I have not found a good example to auto update mods on windows, so here is my powershell script. Just input the directory for your mods (usually in %appdata%/factorio/mods), your factorio username and the token from your profile here. Save it as FactorioModUpdates.ps1
I hope this helps someone ...
Search found 36 matches
- Tue Nov 19, 2024 8:58 pm
- Forum: Tools
- Topic: Mod Download API with Powershell on Windows
- Replies: 0
- Views: 738
- Tue Oct 29, 2024 2:32 am
- Forum: Ideas and Suggestions
- Topic: Factorio version Filter in mod portal
- Replies: 4
- Views: 450
Factorio version Filter in mod portal
We REALLY need a way to filter mods that are compatible with the current version for Installed mods.
I suggest adding all of the current Explore filters to the Manage tab.
I suggest adding all of the current Explore filters to the Manage tab.
- Mon Jul 29, 2024 2:41 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 33
- Views: 8876
Re: Mods for 1st expansion run
I build and operate haunt every year, so I won't get to play until after October. That gives a few weeks for them to get updated.Loewchen wrote: Tue Jul 23, 2024 6:12 pm Many mods will not work on launch yet anyway, even for just 2.0 without expansion this might be the case.
- Fri Jul 26, 2024 4:21 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 29608
Re: Friday Facts #421 - Optimizations 2.0
These are my favorite. I love the optimization and getting a little bit into the weeds.
- Tue Jul 23, 2024 6:04 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 33
- Views: 8876
Re: Mods for 1st expansion run
I often use https://mods.factorio.com/mod/some-autoresearch, but I will be checking out Ultimate research queue.
- Tue Jul 23, 2024 6:02 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 33
- Views: 8876
Re: Mods for 1st expansion run
That is a fantastic list!
Some others I plan to use are:
EvenDistributionLite Makes spreading items to machines easy.
VehicleSnap Makes driving much easier.
WhereIsMyBody If you have biters, or trains. This makes is much easier to find your corpse.
- Mon Jul 22, 2024 6:23 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 33
- Views: 8876
Mods for 1st expansion run
What mods will you use for your first Space Age playthrough? What QoL mods do you use?
I want to keep it close to vanilla so likely it will only be Squeak Through and rate calculator.
I want to keep it close to vanilla so likely it will only be Squeak Through and rate calculator.
- Fri May 03, 2024 3:28 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 52164
Re: Friday Facts #409 - Diminishing beacons
Higher Quality machines and modules.Uxi wrote: Fri May 03, 2024 11:50 am Any buffs to Advanced Oil to offset the 25% nerf to 16 beacons builds?
- Fri Mar 08, 2024 4:25 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 40378
Re: Friday Facts #401 - New terrain, new planet
I never use cars because you can rarely go very far before you have to get out and run around or chop your way through.
I can't wait to be able to use cars reliably! This is amazing.
I can't wait to be able to use cars reliably! This is amazing.
- Fri Oct 09, 2020 3:27 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 102456
Re: Friday Facts #361 - Train stop limit, Tips and tricks
The new updates look great! Glad to have some more FFF goodness. Also as Amarula said, I think new players may not want to "Mark as Read" for fear of not being able to read that tip easily in the future.
Perhaps a button named "More" or a tip named "Tips on using Tips and tricks." It would ...
Perhaps a button named "More" or a tip named "Tips on using Tips and tricks." It would ...
- Tue Sep 01, 2020 2:04 am
- Forum: Gameplay Help
- Topic: How many accumulators for laser turrets?
- Replies: 6
- Views: 2715
Re: How many accumulators for laser turrets?
21 accumulators to 25 solar panels, or just do one to one and you will be overkill on accumulators. You can easily power your entire base without the steam engines.
- Fri Aug 14, 2020 5:43 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 132899
Re: Friday Facts #360 - 1.0 is here!
SPIDERTRON! =D It is looking awesome. I am sad to see my FFF going away, I have read it every week, but I look forward to your newsletters. Congrats on the release, and thank you for all of the work you have done to create such an amazing game!
- Wed Jul 15, 2020 12:47 am
- Forum: General discussion
- Topic: Which mod for better Biters?
- Replies: 4
- Views: 3147
Re: Which mod for better Biters?
add in https://mods.factorio.com/mod/ArmouredBiters with Rampant
- Wed Apr 29, 2020 9:02 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 37580
Re: Meaningful Content Update
If you need something new try out industrial revolution or krastorio 2, they are awesome.
- Tue Apr 21, 2020 3:12 pm
- Forum: General discussion
- Topic: New Player - Trying to wrap my head around things
- Replies: 16
- Views: 7706
Re: New Player - Trying to wrap my head around things
You can upload a save file, Or you can start in multiplayer, or you can upload it to factorio.zone and share the ip:port
A LOT of us would be happy to help you out.
A LOT of us would be happy to help you out.
- Mon Apr 20, 2020 3:36 pm
- Forum: General discussion
- Topic: Train mods; will additional train logic be implemented?
- Replies: 10
- Views: 4610
Re: Train mods; will additional train logic be implemented?
What logic are you looking for?
You can use the circuit network to turn stations on and off.
You can use the circuit network to turn stations on and off.
- Mon Apr 20, 2020 3:31 pm
- Forum: General discussion
- Topic: is checking biter path cheating?
- Replies: 16
- Views: 7130
Re: is checking biter path cheating?
Try the Rampant mod, it will change up the tactics.
- Thu Apr 09, 2020 3:43 pm
- Forum: Show your Creations
- Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
- Replies: 48
- Views: 21383
Re: Joseph's technicolor dreamcoat, or how not to make a main bus
You need to do a video when you are done.
- Fri Apr 03, 2020 8:08 pm
- Forum: Modding discussion
- Topic: Seeking for mod with very fast inserters for factorio 0.18
- Replies: 1
- Views: 1252
Re: Seeking for mod with very fast inserters for factorio 0.18
Can you just use loaders?
- Fri Apr 03, 2020 7:10 pm
- Forum: Show your Creations
- Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
- Replies: 48
- Views: 21383
Re: Joseph's technicolor dreamcoat, or how not to make a main bus
I love your bus =)Amarula wrote: Wed Apr 01, 2020 3:09 pm
And here is the bus extended to produce military science packs...