Search found 32 matches
- Thu Jun 29, 2017 9:24 am
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 5131
Re: Petrenkos Gfx Showcase
Gem-Editor of Men of War Assault Squad 2. I'm friends with a kinda-famous modder for men of war. he might help me export placed groups of objects.
- Fri Jun 16, 2017 2:39 pm
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 5131
Re: Petrenkos Gfx Showcase
Yeah it's a problem.
Unfortunately my source doesn't allow isometric projection. I wish it would!
Unfortunately my source doesn't allow isometric projection. I wish it would!
- Fri Jun 16, 2017 1:27 am
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 5131
Re: Petrenkos Gfx Showcase
Another Vehicle:
- Fri Jun 16, 2017 12:09 am
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 5131
Re: Petrenkos Gfx Showcase
Another vehicle:
- Thu Jun 15, 2017 11:59 pm
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 5131
Re: Petrenkos Gfx Showcase
Two other thingies:
- Wed Jun 14, 2017 9:48 pm
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 5131
Re: Petrenkos Gfx Showcase
Had a try at making a vehicle:
- Wed Jun 14, 2017 8:34 pm
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 5131
Re: Petrenkos Gfx Showcase
Turrets. Starting with a rocket-turret.
- Wed Jun 14, 2017 6:14 pm
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 5131
Petrenkos Gfx Showcase
Heyho,
just a showcase. You are free to use anything. Would be nice of you to ask me first for what and add credit where it is due.
just a showcase. You are free to use anything. Would be nice of you to ask me first for what and add credit where it is due.
- Fri Jun 09, 2017 4:35 pm
- Forum: Modding help
- Topic: New Enemy Faction
- Replies: 2
- Views: 1673
New Enemy Faction
Heyho,
i'd like to have a new enemy faction. It would spawn at a distance to the biters and might even attack them aswell as the player.
Is this possible at the moment?
Thanks in advance for any kind of help =)
i'd like to have a new enemy faction. It would spawn at a distance to the biters and might even attack them aswell as the player.
Is this possible at the moment?
Thanks in advance for any kind of help =)
- Sun Apr 16, 2017 5:05 pm
- Forum: Mods
- Topic: [Mod 0.14] Subbotnik
- Replies: 9
- Views: 4109
Re: [Mod 0.14] Subbotnik
Progress:
1. Categories
2. Petals/Pigments/Fields
3. Offices (Labs)
1. Categories
2. Petals/Pigments/Fields
3. Offices (Labs)
- Mon Apr 10, 2017 6:36 pm
- Forum: Mods
- Topic: [Mod 0.14] Subbotnik
- Replies: 9
- Views: 4109
Re: [Mod 0.14] Subbotnik
Thanks! 
I wish i had more free time to put into it. For now it's slowly growing.

I wish i had more free time to put into it. For now it's slowly growing.
- Sun Apr 02, 2017 10:38 am
- Forum: Mods
- Topic: [Mod 0.14] Subbotnik
- Replies: 9
- Views: 4109
Re: [Mod 0.14] Subbotnik
What i'm working on right now:
- Enemy Bases (Nazi Bunkers; Turrets; MG-Nests etc.)
- Research
Research will be replaced by shipments to the motherland. Send goods, get technology.
Goods will be luxuries of all kinds like clothing, food, fabric, furniture etc. All these will replace the research ...
- Enemy Bases (Nazi Bunkers; Turrets; MG-Nests etc.)
- Research
Research will be replaced by shipments to the motherland. Send goods, get technology.
Goods will be luxuries of all kinds like clothing, food, fabric, furniture etc. All these will replace the research ...
- Wed Mar 29, 2017 7:36 pm
- Forum: Mods
- Topic: [Mod 0.14] Subbotnik
- Replies: 9
- Views: 4109
Re: [Mod 0.14] Subbotnik
Got even more work done.
Have a pic on me:
Have a pic on me:
- Wed Mar 29, 2017 3:18 pm
- Forum: Modding help
- Topic: Cut off Graphics
- Replies: 6
- Views: 2653
Re: Cut off Graphics
Heyho,
i duplicated the unit to spawn as an enemy for my mod and that got no cut off edges.
Where can i find the cropcache.dat? I guess this could be the solution.
Edit: Nevermind. Found it. And worked. I wasn't aware this even existed. I'm an idiot. Thank you very much!
i duplicated the unit to spawn as an enemy for my mod and that got no cut off edges.
Where can i find the cropcache.dat? I guess this could be the solution.
Edit: Nevermind. Found it. And worked. I wasn't aware this even existed. I'm an idiot. Thank you very much!
- Wed Mar 29, 2017 11:48 am
- Forum: Modding help
- Topic: Cut off Graphics
- Replies: 6
- Views: 2653
Re: Cut off Graphics
Heyho,
thank you for having a look.
I got rid of the stripes and also killed the shift.
Still it cuts off on the left. It's hard to describe.
Have a look:
thank you for having a look.
I got rid of the stripes and also killed the shift.
Still it cuts off on the left. It's hard to describe.
Have a look:
- Tue Mar 28, 2017 3:40 pm
- Forum: Mods
- Topic: [Mod 0.14] Subbotnik
- Replies: 9
- Views: 4109
Re: [Mod 0.14] Subbotnik
Got some work done. Resized a lot of stuff.
Here you got a pic.
Here you got a pic.
- Tue Mar 28, 2017 2:17 pm
- Forum: Modding help
- Topic: Cut off Graphics
- Replies: 6
- Views: 2653
Re: Cut off Graphics
I'm adding my spritesheet for reference.
- Sun Mar 26, 2017 3:48 pm
- Forum: Modding help
- Topic: Cut off Graphics
- Replies: 6
- Views: 2653
Cut off Graphics
Heyho,
i made a rifleman.
The problem is, some animations got cut off and i think it got something to do with the shifting in the animations.
Is there a formula one could use?
I based him off the small biter.
Here you got the animation:
function rus_rifleman_1_runanimation(scale)
return ...
i made a rifleman.
The problem is, some animations got cut off and i think it got something to do with the shifting in the animations.
Is there a formula one could use?
I based him off the small biter.
Here you got the animation:
function rus_rifleman_1_runanimation(scale)
return ...
- Sun Mar 26, 2017 3:44 pm
- Forum: Modding help
- Topic: No Water, Just Coal - Steam Engine
- Replies: 8
- Views: 4269
Re: No Water, Just Coal - Steam Engine
Didn't know that.
Now everything works perfectly. Thanks a lot!
Now everything works perfectly. Thanks a lot!
- Wed Mar 22, 2017 2:07 pm
- Forum: Modding help
- Topic: No Water, Just Coal - Steam Engine
- Replies: 8
- Views: 4269
Re: No Water, Just Coal - Steam Engine
Found the bug!
order = "b[fluid-chemistry]-f",
this shouldn't be around the potatoesoup since the potatoesoup already got a defined
order = "a[fluid]-p[potatoesoup]",
Aaaaand onto the next problem :D
The Steamengine i made works perfectly with water. It neglects potatoesoup though, even if ...
order = "b[fluid-chemistry]-f",
this shouldn't be around the potatoesoup since the potatoesoup already got a defined
order = "a[fluid]-p[potatoesoup]",
Aaaaand onto the next problem :D
The Steamengine i made works perfectly with water. It neglects potatoesoup though, even if ...