Search found 11 matches

by Likos
Tue Sep 22, 2020 4:34 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291044

Re: pY Alien Life - Discussion

This is how it looks now
by Likos
Tue Sep 22, 2020 9:17 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291044

Re: pY Alien Life - Discussion

kingarthur, your commit https://github.com/pyanodon/pyalienlife/commit/09bffd0d33256c6943080bb2d08884e72121be3c?branch=09bffd0d33256c6943080bb2d08884e72121be3c&diff=split So... Where to place antelope-enclosure-mk01 them now? it should be placeable on the ground as that should only be in the in...
by Likos
Mon Sep 21, 2020 10:30 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291044

Re: pY Alien Life - Discussion

kingarthur, your commit
https://github.com/pyanodon/pyalienlife ... diff=split
So... Where to place antelope-enclosure-mk01 them now?
by Likos
Thu Mar 07, 2019 12:48 pm
Forum: PyMods
Topic: Py and 0.17
Replies: 30
Views: 8741

Re: Py and 0.17

Hey Likos i updated py mods and updated factorio to new version 0.17.7 and there're no stunning Yes, i see this fix in 17.7 patchn notes :-) We have new problem on multiplayer Launch server with mods (headless or win, no matter). Run occurs correctly, based on the logs. But. Anyone trying to connec...
by Likos
Wed Mar 06, 2019 7:06 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589355

Re: pY Coal Processing - Discussion

well 0.17 is out for like 30h there was no way something of that size was built that fast
I known. This is only bug report for fix in later builds
by Likos
Wed Mar 06, 2019 6:13 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589355

Re: pY Coal Processing - Discussion

immortal_sniper1 wrote: ↑
Wed Mar 06, 2019 5:58 pm
Likos wrote: ↑
Wed Mar 06, 2019 10:12 am
Have problems (0.17.6) :-)
Image
how much power does your base use and what is the science target you have?
also how much time you spent on that map?
This map is test new game on 0.17 with pyanodon. With old 0.16 map other situation
by Likos
Wed Mar 06, 2019 12:23 pm
Forum: PyMods
Topic: Py and 0.17
Replies: 30
Views: 8741

Re: Py and 0.17

Any ideas about this:
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
by Likos
Wed Mar 06, 2019 10:12 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589355

Re: pY Coal Processing - Discussion

Have problems (0.17.6) :-)
Image
by Likos
Wed Jan 30, 2019 12:15 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101746

Re: pY Industry - Discussion

Mr. Pyanodon, please give concrete walls fire immunity :-D
This walls useless with flamethrower turrets :-)
by Likos
Tue Nov 06, 2018 12:10 pm
Forum: Modding help
Topic: run method at once each new/save/multiplayer game
Replies: 4
Views: 1452

run method at once each new/save/multiplayer game

Hello everyone. I'm trying find working method to run at once my init script, which used game object for parse item prototypes. For multiplayer i'm using script.on_event({defines.event.on_player_joined_game}, myMethod), for new game: script.on_init(myMethod). But i not understand, how i can parse ga...
by Likos
Tue Mar 28, 2017 8:54 am
Forum: Mods
Topic: [MOD 0.14] Text Plates
Replies: 95
Views: 43335

Re: [MOD 0.14] Text Plates

Can you add ru translation to this mod?
Translation in attachment

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