Search found 32 matches

by Petrenko
Thu Jun 29, 2017 9:24 am
Forum: Modding discussion
Topic: Petrenkos Gfx Showcase
Replies: 12
Views: 5131

Re: Petrenkos Gfx Showcase

Gem-Editor of Men of War Assault Squad 2. I'm friends with a kinda-famous modder for men of war. he might help me export placed groups of objects.
by Petrenko
Fri Jun 16, 2017 2:39 pm
Forum: Modding discussion
Topic: Petrenkos Gfx Showcase
Replies: 12
Views: 5131

Re: Petrenkos Gfx Showcase

Yeah it's a problem.

Unfortunately my source doesn't allow isometric projection. I wish it would!
by Petrenko
Fri Jun 16, 2017 1:27 am
Forum: Modding discussion
Topic: Petrenkos Gfx Showcase
Replies: 12
Views: 5131

Re: Petrenkos Gfx Showcase

Another Vehicle:
by Petrenko
Fri Jun 16, 2017 12:09 am
Forum: Modding discussion
Topic: Petrenkos Gfx Showcase
Replies: 12
Views: 5131

Re: Petrenkos Gfx Showcase

Another vehicle:
by Petrenko
Thu Jun 15, 2017 11:59 pm
Forum: Modding discussion
Topic: Petrenkos Gfx Showcase
Replies: 12
Views: 5131

Re: Petrenkos Gfx Showcase

Two other thingies:
by Petrenko
Wed Jun 14, 2017 9:48 pm
Forum: Modding discussion
Topic: Petrenkos Gfx Showcase
Replies: 12
Views: 5131

Re: Petrenkos Gfx Showcase

Had a try at making a vehicle:
by Petrenko
Wed Jun 14, 2017 8:34 pm
Forum: Modding discussion
Topic: Petrenkos Gfx Showcase
Replies: 12
Views: 5131

Re: Petrenkos Gfx Showcase

Turrets. Starting with a rocket-turret.
by Petrenko
Wed Jun 14, 2017 6:14 pm
Forum: Modding discussion
Topic: Petrenkos Gfx Showcase
Replies: 12
Views: 5131

Petrenkos Gfx Showcase

Heyho,

just a showcase. You are free to use anything. Would be nice of you to ask me first for what and add credit where it is due.
by Petrenko
Fri Jun 09, 2017 4:35 pm
Forum: Modding help
Topic: New Enemy Faction
Replies: 2
Views: 1673

New Enemy Faction

Heyho,

i'd like to have a new enemy faction. It would spawn at a distance to the biters and might even attack them aswell as the player.

Is this possible at the moment?

Thanks in advance for any kind of help =)
by Petrenko
Sun Apr 16, 2017 5:05 pm
Forum: Mods
Topic: [Mod 0.14] Subbotnik
Replies: 9
Views: 4109

Re: [Mod 0.14] Subbotnik

Progress:

1. Categories

2. Petals/Pigments/Fields

3. Offices (Labs)
by Petrenko
Mon Apr 10, 2017 6:36 pm
Forum: Mods
Topic: [Mod 0.14] Subbotnik
Replies: 9
Views: 4109

Re: [Mod 0.14] Subbotnik

Thanks! :D

I wish i had more free time to put into it. For now it's slowly growing.
by Petrenko
Sun Apr 02, 2017 10:38 am
Forum: Mods
Topic: [Mod 0.14] Subbotnik
Replies: 9
Views: 4109

Re: [Mod 0.14] Subbotnik

What i'm working on right now:

- Enemy Bases (Nazi Bunkers; Turrets; MG-Nests etc.)
- Research

Research will be replaced by shipments to the motherland. Send goods, get technology.

Goods will be luxuries of all kinds like clothing, food, fabric, furniture etc. All these will replace the research ...
by Petrenko
Wed Mar 29, 2017 7:36 pm
Forum: Mods
Topic: [Mod 0.14] Subbotnik
Replies: 9
Views: 4109

Re: [Mod 0.14] Subbotnik

Got even more work done.

Have a pic on me:
by Petrenko
Wed Mar 29, 2017 3:18 pm
Forum: Modding help
Topic: Cut off Graphics
Replies: 6
Views: 2653

Re: Cut off Graphics

Heyho,

i duplicated the unit to spawn as an enemy for my mod and that got no cut off edges.

Where can i find the cropcache.dat? I guess this could be the solution.

Edit: Nevermind. Found it. And worked. I wasn't aware this even existed. I'm an idiot. Thank you very much!
by Petrenko
Wed Mar 29, 2017 11:48 am
Forum: Modding help
Topic: Cut off Graphics
Replies: 6
Views: 2653

Re: Cut off Graphics

Heyho,

thank you for having a look.

I got rid of the stripes and also killed the shift.

Still it cuts off on the left. It's hard to describe.

Have a look:
by Petrenko
Tue Mar 28, 2017 3:40 pm
Forum: Mods
Topic: [Mod 0.14] Subbotnik
Replies: 9
Views: 4109

Re: [Mod 0.14] Subbotnik

Got some work done. Resized a lot of stuff.

Here you got a pic.
by Petrenko
Tue Mar 28, 2017 2:17 pm
Forum: Modding help
Topic: Cut off Graphics
Replies: 6
Views: 2653

Re: Cut off Graphics

I'm adding my spritesheet for reference.
by Petrenko
Sun Mar 26, 2017 3:48 pm
Forum: Modding help
Topic: Cut off Graphics
Replies: 6
Views: 2653

Cut off Graphics

Heyho,

i made a rifleman.

The problem is, some animations got cut off and i think it got something to do with the shifting in the animations.

Is there a formula one could use?

I based him off the small biter.

Here you got the animation:

function rus_rifleman_1_runanimation(scale)
return ...
by Petrenko
Sun Mar 26, 2017 3:44 pm
Forum: Modding help
Topic: No Water, Just Coal - Steam Engine
Replies: 8
Views: 4269

Re: No Water, Just Coal - Steam Engine

Didn't know that.

Now everything works perfectly. Thanks a lot!
by Petrenko
Wed Mar 22, 2017 2:07 pm
Forum: Modding help
Topic: No Water, Just Coal - Steam Engine
Replies: 8
Views: 4269

Re: No Water, Just Coal - Steam Engine

Found the bug!

order = "b[fluid-chemistry]-f",

this shouldn't be around the potatoesoup since the potatoesoup already got a defined

order = "a[fluid]-p[potatoesoup]",

Aaaaand onto the next problem :D

The Steamengine i made works perfectly with water. It neglects potatoesoup though, even if ...

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