Search found 4 matches

by Knuth
Mon Jun 10, 2024 12:57 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 379
Views: 33816

Re: Friday Facts #414 - Spoils of Agriculture

If you think "advanced player" will "produce noticeably more than needed", that's not my definition of "advanced player" :ugeek: You need to produce not only the proper quantity, but also at the proper time, no more stockpiling tons of things or they go to waste, you n...
by Knuth
Sun Jun 09, 2024 9:59 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 379
Views: 33816

Re: Friday Facts #414 - Spoils of Agriculture

I don't understand this sentiment! Spoilage is designed to restrict factory design on Gleba, and to incentivize optimizing a new aspect of production (item travel times). Why play Factorio if you don't want to solve these kinds of design challenges..? Spoilage creates one more interesting thing to ...
by Knuth
Sat Jun 08, 2024 4:42 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 379
Views: 33816

Re: Friday Facts #414 - Spoils of Agriculture

Hi, I don't like to have a mass production which results only building more and more big buffers. The spoilage enforces you to have more just-in-time production lines, to scale complete procuction lines and to tune the logistics. Excellent - just my opinion. I don't have big buffers, I scale as best...
by Knuth
Sat Jun 08, 2024 1:47 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 379
Views: 33816

Re: Friday Facts #414 - Spoils of Agriculture

Hi, Not a big fan of the idea of spoilage paired with the whole "send it back home" idea, but then again my guess is that provided a reccurent enough supply of rockets, it will eventually stop being an actual problem so long as you clear any bottlenecks and keep short production lines. It ...

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