Search found 240 matches
- Sat Oct 24, 2020 10:50 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 95968
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Idea for a tip:
This is a problem that I had, and saw it in a few streamers that were new to the game — new players don't even consider that it's possible to put productivity modules into labs, or even science packs recipe; even if they are already using them for blue circuits.
Even fewer ...
- Mon Jul 27, 2020 2:34 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 51778
Re: Friday Facts #357 - Nuke
When the worms die please do not have them fall in random directions. They should be pushed away from the nuke by the shockwave.
Note how this conventional weapon, the Daisy Cutter BLU-82, has knocked the trees down such that they end up pointing back to the blast origin.
Note how this conventional weapon, the Daisy Cutter BLU-82, has knocked the trees down such that they end up pointing back to the blast origin.
- Wed Jun 17, 2020 11:43 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 87652
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Beacon re-redesign is fantastic
Love the module visibility
Re-redesign > Old Beacons > Redesign
Love the module visibility
Re-redesign > Old Beacons > Redesign
- Fri Apr 10, 2020 2:27 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 19555
Re: Friday Facts #342 - The new old tutorial
Images were not working for me when I started reading the FFF. They just appeared now on a refresh.
- Sun Apr 05, 2020 4:00 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 18114
Re: Friday Facts #341 - Audio, Artillery, Attenuation
Nice video, very clearly shows the empties being ejected, bigger than I thought. Also it looks like they water cool some of the guns in the later part of the video, didn't know that was a thing.conn11 wrote: Sun Apr 05, 2020 3:52 pmAs for shelled artillery, typically modern naval guns up to 127mm do have cartridges.
- Sun Apr 05, 2020 10:44 am
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 18114
- Sat Apr 04, 2020 8:11 am
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 18114
Re: Friday Facts #341 - Audio, Artillery, Attenuation
The sound during rotation should be a bit louder.
Definitely NOT. It should be quieter. The difference between the rotation and the firing event should be huge in comparison. I want a big contrast, not a loud motor and slightly louder artillery. Quiet motor and max volume artillery.
The ...
Definitely NOT. It should be quieter. The difference between the rotation and the firing event should be huge in comparison. I want a big contrast, not a loud motor and slightly louder artillery. Quiet motor and max volume artillery.
The ...
- Thu Apr 02, 2020 9:58 am
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 47564
Re: Friday Facts #340 - Deep desyncs
I don't see how fixing the trigonometric functions during the development of the multiplayer is a rookie mistake
You are responding to a slur, not an argument. Just disengage.
Everything looks super obvious to us after you've built it, debugged it and then explained it carefully in an FFF. We ...
You are responding to a slur, not an argument. Just disengage.
Everything looks super obvious to us after you've built it, debugged it and then explained it carefully in an FFF. We ...
- Sun Mar 29, 2020 6:48 am
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 47564
Re: Friday Facts #340 - Deep desyncs
Wow. You guys just keep making rookie's mistakes when it comes to programming, it's embarrassing.
They sold 1.5M copies of this game. If the bug managed to survive undetected through 10s or 100s of millions of hours of game time it is not serious. Some of us played hundreds or thousands of hours ...
They sold 1.5M copies of this game. If the bug managed to survive undetected through 10s or 100s of millions of hours of game time it is not serious. Some of us played hundreds or thousands of hours ...
- Sun Mar 29, 2020 6:33 am
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 47564
Re: Friday Facts #340 - Deep desyncs
https://wiki.factorio.com/DesynchronizationEnerJi wrote: Sun Mar 29, 2020 2:05 am What's a desync? This FFF talks about them as if everyone should know what they are, but I've got no clue.
- Wed Mar 25, 2020 9:20 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106266
Re: Friday Facts #339 - Beacon HR + Redesign process
Good point, beacons are only for speed.conn11 wrote: Sat Mar 21, 2020 8:31 amAlthough productivity modules can’t be placed into beacons and transmitting efficiency is mostly a no brained.
- Sat Mar 21, 2020 7:15 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106266
Re: Friday Facts #339 - Beacon HR + Redesign process
Oh that would be SWEET!R3vo wrote: Fri Mar 20, 2020 3:07 pm Any chance the light in the middle of the beacon could adjust its color depending on what module is used inside it? Blue for speed, green for efficiency and puple/red for production?
- Sat Mar 21, 2020 7:13 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106266
Re: Friday Facts #339 - Beacon HR + Redesign process
Looks fancy, but in my opinion its too much detail. The Beacon is a building which is in end-game nearly everywhere so i think it has to hide a bit between the other buildings. It should set itself in the background so you can see the other buildings more clear.
^ Came here to say exactly this ...
^ Came here to say exactly this ...
- Fri Mar 06, 2020 5:43 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 34851
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
Mod debugger looks amazing, great work indeed!
- Mon Jan 27, 2020 9:43 am
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 69923
Re: Satisfactory - 3D Factorio?
Youtube: Why Satisfactory Is So Addictive (11:19)
Satisfactory has big boots to fill. It's not easy to take a cult classic game, recreate its mechanics and recapture it's addictive essence. It's even harder to take a classic game and change those mechanics in a way that improves the overall ...
Satisfactory has big boots to fill. It's not easy to take a cult classic game, recreate its mechanics and recapture it's addictive essence. It's even harder to take a classic game and change those mechanics in a way that improves the overall ...
- Sat Jan 11, 2020 2:53 am
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 39855
Re: Friday Facts #329 - Campaign reassessment
But no story?
- No story.
- No exploration gameplay.
This makes me sad
Makes me sad too. A story is about the only thing I thought was missing. Well, a campaign too, but mostly a story.
One thing I tend to explore for is natural choke points created from water or cliffs so I can avoid ...
- Sat Jan 04, 2020 8:02 am
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 16050
Re: Friday Facts #328 - 2019 recap
Those readership spikes are huge, 3-4x the traffic relative to the troughs. Shows the importance of the regular FFF content.
- Sat Dec 28, 2019 1:26 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 61761
Re: Friday Facts #327 - 2020 Vision
How did you even know they existed? I certainly didn't know until Steam told me about this cool indie game I might like.Drury wrote: Sat Dec 28, 2019 12:18 pmThat reads so funny to me, I just blindly dropped a couple dozen euro on them before they even had the name of the company figured out.
- Sat Dec 28, 2019 1:24 pm
- Forum: News
- Topic: Friday Facts #326 - Particle emitter & Data cache
- Replies: 42
- Views: 23312
Re: Friday Facts #326 - Particle emitter & Data cache
It was peer to peer and I had joined someone else's game. After the sync and restart I noticed it took 20+ minutes. I asked the guy about it and he said it was the WideChests. Thanks for this info about RAM usage, explains a lot!Honktown wrote: Sat Dec 28, 2019 1:10 pmYou playing on a server with that kind of ram needed, buddy?
- Sat Dec 28, 2019 11:13 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 61761
Re: Friday Facts #327 - 2020 Vision
There is a 0% chance I would have ever heard of Factorio, much less bought it if the game wasn't on Steam.
I already had a payment/trust relationship with Steam that I wouldn't have been willing to create with some random "Wube" company. Of course I wouldn't have gotten that far as my only game ...
I already had a payment/trust relationship with Steam that I wouldn't have been willing to create with some random "Wube" company. Of course I wouldn't have gotten that far as my only game ...