Search found 11 matches

by jocrafter2012
Mon Feb 01, 2021 11:15 am
Forum: Technical Help
Topic: Script error using when loading save/launching rocket on old save game.
Replies: 28
Views: 9570

Re: Script error using when loading save/launching rocket on old save game.

I keept them but it didnt work The problem is, that I cant launch rockets anymore in that save, although i used to be. Is there maybe a command to "finish" the game? EDIT: Clarification, I deleted all files as instructed above, exept for all the level.dat files and the scripts, inserted th...
by jocrafter2012
Mon Feb 01, 2021 7:13 am
Forum: Technical Help
Topic: Script error using when loading save/launching rocket on old save game.
Replies: 28
Views: 9570

Re: Script error using when loading save/launching rocket on old save game.

Doesn't work for me either, it can't find the "level.dat", although i have level.dat0 to level.dat32

same level as viewtopic.php?f=7&t=95480
by jocrafter2012
Sun Jan 31, 2021 11:02 pm
Forum: Technical Help
Topic: [1.1.19] Crash to Main menu after Trying to Launch a rocket in a world carried over many versions
Replies: 1
Views: 1112

[1.1.19] Crash to Main menu after Trying to Launch a rocket in a world carried over many versions

"The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_rocket_launched (ID 10) __core__/lualib/silo-script.lua:36: attempt to index field 'finished' (a nil value) stack traceback: __core__/lualib/silo-script.lua:3...
by jocrafter2012
Mon Apr 23, 2018 11:44 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 363196

Re: [0.16.x] Bob's Mods: General Discussion

Bob's Logistics:
Is it possible that the new update (0.16.37) gave logistic chest MK3 only titanium textures in the inventory (at least that is what it looks like to me) Crafting interface is fine and shows the actuall models, in game as well just inventory
by jocrafter2012
Mon Feb 05, 2018 3:26 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 363196

Re: [0.16.x] Bob's Mods: General Discussion

Is that supposed to happen? So if I speed up the assembly machine too much (above a craftingspeed of 1150 is what I figured) it kinda breaks and gets a speed modifier of -80% of its base speed. I don't know if that is intended but I thought it might be worth noting as a potential thing that might ne...
by jocrafter2012
Tue Sep 26, 2017 4:10 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1573158

Re: Development and Discussion

Should this be possible with the help of some mods (mainly yours similar things worked in 0.14.x to but this is 0.15.x)? I mean the creation of plastik without using anything but power a greenhouse and a way to get water?
by jocrafter2012
Thu Mar 23, 2017 9:58 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1406292

Re: Bugs & FAQ

Ok will try it soon
edit* Works fine thank you verry much
by jocrafter2012
Wed Mar 22, 2017 8:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1406292

Re: Bugs & FAQ

The files in my mod folder

edit*: ups forgot APCP but just think it to be there
edit*2: but still accures when added
by jocrafter2012
Wed Mar 22, 2017 4:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1406292

Re: Bugs & FAQ

Should not
by jocrafter2012
Tue Mar 21, 2017 4:39 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1406292

Re: Bugs & FAQ

getting the following error when booting factorio:

Failed to load mod "anglespetrochem 0.4.2"
angelspetrochem/data-updates.lua:1:
angelspetrochem/prototypes/petrochem-generate.lua:9:
attemt to call field 'make_converter' (a nil value)

What shall I do?

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