Search found 11 matches
- Mon Feb 01, 2021 7:30 pm
- Forum: Technical Help
- Topic: Script error using when loading save/launching rocket on old save game.
- Replies: 28
- Views: 9570
- Mon Feb 01, 2021 11:15 am
- Forum: Technical Help
- Topic: Script error using when loading save/launching rocket on old save game.
- Replies: 28
- Views: 9570
Re: Script error using when loading save/launching rocket on old save game.
I keept them but it didnt work The problem is, that I cant launch rockets anymore in that save, although i used to be. Is there maybe a command to "finish" the game? EDIT: Clarification, I deleted all files as instructed above, exept for all the level.dat files and the scripts, inserted th...
- Mon Feb 01, 2021 7:13 am
- Forum: Technical Help
- Topic: Script error using when loading save/launching rocket on old save game.
- Replies: 28
- Views: 9570
Re: Script error using when loading save/launching rocket on old save game.
Doesn't work for me either, it can't find the "level.dat", although i have level.dat0 to level.dat32
same level as viewtopic.php?f=7&t=95480
same level as viewtopic.php?f=7&t=95480
- Sun Jan 31, 2021 11:02 pm
- Forum: Technical Help
- Topic: [1.1.19] Crash to Main menu after Trying to Launch a rocket in a world carried over many versions
- Replies: 1
- Views: 1112
[1.1.19] Crash to Main menu after Trying to Launch a rocket in a world carried over many versions
"The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_rocket_launched (ID 10) __core__/lualib/silo-script.lua:36: attempt to index field 'finished' (a nil value) stack traceback: __core__/lualib/silo-script.lua:3...
- Mon Apr 23, 2018 11:44 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363196
Re: [0.16.x] Bob's Mods: General Discussion
Bob's Logistics:
Is it possible that the new update (0.16.37) gave logistic chest MK3 only titanium textures in the inventory (at least that is what it looks like to me) Crafting interface is fine and shows the actuall models, in game as well just inventory
Is it possible that the new update (0.16.37) gave logistic chest MK3 only titanium textures in the inventory (at least that is what it looks like to me) Crafting interface is fine and shows the actuall models, in game as well just inventory
- Mon Feb 05, 2018 3:26 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363196
Re: [0.16.x] Bob's Mods: General Discussion
Is that supposed to happen? So if I speed up the assembly machine too much (above a craftingspeed of 1150 is what I figured) it kinda breaks and gets a speed modifier of -80% of its base speed. I don't know if that is intended but I thought it might be worth noting as a potential thing that might ne...
- Tue Sep 26, 2017 4:10 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1573158
Re: Development and Discussion
Should this be possible with the help of some mods (mainly yours similar things worked in 0.14.x to but this is 0.15.x)? I mean the creation of plastik without using anything but power a greenhouse and a way to get water?
- Thu Mar 23, 2017 9:58 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1406292
Re: Bugs & FAQ
Ok will try it soon
edit* Works fine thank you verry much
edit* Works fine thank you verry much
- Wed Mar 22, 2017 8:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1406292
Re: Bugs & FAQ
The files in my mod folder
edit*: ups forgot APCP but just think it to be there
edit*2: but still accures when added
edit*: ups forgot APCP but just think it to be there
edit*2: but still accures when added
- Wed Mar 22, 2017 4:24 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1406292
Re: Bugs & FAQ
Should not
- Tue Mar 21, 2017 4:39 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1406292
Re: Bugs & FAQ
getting the following error when booting factorio:
Failed to load mod "anglespetrochem 0.4.2"
angelspetrochem/data-updates.lua:1:
angelspetrochem/prototypes/petrochem-generate.lua:9:
attemt to call field 'make_converter' (a nil value)
What shall I do?
Failed to load mod "anglespetrochem 0.4.2"
angelspetrochem/data-updates.lua:1:
angelspetrochem/prototypes/petrochem-generate.lua:9:
attemt to call field 'make_converter' (a nil value)
What shall I do?