 45Β° angles?
(Please ignore the mess on the right... ;) ) Factorio 0.15.6 03.05.2017 18_41_11.png
_I_ could live with that and i am rearranging belts ...
i am also in for keeping your barrels/canisters/bottles.
they add some sane complexity (i like that) and make "gas station"-train stops actually a bit easier to manage when you want to fine-tune the production to be exact on point.
My First Feedback based on 3 hours playtime up to researching concrete:
Had almost no technical issues apart from the Steam sync bug (https://forums.factorio.com/viewtopic.php?f=7&t=44508) . On my fairly decent PC no crashes, game plays fine at 60 fps/ups.
thank you very much for answering. i was already heading that way, but it felt really complicated and awkward to handle it this way - at least how i was doing it. :)
so thanks for your examples, i will check that out.
is there anyway no way to have the place_result of an Item ...
i just started creating my first mod but now i kinda stuck at some basic stuff i cannot figure out.
i want to have an item where the user can select which entity it places by cycling through a list of entities. this should be done while the user has the item stack in its hand with a keyboard ...