Search found 13 matches
- Fri Sep 14, 2018 8:17 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 131553
Re: Friday Facts #260 - New fluid system
In the last example picture why can't some of the segments and junctions be merged further resulting in fewer entity updates? Consider a scenario where the segment on the left is attached to some fluid producer and the 5 segments on the right are each attached to a fluid consumer. pipes.png If A and...
- Sat Dec 30, 2017 12:49 am
- Forum: Resolved Problems and Bugs
- Topic: [16.8] Logistics network not detected by passive provider
- Replies: 12
- Views: 5434
Re: [16.8] Logistics network not detected by passive provider
I made a fix. Is it possible, that all of you that got the problem specified inventory size limit for the provider chest in the meantime? (After loading 0.16.8 ?) Because I fixed a bug that this action could corrupt potentially random amount of providers in that network. It is "probably" ...
- Sat Jul 01, 2017 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Construction robots don't prioritize storage chests
- Replies: 24
- Views: 14649
Re: [.15.26] Construction robots don't prioritize storage chests
Why does the assembler keep producing if there is empty space in the chest? Because it doesn't know you don't want that. Otherwise you would have set it up to not producing the items if there are thousands of them in storage chests via e.g. logistic condition. You shouldn't have to do that though. ...
- Sat Jul 01, 2017 4:23 pm
- Forum: Ideas and Suggestions
- Topic: Construction robots don't prioritize storage chests
- Replies: 24
- Views: 14649
Re: [.15.26] Construction robots don't prioritize storage chests
Why should active providers, storage, and passive providers behave differently depending on what type of bot is fetching items? That's seems like a very inconsistent game mechanic. If you'd like I can move this to ideas and suggestions, but it was specifically changed by kovarex in version 0.11.17 ...
- Sat Jul 01, 2017 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Construction robots don't prioritize storage chests
- Replies: 24
- Views: 14649
Re: [.15.26] Construction robots don't prioritize storage chests
It makes sense for logistic bots, not so much for construction bots The construction bots pull from the closest, it is your design decision whether that closest chest is a passive provider or a storage chest There are many ways to set up the chests and inserters so that none are placed in passive p...
- Sat Jul 01, 2017 1:42 am
- Forum: Ideas and Suggestions
- Topic: Construction robots don't prioritize storage chests
- Replies: 24
- Views: 14649
Construction robots don't prioritize storage chests
Construction robots are not prioritizing items from storage chests over items in passive provider chests. They seem to pull items from the chest closest to where it is to be placed instead of pulling items from storage chests first like logistics robots do. Steps to reproduce: 1. Put down a robot po...
- Fri May 05, 2017 9:00 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82487
Re: Friday Facts #189 - Specifying the 1.0
I'm curious to the reasoning behind changing the underground belt length. It's not like having different lengths for the different tiers is a new idea, there have been mods that do that for quite a while I believe, so what prompted the change now?
- Sat Apr 29, 2017 1:51 pm
- Forum: Duplicates
- Topic: [0.15.3] Game crashes when resuming from hibernate
- Replies: 1
- Views: 912
[0.15.3] Game crashes when resuming from hibernate
Factorio has been crashing consistently whenever I resume from hibernate on my machine. Reproduction steps: 1. Start factorio and load a map 2. Pause the game 3. put computer into hibernate mode 4. resume from hibernate Upon resuming factorio has already crashed with this message: Unable to create s...
- Wed Apr 26, 2017 12:18 am
- Forum: Not a bug
- Topic: [0.15.2]Showing decoratives drops frame rate when zoomed out
- Replies: 4
- Views: 1540
Re: [0.15.2]Showing decoratives drops frame rate when zoomed out
It was fine in .14 though.
- Tue Apr 25, 2017 11:35 pm
- Forum: Not a bug
- Topic: [0.15.2]Showing decoratives drops frame rate when zoomed out
- Replies: 4
- Views: 1540
[0.15.2]Showing decoratives drops frame rate when zoomed out
The default config now enabled the "show decoratives" option. When this option is enabled my FPS drops to ~25 when I zoom all the way out (not in map mode). Disabling Show Decoratives fixes this issue immediately and I get constant 60 FPS.
- Fri Mar 24, 2017 5:38 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76204
Re: Friday Facts #183 - Aiming for the release date
Any word on rotating the train stop names in the map view so that they are readable if you have multiple stops next to each other?
- Wed Mar 22, 2017 1:49 am
- Forum: Gameplay Help
- Topic: Why does this train station unload unequally
- Replies: 6
- Views: 7396
Re: Why does this train station unload unequally
If belts are going to back up at some point what options are available to mitigate or fix this?DaveMcW wrote:Splitter-based balancers only work properly under constant load. When lanes back up they start to become unbalanced.
- Wed Mar 22, 2017 1:19 am
- Forum: Gameplay Help
- Topic: Why does this train station unload unequally
- Replies: 6
- Views: 7396
Why does this train station unload unequally
I created this train station to unload ore from my mines. station.png My understanding of belts and splitters says that if the chests are all full, all the belts between the chests and the balancer are full, and each train car has the same load then all the cars should empty at the same time. This i...