Search found 18 matches

by DisRuptive1
Thu Jul 16, 2026 11:04 pm
Forum: Balancing
Topic: Decrease centrifuge stack size
Replies: 16
Views: 3737

Re: Decrease centrifuge stack size

You should limit with circuit conditions if you're using bots. Link up the assembler(s) making the centrifuges to the chest holding them and have the assembler turn off when the chest hits a certain number. Using circuits instead of the X means that if you ever take down a centrifuge with bots, they ...
by DisRuptive1
Thu Jul 16, 2026 10:44 pm
Forum: Ideas and Suggestions
Topic: Temporary buffs to logging and mining everytime you mine/log
Replies: 6
Views: 1885

Re: Temporary buffs to logging and mining everytime you mine/log

timCopwell wrote: Thu Sep 03, 2020 8:04 pmgame already has grenades, rock explosives and drones.
Not during the early game where you'd have to manually log and mine.
by DisRuptive1
Wed Jul 15, 2026 4:11 am
Forum: Ideas and Suggestions
Topic: Foundation should be for Aquilo only
Replies: 5
Views: 427

Re: Foundation should be for Aquilo only

I haven't been to Aquilo yet. Don't you need Foundation so your hot buildings don't melt through the ice?
by DisRuptive1
Tue Jul 14, 2026 5:41 am
Forum: Ideas and Suggestions
Topic: Foundation should be for Aquilo only
Replies: 5
Views: 427

Foundation should be for Aquilo only

It ruins the vibe and uniqueness of Vulcanus and Fulgora. There's a sort of challenge to building on those two planets that goes away completely when you're allowed to throw foundation everywhere.

You need more space on Vulcanus to megabase? Then bust out your cliff explosives and go hunt some ...
by DisRuptive1
Tue Jul 14, 2026 5:21 am
Forum: Ideas and Suggestions
Topic: Multiple operations in an Arithmetic combinator
Replies: 1
Views: 170

Multiple operations in an Arithmetic combinator

TL;DR
I want to do multiple arithmetic operations in one combinator

What?
I want to put multiple signals into one combinator and do sequential arithmetic operations on those signals including their interactions with each other. Each line's output will give the input count of the first signal of ...
by DisRuptive1
Wed Jul 08, 2026 4:55 am
Forum: General discussion
Topic: Lightning Collector vs. Lightning Rod
Replies: 12
Views: 13723

Re: Lightning Collector vs. Lightning Rod

Couldn't you make 4 rods in a 2x2 grid? Only worse than the collector in range but fits in with your accumulator spam, doesn't use up your precious holmium ore, and all the power numbers are twice as large.
by DisRuptive1
Tue Jul 07, 2026 2:31 pm
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 10
Views: 737

Re: Obtaining stone from space

Maybe cause the asteroid destruction process to produce a trash product (like gravel) which, with later research, can be turned into stone.
by DisRuptive1
Tue Jul 07, 2026 2:09 pm
Forum: Ideas and Suggestions
Topic: Pipes don't automatically connect to pipes that are next to them.
Replies: 4
Views: 351

Pipes don't automatically connect to pipes that are next to them.

Let's say you have a line of pipes. If you draw another line of pipes going in the same direction right next to them, the pipes all connect. Maybe make that not happen. Make me have to click on one pipe and drag to the other in order to connect. Could possibly make it work like belts.
by DisRuptive1
Mon Jul 06, 2026 5:42 pm
Forum: Ideas and Suggestions
Topic: Smarter enemies: Biters avoid corpses
Replies: 1
Views: 166

Smarter enemies: Biters avoid corpses

There used to be a mod that made biters avoid pathing or at least increased the cost of pathing through areas that contained dead biters. This caused biters to appear more intelligent as they would attack different parts of your base, almost as if they were probing your defenses looking for ...
by DisRuptive1
Mon Jun 16, 2025 12:43 am
Forum: Not a bug
Topic: [2.0.55] Using large robot requests in the roboport stops any request from working
Replies: 1
Views: 683

[2.0.55] Using large robot requests in the roboport stops any request from working

I have about 40 construction robots in a network and 0 logistic bots. I put in a request for 50 construction bots in the roboport, works fine. I put in an additional request for 300 logistic bots, works fine. I change the 300 to 301 logistic robots and all the construction robots flee the roboport ...
by DisRuptive1
Sat Nov 09, 2024 4:14 am
Forum: Ideas and Suggestions
Topic: Thumper to summon Vulcanus Wurms
Replies: 0
Views: 498

Thumper to summon Vulcanus Wurms

What if the Wurms on Vulcanus didn't come up to the surface unless they were attacking something? That something could be a deployable item that you stick in their territory that gives them cause to surface in order to attack it. Without this object, you'd have to build a sacrificial building in the ...
by DisRuptive1
Sat Nov 09, 2024 12:31 am
Forum: Implemented Suggestions
Topic: Car/Tank/Vehicle Auto-Logistics
Replies: 7
Views: 7089

Re: Car/Tank/Vehicle Auto-Logistics

Diablo wrote: Sun Oct 27, 2024 8:37 am Hi, why are you drudging up 7 year old posts?
This was one of the results when I Googled, "Factorio how to request items to your vehicles." That's a good enough reason to necro the thread.
by DisRuptive1
Fri Oct 09, 2020 3:39 am
Forum: Gameplay Help
Topic: Trying to make a circuit event based on a changing rail signal
Replies: 8
Views: 4030

Re: Trying to make a circuit event based on a changing rail signal


Would it make sense to check the cargo level of the solid fuel train when it is in the station, and if it is low or empty then open the latch on the coke train?


Yes, I saw this problem when I realized the whole point of my setup was for in case the Solid Fuel train became low on cargo. I didn't ...
by DisRuptive1
Thu Oct 08, 2020 4:30 am
Forum: Gameplay Help
Topic: Trying to make a circuit event based on a changing rail signal
Replies: 8
Views: 4030

Re: Trying to make a circuit event based on a changing rail signal

This is an interesting problem. Can you explain what and why exactly you are doing here? With screenshots?
I would like to try to solve this but I can’t think of a reason to do this, which is making it difficult to reproduce.


I can explain what I'm trying to do but I got a lot of flak about it ...
by DisRuptive1
Sat Oct 03, 2020 7:33 pm
Forum: Gameplay Help
Topic: why is my oil and petroleum production decrease over time?
Replies: 30
Views: 19955

Re: why is my oil and petroleum production decrease over time?

Your problem can be solved by putting pumps in between pipes and tanks. The game does unintuitive stuff when you add two pipes together that have different capacities. The game treats the storage tank as a pipe that can hold 25,000 units of liquid so by connecting it to a pipe which doesn't have a ...
by DisRuptive1
Sat Oct 03, 2020 7:26 pm
Forum: Gameplay Help
Topic: Trying to make a circuit event based on a changing rail signal
Replies: 8
Views: 4030

Trying to make a circuit event based on a changing rail signal

I have one rail signal that I want to keep red most of the time. However, when another rail signal goes from green to red (another train returning to its station), I want the original rail signal to turn green for a given number of seconds (5 or more, long enough for the train to leave the station ...
by DisRuptive1
Thu Sep 03, 2020 7:34 pm
Forum: Ideas and Suggestions
Topic: Temporary buffs to logging and mining everytime you mine/log
Replies: 6
Views: 1885

Temporary buffs to logging and mining everytime you mine/log

So you want to cut down a bunch of trees but it's really slow cutting them down one at a time. Keep that initial slowness but cut down the tedium if a player has to harvest multiple trees. Implement a stacking and refreshing buff (5 minutes or so) that increases the speed you cut down trees each ...
by DisRuptive1
Wed Apr 11, 2018 7:12 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 1226667

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Every 2-way Celtic Cross intersection always had the tracks coming from the North, South, East, and West directions but none existed when the tracks came from the diagonal directions. I made the following and would love your critique:

https://i.imgur.com/SkgYSYo.jpg


0eNqlnW1vXEUShf ...

Go to advanced search