Search found 219 matches

by AndrewIRL
Fri Nov 22, 2019 5:29 am
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 9143

Re: Friday Facts #321 - Countdown

Omarflyjoemacky wrote:
Fri Nov 15, 2019 4:35 pm
Rue99 wrote:
Fri Nov 15, 2019 4:08 pm
September next year? Madness. Stick a '1.0' label on it, and ship it, it's beautiful right now, as it is. I'd rather be buying the first expansion DLC in September next year than watch you wonderful people gild the lily ad infinitum!
Second this!
Third this!
by AndrewIRL
Sun Sep 29, 2019 6:37 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 12611

Re: Friday Facts #314 - 0.17 stable

Getting first mount at level 40 for 100 gold? You have to walk a lot before you get it and it might feel annoying at times. But when you actually get it, it means A LOT. Similar as how it is a game-changer to get construction robots/logistic robots/power armor. Getting there isn't easy, and there a...
by AndrewIRL
Thu Aug 29, 2019 3:32 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 22916

Re: Friday Facts #309 - Controversial opinions

It's our job as developers to incentivise the player to play the game properly. If importing blueprints is obviously so bad, why are we providing this tool as a vanilla tool? Not only that but we also place it in the "tools" section, as a shortcut in the main screen, as if you are expected to use i...
by AndrewIRL
Wed Aug 21, 2019 11:17 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 176
Views: 14306

Re: [1.10.15] Crash MP when setting -24K demand, Bob's Angel's and Tracker

Not my server. How can I tell which mod crashes for sure or access the log files?

I made 10 attempts on my local machine to repro the problem to get the log files but it doesn't repro for me.
by AndrewIRL
Wed Aug 21, 2019 10:34 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 176
Views: 14306

[1.10.15] Crash MP when setting -24K demand, Bob's Angel's and Tracker

I read: How to report a bug or request assistance - READ BEFORE POSTING "Report the bug as new topic into the Bug reports board. Watch out for other announcement posts like this." I was unable to find the Bugs report board so am posting here. ---------------------------------------------------------...
by AndrewIRL
Fri Aug 02, 2019 9:39 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52677

Re: Friday Facts #305 - The Oil Changes

38 pages of comments! Why not throw my opinion into the ring? I thought the oil jump was exactly that - a jump. The oil changes, while maybe imperfect (seemed fine to me) are definitely a big move in the right direction. When I read the FFF I was just nodding along, sounds good, yes, yep, ok... it w...
by AndrewIRL
Fri Aug 02, 2019 9:33 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 13945

Re: Friday Facts #306 - Experimental Demo

Tutorial : New changes are welcome, I liked the old one but it gave the new player the wrong impression about the combat balance. I watched a friend, new player, go through the tutorial and then start a freeplay game. He went through EVERY option and nerfed the biters as much as possible. It was to...
by AndrewIRL
Thu Jun 20, 2019 4:12 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 176
Views: 14306

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Great mod! Have been able to reduce LTN messages to warnings and errors only, huge help.
by AndrewIRL
Wed Jun 12, 2019 12:41 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 114
Views: 21369

Re: [MOD 0.16] Helicopters

Is it possible to get the helicopter to match the player color scheme like vanilla vehicles? That way I could tell which was my heli after I parked it.
by AndrewIRL
Wed May 29, 2019 6:18 am
Forum: Releases
Topic: Version 0.17.43
Replies: 12
Views: 7476

Re: Version 0.17.43

Convinced my friend to buy Factorio and then watched him play the campaign. It all went fairly smoothly until he decided to move on and start a freeplay game. Apparently the extreme aggression of the biters in the campaign had left a deep impression because he went through the menus and tried to set...
by AndrewIRL
Sun May 05, 2019 10:05 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16295

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

games as simple things on their phone (still waiting for Factorio on Android btw!) That was an April Fool's joke. But they could build a small free puzzle game based on Factorio mechanics. Implement just: Inserters Assemblers Belts feed in some resources on one side and accept finished materials on...
by AndrewIRL
Fri May 03, 2019 6:59 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16295

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

BattleFluffy wrote:
Fri May 03, 2019 6:51 pm
Computerphile, Numberphile, Sixty Symbols, Periodic Videos, Kurzgesagt, TierZoo, Two Minute Papers, CGP Grey, rctestflight.
You should check out Electroboom and Practical Engineering.
by AndrewIRL
Fri May 03, 2019 6:45 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16295

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Nerd³ is the reason I bought Factorio.

Linus Tech Tips probably has better reach but they don't appear to review games, you might be able to get organic placement like showing Factorio as an example game in a segment about Linux gaming.
by AndrewIRL
Sat Apr 06, 2019 8:03 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 16162

Re: Friday Facts #289 - Character GUI


Looks fantastic! :D :D :D
by AndrewIRL
Sat Mar 30, 2019 2:21 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 9275

Re: Friday Facts #288 - New remnants, More bugs

Things don't get destroyed that frequently Things that are destroyed get repaired when the player notices them so don't remain visible long Once bots come onto the scene stuff is repaired off screen Not worth any effort in designing custom remnant buildings, especially not multiple variants. Stick t...
by AndrewIRL
Sat Feb 09, 2019 1:10 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 16815

Re: Friday Facts #281 - For a Few Frames More

We also included a result from one high-performance GPU (GeForce GTX 980 4GB), but this was ran in 4K resolution (3840x2160) as opposed to FullHD. This is particularly relevant to me as a 980 GTX (non-Ti) on 4K is exactly what I run. Good benchmark choice. Glad to see high res will still be viable ...
by AndrewIRL
Fri Feb 01, 2019 5:39 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 29256

Re: Friday Facts #280 - Visual Feedback is the king

Wow. Everything looks great. Love the train info about where it is going and love the toolbar and blueprint integration.
by AndrewIRL
Wed Jan 30, 2019 2:54 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 24213

Re: Friday Facts #279 - Train GUI & Modern Spitter

I have to agree with everyone above being confused by the logic parsing. I think I (and lots of other people) would love a system where stations know what they have and what they need, and you can dispatch trains accordingly But for me the current system is, as the meme goes, literally unplayable. ...
by AndrewIRL
Tue Jan 29, 2019 6:22 pm
Forum: Mods
Topic: [MOD 0.12.x] Lua Combinator 0.0.1
Replies: 27
Views: 22362

Re: [MOD 0.12.x] Lua Combinator 0.0.1

function banner(text,position,color,player) player.surface.create_entity{name="flying-text-banner_lua", position=position, text="Hello", color=color} end This seems like it should be: function banner(text,position,color,player) player.surface.create_entity{name="flying-text-banner_lua", position=po...
by AndrewIRL
Tue Jan 29, 2019 4:34 pm
Forum: Mods
Topic: [MOD 0.12.x] Lua Combinator 0.0.1
Replies: 27
Views: 22362

Re: [MOD 0.12.x] Lua Combinator 0.0.1

To fix that put the modified "output.lua" file into the mod zip and overwrite it: ...edit... Also i changed the script input field to multiline textbox ;) You need to alter the data.lua in the zip at end and replace gui-style tags: data.raw["gui-style"].default["wide_textbox_style_lua"] = { type = ...

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