Search found 53 matches

by Mr. Thunder_Tw
Fri Nov 06, 2015 9:24 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 51760

Re: Friday Facts #111 - Long term plans

At first I thought "damn the space-platform gone". Though on second thought, it's not bad if they are considering to add a lot to the game itself. So yes if that's something far down the line, why not after release. But please don't consider the game sold and finished when released. It's n...
by Mr. Thunder_Tw
Tue Oct 06, 2015 10:24 am
Forum: News
Topic: Friday Facts #106 - Brain satisfaction tool
Replies: 41
Views: 35517

Re: Friday Facts #106 - Brain satisfaction tool

Drury wrote:I'm curious how are the plans on burrowing biters that can only be stopped by paving your factory.

I would like to know too.
Are the devs having plans or thinking about introducing any of these suggestions?
by Mr. Thunder_Tw
Sat Oct 03, 2015 12:32 pm
Forum: News
Topic: Friday Facts #106 - Brain satisfaction tool
Replies: 41
Views: 35517

Re: Friday Facts #106 - Brain satisfaction tool

To increase the eei I would like to suggest more altererations in the terrain generator, so it can produce a more subtle change of climate (now its feels like either dessert, water or dense vegetation) so it feels more rewarding to "leave the nest" and explore, maybe add some 'real' rocks ...
by Mr. Thunder_Tw
Tue Aug 25, 2015 12:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][slpwnd]Pauzed SP game. moving player
Replies: 1
Views: 1863

[0.12.4][slpwnd]Pauzed SP game. moving player

Not a serious bug,

I pauzed my single player game(shift+space) and pressed different move keys (wsad) and noticed that the animation of the player changed. The animation corresponded to the keys. The player didnt _move_ but animation changed on key-change.
by Mr. Thunder_Tw
Sat Aug 22, 2015 11:33 am
Forum: Show your Creations
Topic: SP Replay Factorio 0.12.4 full automated research in 6 hours
Replies: 14
Views: 14677

Re: SP Replay Factorio 0.12.4 full automated research in 6 hours

For a speedrun you don't want to spend time bringing in resources if you could have had them from the start The challenge in a speedrun is being fast at doing it not solving resource shortages. Good point, though it also feels like that's cheating for an official speedrun. If I look at various game...
by Mr. Thunder_Tw
Sat Aug 22, 2015 11:21 am
Forum: Show your Creations
Topic: So how bad could it be...
Replies: 6
Views: 13454

Re: So how bad could it be...

Ackos wrote:I think the biters need a navy. :lol:
Seems like some biters are trying top left of his base. I see one red dot in the sea, 3rd picture :lol:
by Mr. Thunder_Tw
Fri Aug 21, 2015 9:11 pm
Forum: Show your Creations
Topic: SP Replay Factorio 0.12.4 full automated research in 6 hours
Replies: 14
Views: 14677

Re: SP Replay Factorio 0.12.4 full automated research in 6 hours

In 4 hours? Sounds incredibly fast for the whole rocket thing. I would like to see that before I believe that. First thing I think about: They probably played on peacefull or altered some map-generator-settings? The speedrun is here: https://forums.factorio.com/forum/viewtopic.php?f=5&t=8137&am...
by Mr. Thunder_Tw
Fri Aug 21, 2015 8:25 pm
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 38175

Re: FFF #100 - So old

Wait, 100 somethings, that should mean there's something to celebrate. A celebration always comes with cake. Where is the it!?
by Mr. Thunder_Tw
Thu Aug 20, 2015 10:55 am
Forum: Show your Creations
Topic: SP Replay Factorio 0.12.4 full automated research in 6 hours
Replies: 14
Views: 14677

Re: SP Replay Factorio 0.12.4 full automated research in 6 hours

What I would like to point out is that we need identical or at least similar settings to start with or there's nothing to compare. Don't you think that too?
by Mr. Thunder_Tw
Thu Aug 20, 2015 10:39 am
Forum: Show your Creations
Topic: SP Replay Factorio 0.12.4 full automated research in 6 hours
Replies: 14
Views: 14677

Re: SP Replay Factorio 0.12.4 full automated research in 6 hours

In 4 hours? Sounds incredibly fast for the whole rocket thing. I would like to see that before I believe that. First thing I think about: They probably played on peacefull or altered some map-generator-settings? well it was closer to 5 hours: https://www.reddit.com/r/factorio/comments/3h6kjc/speedr...
by Mr. Thunder_Tw
Thu Aug 20, 2015 8:43 am
Forum: Show your Creations
Topic: SP Replay Factorio 0.12.4 full automated research in 6 hours
Replies: 14
Views: 14677

Re: SP Replay Factorio 0.12.4 full automated research in 6 hours

In 4 hours? Sounds incredibly fast for the whole rocket thing. I would like to see that before I believe that. First thing I think about: They probably played on peacefull or altered some map-generator-settings?
by Mr. Thunder_Tw
Wed Aug 19, 2015 11:17 pm
Forum: Show your Creations
Topic: SP Replay Factorio 0.12.4 full automated research in 6 hours
Replies: 14
Views: 14677

Re: SP Replay Factorio 0.12.4 full automated research in 6 hours

So what do you think about it? What time do you take for this? I know some things can be done better in this replay i've made ;-)
by Mr. Thunder_Tw
Wed Aug 19, 2015 11:13 pm
Forum: Show your Creations
Topic: SP Replay Factorio 0.12.4 full automated research in 6 hours
Replies: 14
Views: 14677

SP Replay Factorio 0.12.4 full automated research in 6 hours

I regularly play factorio again, love the random. Faster, better strategies. I wondered if something like 'speed runs' could be a thing here for some people. It's an interesting challenge to improve yourself. Factorio version 0.12.4 needed to replay this file V12.4_Replay.zip copy the file to "...
by Mr. Thunder_Tw
Sun Aug 16, 2015 2:36 pm
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 31731

Re: Friday Facts #99 - MP forwarding

Hi, This is my 1st post on the forum :) I'm a math teacher in France, in a private high school, so we have more flexibility regarding the programs, i'm already using factorio for teaching purposes! We used various programs as an introduction to programming, logic/optimization thinking but since Jan...
by Mr. Thunder_Tw
Fri Aug 14, 2015 10:14 pm
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 31731

Re: Friday Facts #99 - MP forwarding

On the heat side of things, there is this new invention, only been around a couple of year .... air conditioning. Or is every home / office having A/C a US thing? As far as I know the habits of europeans, we are all getting A/C in our new cars everywhere, but as for A/C at every home is only for th...
by Mr. Thunder_Tw
Fri Aug 14, 2015 10:01 pm
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 31731

Re: Friday Facts #99 - MP forwarding

I definitely support the motion of using factorio in/for educational purposes. A fun way to get the mind running and trained in logic and teamwork. Maybe you could add a math problems behind the research. Or a story that needs calculations to unlock doors, stabilize machines to open a path. I liked ...
by Mr. Thunder_Tw
Mon Jul 06, 2015 12:01 am
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 26424

Re: [MOD 0.11.x] ThunderGui - v0.2.3

SammyTheBEAST wrote:Can you add an option in the settings to switch from time played to ingame time?
Sorry, but no.
I don't have much time to do any kind of updates/changes to this mod.
If anyone wants to, feel free to do so.
by Mr. Thunder_Tw
Fri Jun 05, 2015 5:22 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 49582

Re: Friday Facts #89 Timetables

Nice work!
Looking forward to the new rail-signalising system, v0.12 is going to be a hit.
I bet you'll be able to see it in the sales, rocketing towards a humongous amount of sold copies when it's released on steam.
I'm glad to hear that this summer wont be a rushed v1.0 deadline. Phew :!:
by Mr. Thunder_Tw
Sat May 23, 2015 11:10 am
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 26424

Re: [MOD 0.11.x] ThunderGui - v0.2.3

TheSAguy wrote:Is there anyway you or someone who know how could create a small plug-in that will show the current Evolution factor?
It would be cool to see that little number at the top.
Use this:
TGEvolutionDisplay_0.0.1.zip
(4.64 KiB) Downloaded 203 times
by Mr. Thunder_Tw
Sat May 02, 2015 11:14 am
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 26424

Re: [MOD 0.11.x] ThunderGui - v0.2.3

Thanks darkshadow1809!

I've been busy irl. But the mod is still progressing, adding locales aka translations.
I'll probably do an update this month, not sure.
But it'll NEED the latest factorio v0.11.22 update. (brings an important fix for translations in mods)

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