Search found 216 matches
- Mon Nov 19, 2018 12:26 am
- Forum: Technical Help
- Topic: What "Atlas Texture Size" really do?
- Replies: 13
- Views: 9463
Re: What "Atlas Texture Size" really do?
I have upgraded sience then (gtx 970), but I do not change my mind. My GPU is basically IDLE now while playing Factorio. I feel that on most non-gaming computers, even on "potato" laptops, it is similar - GPU is idle (or used far below its capabilities), while video memory bandwidth is bot...
- Sat Aug 11, 2018 10:35 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 57340
Re: Friday Facts #255 - Construction tools
Sounds good, but for UNDO I would restrict it to current screen/view only. Even with long reach settings. I imagine situations, where I press CTLR+Z and nothing happened. Nothing near the player... But far away, in remote factory outpost, some crucial infrastructure element just gone out of existenc...
- Tue Apr 03, 2018 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Roll mods into the base game
- Replies: 18
- Views: 5190
Re: Roll mods into the base game
Those simple and not game-changing mods may and should be added. I do not think that anybody may lose interest in playing Factorio just because devs have added ability to do some basic stuff easier. But that's all, no big mod-packs or game changing stuff some players may want to add into core game.....
- Tue Apr 03, 2018 1:05 pm
- Forum: Ideas and Suggestions
- Topic: Roll mods into the base game
- Replies: 18
- Views: 5190
Re: Roll mods into the base game
Stop minecraftizing Factorio. Core game MUST be kept simple (KISS principle). For everything else are mods - that's why they exist.
"Voting" for mod to import into vanila is also pointless. IF game has 1 000 000 user, how manu users should vote to implement mod into game?
"Voting" for mod to import into vanila is also pointless. IF game has 1 000 000 user, how manu users should vote to implement mod into game?
- Sat Mar 24, 2018 10:35 pm
- Forum: Ideas and Suggestions
- Topic: I need to know what goes on this belt right away
- Replies: 4
- Views: 1994
Re: I need to know what goes on this belt right away
Well, You may build some circuits to store last items that passed through the belt... Just be creative
- Sat Mar 24, 2018 6:54 pm
- Forum: Ideas and Suggestions
- Topic: Underwater Nodes
- Replies: 10
- Views: 4610
Re: Underwater Nodes
I prefer draining water from lake (closed and relatively small body of water) with pumps system, and then revealing underwater ores. As proposed in "water as resource" thread.
- Sat Mar 24, 2018 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Cargo planes
- Replies: 19
- Views: 10489
Re: Cargo planes
That's the internet forums paradox. Whatever You post, You either "should use searchbox & It was already posted many times", or "You should make new topic, instead digging this old one"...Koub wrote:One of the best necros so far, mate.
- Wed Mar 14, 2018 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Sent Train to Station form Train stop Menu
- Replies: 2
- Views: 1557
- Sat Mar 10, 2018 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Oceans,Lakes,Ponds Should drain
- Replies: 2
- Views: 1430
- Fri Mar 09, 2018 5:17 pm
- Forum: Ideas and Requests For Mods
- Topic: [mod request] export some data to file on regular intervals
- Replies: 1
- Views: 975
[mod request] export some data to file on regular intervals
I like Goole Maps Factorio Style mod (https://mods.factorio.com/mods/credomane/FactorioMaps), despite it's broken now (but, easy to fix). It miss however one "simple" feature, that is player tracker. If there were a mod, that in regular intervals or on some actions dumps to json file (or o...
- Fri Mar 09, 2018 5:01 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Dude, where's my car?
- Replies: 6
- Views: 3012
- Fri Mar 09, 2018 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Circuit network connections for splitters
- Replies: 44
- Views: 20017
Re: Set splitter priorities with circuit network
Honestly, I would separate "regular" splitters from "smart" splitters. And, possibly, make smart ones bigger, eg. 2x2.
They are to powerful right now, after 0.16 changes...
They are to powerful right now, after 0.16 changes...
- Thu Mar 08, 2018 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Block rail section based on train condition
- Replies: 18
- Views: 6739
Re: Block rail section based on train condition
You need something distinctive to handle all conditions, station (modded version of regular Train Stop) is a good object. Different graphic, invisible in schedule menu etc. Conditions interface similar to Locomotive, each condition can be true or false. Default penalty = 0 If condition is true, add ...
- Thu Mar 08, 2018 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Block rail section based on train condition
- Replies: 18
- Views: 6739
Re: Block rail section based on train condition
I am using dummy stations to force trains to take another way, but all trains are treated identically. If penalty for passing such station was calculated based on train status/length/conditions, it could be different for different trains, and that's something within modders reach... Train does pathf...
- Thu Mar 08, 2018 12:59 am
- Forum: Ideas and Suggestions
- Topic: Clickable links in chat
- Replies: 4
- Views: 2478
Re: Clickable links in chat
Also: - accidental clicks on such links can cause Factorio to unexpectedly minimize, loose focus, load browser (that, with low ram, can take a while...), and load some page. Everything while player character is not controlled by the human. This may be problem, if You want eg. click something near ch...
- Wed Mar 07, 2018 5:39 pm
- Forum: Ideas and Suggestions
- Topic: limit chests to one stack by default
- Replies: 20
- Views: 8408
Re: limit chests to one stack by default
Forcing all players to have 1 stack by default means, that other players would fall into opposite situation:
They may want to produce eg. lot of tracks, set up everything, just to find after quite long time, there is just a 1 stack of tracks instead of full chest...
They may want to produce eg. lot of tracks, set up everything, just to find after quite long time, there is just a 1 stack of tracks instead of full chest...
- Wed Mar 07, 2018 3:29 pm
- Forum: Ideas and Suggestions
- Topic: limit chests to one stack by default
- Replies: 20
- Views: 8408
Re: limit chests to one stack by default
We have option to limit default request to 1 item instead of stack, so.. why not?
OFC, disabled as default...
OFC, disabled as default...
- Wed Mar 07, 2018 10:03 am
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 30683
Re: Set chain signals to red via circuit network
Also, being able to read chain signals (including which ones are on blue) could open up some really interesting programming possibilities. Probably. Can't think of any right now but this is factorio and I'm sure someone will do something fascinating with that functionality :D I am quite sure You ca...
- Sun Mar 04, 2018 8:24 pm
- Forum: Implemented Suggestions
- Topic: Wire your own power poles..
- Replies: 6
- Views: 10322
Re: Wire your own power poles..
I still do not know. Every time I just try all possible SHIFT/CTRL/ALT combinations until it worksSelvek wrote:Don't feel too bad. It took me about that long to figure out how to cancel deconstruction orders
- Sun Mar 04, 2018 7:41 pm
- Forum: Implemented Suggestions
- Topic: Circuit network connection to chain signals
- Replies: 9
- Views: 3374
Re: Circuit network connection to chain signals
Chain Signals can be read by network, but not closed...