Search found 11 matches
- Tue Sep 22, 2020 4:34 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 337123
Re: pY Alien Life - Discussion
This is how it looks now
- Tue Sep 22, 2020 9:17 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 337123
Re: pY Alien Life - Discussion
kingarthur, your commit https://github.com/pyanodon/pyalienlife/commit/09bffd0d33256c6943080bb2d08884e72121be3c?branch=09bffd0d33256c6943080bb2d08884e72121be3c&diff=split So... Where to place antelope-enclosure-mk01 them now? it should be placeable on the ground as that should only be in the in...
- Mon Sep 21, 2020 10:30 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 337123
Re: pY Alien Life - Discussion
kingarthur, your commit
https://github.com/pyanodon/pyalienlife ... diff=split
So... Where to place antelope-enclosure-mk01 them now?
https://github.com/pyanodon/pyalienlife ... diff=split
So... Where to place antelope-enclosure-mk01 them now?
- Thu Mar 07, 2019 12:48 pm
- Forum: PyMods
- Topic: Py and 0.17
- Replies: 30
- Views: 10074
Re: Py and 0.17
Hey Likos i updated py mods and updated factorio to new version 0.17.7 and there're no stunning Yes, i see this fix in 17.7 patchn notes :-) We have new problem on multiplayer Launch server with mods (headless or win, no matter). Run occurs correctly, based on the logs. But. Anyone trying to connec...
- Wed Mar 06, 2019 7:06 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 665860
Re: pY Coal Processing - Discussion
I known. This is only bug report for fix in later buildswell 0.17 is out for like 30h there was no way something of that size was built that fast
- Wed Mar 06, 2019 6:13 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 665860
Re: pY Coal Processing - Discussion
This map is test new game on 0.17 with pyanodon. With old 0.16 map other situationimmortal_sniper1 wrote: βWed Mar 06, 2019 5:58 pmhow much power does your base use and what is the science target you have?
also how much time you spent on that map?
- Wed Mar 06, 2019 12:23 pm
- Forum: PyMods
- Topic: Py and 0.17
- Replies: 30
- Views: 10074
Re: Py and 0.17
Any ideas about this:
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
- Wed Mar 06, 2019 10:12 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 665860
Re: pY Coal Processing - Discussion
Have problems (0.17.6)
- Wed Jan 30, 2019 12:15 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 114165
Re: pY Industry - Discussion
Mr. Pyanodon, please give concrete walls fire immunity
This walls useless with flamethrower turrets
This walls useless with flamethrower turrets
- Tue Nov 06, 2018 12:10 pm
- Forum: Modding help
- Topic: run method at once each new/save/multiplayer game
- Replies: 4
- Views: 1632
run method at once each new/save/multiplayer game
Hello everyone. I'm trying find working method to run at once my init script, which used game object for parse item prototypes. For multiplayer i'm using script.on_event({defines.event.on_player_joined_game}, myMethod), for new game: script.on_init(myMethod). But i not understand, how i can parse ga...
- Tue Mar 28, 2017 8:54 am
- Forum: Mods
- Topic: [MOD 0.14] Text Plates
- Replies: 97
- Views: 48144
Re: [MOD 0.14] Text Plates
Can you add ru translation to this mod?
Translation in attachment
Translation in attachment