Search found 239 matches

by AndrewIRL
Mon Jul 27, 2020 2:34 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 95
Views: 9667

Re: Friday Facts #357 - Nuke

When the worms die please do not have them fall in random directions. They should be pushed away from the nuke by the shockwave.

Note how this conventional weapon, the Daisy Cutter BLU-82, has knocked the trees down such that they end up pointing back to the blast origin.
DaisyCutter_BLU-82.jpg
DaisyCutter_BLU-82.jpg (112 KiB) Viewed 780 times
by AndrewIRL
Wed Jun 17, 2020 11:43 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16664

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Beacon re-redesign is fantastic

Love the module visibility

Re-redesign > Old Beacons > Redesign
by AndrewIRL
Fri Apr 10, 2020 2:27 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 5794

Re: Friday Facts #342 - The new old tutorial

Klonan wrote:
Fri Apr 10, 2020 2:19 pm
Our Japanese CDN is having some trouble, bear with us
Images were not working for me when I started reading the FFF. They just appeared now on a refresh.
by AndrewIRL
Sun Apr 05, 2020 4:00 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 5210

Re: Friday Facts #341 - Audio, Artillery, Attenuation

conn11 wrote:
Sun Apr 05, 2020 3:52 pm
As for shelled artillery, typically modern naval guns up to 127mm do have cartridges.
Nice video, very clearly shows the empties being ejected, bigger than I thought. Also it looks like they water cool some of the guns in the later part of the video, didn't know that was a thing.
by AndrewIRL
Sun Apr 05, 2020 10:44 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 5210

Re: Friday Facts #341 - Audio, Artillery, Attenuation

conn11 wrote:
Sat Apr 04, 2020 4:00 pm
Therefore shelled projectiles could enable a better heat management
Real world heat management is better with shelled projectiles, that's true, but heat management isn't important for a
conn11 wrote:
Sat Apr 04, 2020 4:00 pm
not overtly realistic setup.
by AndrewIRL
Sat Apr 04, 2020 8:11 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 5210

Re: Friday Facts #341 - Audio, Artillery, Attenuation

The sound during rotation should be a bit louder. Definitely NOT. It should be quieter. The difference between the rotation and the firing event should be huge in comparison. I want a big contrast, not a loud motor and slightly louder artillery. Quiet motor and max volume artillery. The rotation so...
by AndrewIRL
Thu Apr 02, 2020 9:58 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 14961

Re: Friday Facts #340 - Deep desyncs

I don't see how fixing the trigonometric functions during the development of the multiplayer is a rookie mistake You are responding to a slur, not an argument. Just disengage. Everything looks super obvious to us after you've built it, debugged it and then explained it carefully in an FFF. We all g...
by AndrewIRL
Sun Mar 29, 2020 6:48 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 14961

Re: Friday Facts #340 - Deep desyncs

Wow. You guys just keep making rookie's mistakes when it comes to programming, it's embarrassing. They sold 1.5M copies of this game. If the bug managed to survive undetected through 10s or 100s of millions of hours of game time it is not serious. Some of us played hundreds or thousands of hours wi...
by AndrewIRL
Sun Mar 29, 2020 6:33 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 14961

Re: Friday Facts #340 - Deep desyncs

EnerJi wrote:
Sun Mar 29, 2020 2:05 am
What's a desync? This FFF talks about them as if everyone should know what they are, but I've got no clue.
https://wiki.factorio.com/Desynchronization
by AndrewIRL
Wed Mar 25, 2020 9:20 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23710

Re: Friday Facts #339 - Beacon HR + Redesign process

conn11 wrote:
Sat Mar 21, 2020 8:31 am
Although productivity modules can’t be placed into beacons and transmitting efficiency is mostly a no brained.
Good point, beacons are only for speed.
by AndrewIRL
Sat Mar 21, 2020 7:15 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23710

Re: Friday Facts #339 - Beacon HR + Redesign process

R3vo wrote:
Fri Mar 20, 2020 3:07 pm
Any chance the light in the middle of the beacon could adjust its color depending on what module is used inside it? Blue for speed, green for efficiency and puple/red for production?
Oh that would be SWEET!
by AndrewIRL
Sat Mar 21, 2020 7:13 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23710

Re: Friday Facts #339 - Beacon HR + Redesign process

Looks fancy, but in my opinion its too much detail. The Beacon is a building which is in end-game nearly everywhere so i think it has to hide a bit between the other buildings. It should set itself in the background so you can see the other buildings more clear. ^ Came here to say exactly this. Too...
by AndrewIRL
Fri Mar 06, 2020 5:43 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 8566

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Mod debugger looks amazing, great work indeed!
by AndrewIRL
Mon Jan 27, 2020 9:43 am
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 42754

Re: Satisfactory - 3D Factorio?

Youtube: Why Satisfactory Is So Addictive (11:19) Satisfactory has big boots to fill. It's not easy to take a cult classic game, recreate its mechanics and recapture it's addictive essence. It's even harder to take a classic game and change those mechanics in a way that improves the overall experie...
by AndrewIRL
Sat Jan 11, 2020 2:53 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 10409

Re: Friday Facts #329 - Campaign reassessment

But no story? - No story. - No exploration gameplay. This makes me sad Makes me sad too. A story is about the only thing I thought was missing. Well, a campaign too, but mostly a story. One thing I tend to explore for is natural choke points created from water or cliffs so I can avoid building a gi...
by AndrewIRL
Sat Jan 04, 2020 8:02 am
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 6156

Re: Friday Facts #328 - 2019 recap

Those readership spikes are huge, 3-4x the traffic relative to the troughs. Shows the importance of the regular FFF content.
by AndrewIRL
Sat Dec 28, 2019 1:26 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 17521

Re: Friday Facts #327 - 2020 Vision

Drury wrote:
Sat Dec 28, 2019 12:18 pm
That reads so funny to me, I just blindly dropped a couple dozen euro on them before they even had the name of the company figured out.
How did you even know they existed? I certainly didn't know until Steam told me about this cool indie game I might like.
by AndrewIRL
Sat Dec 28, 2019 1:24 pm
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 7487

Re: Friday Facts #326 - Particle emitter & Data cache

Honktown wrote:
Sat Dec 28, 2019 1:10 pm
You playing on a server with that kind of ram needed, buddy?
It was peer to peer and I had joined someone else's game. After the sync and restart I noticed it took 20+ minutes. I asked the guy about it and he said it was the WideChests. Thanks for this info about RAM usage, explains a lot!
by AndrewIRL
Sat Dec 28, 2019 11:13 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 17521

Re: Friday Facts #327 - 2020 Vision

There is a 0% chance I would have ever heard of Factorio, much less bought it if the game wasn't on Steam. I already had a payment/trust relationship with Steam that I wouldn't have been willing to create with some random "Wube" company. Of course I wouldn't have gotten that far as my only game disc...
by AndrewIRL
Sat Dec 28, 2019 10:48 am
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 7487

Re: Friday Facts #326 - Particle emitter & Data cache

Startup time - Data Cache

Sounds awesome, would love to see a speedup in modded games. With the wrong settings in:
https://mods.factorio.com/mod/WideChests
eg 255 wide by 255 high chests allowed

the game startup time can be as long as 20-30 minutes. Not seconds, that's not a typo, minutes.

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