Search found 4 matches
- Mon Jun 10, 2024 12:57 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 379
- Views: 33816
Re: Friday Facts #414 - Spoils of Agriculture
If you think "advanced player" will "produce noticeably more than needed", that's not my definition of "advanced player" :ugeek: You need to produce not only the proper quantity, but also at the proper time, no more stockpiling tons of things or they go to waste, you n...
- Sun Jun 09, 2024 9:59 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 379
- Views: 33816
Re: Friday Facts #414 - Spoils of Agriculture
I don't understand this sentiment! Spoilage is designed to restrict factory design on Gleba, and to incentivize optimizing a new aspect of production (item travel times). Why play Factorio if you don't want to solve these kinds of design challenges..? Spoilage creates one more interesting thing to ...
- Sat Jun 08, 2024 4:42 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 379
- Views: 33816
Re: Friday Facts #414 - Spoils of Agriculture
Hi, I don't like to have a mass production which results only building more and more big buffers. The spoilage enforces you to have more just-in-time production lines, to scale complete procuction lines and to tune the logistics. Excellent - just my opinion. I don't have big buffers, I scale as best...
- Sat Jun 08, 2024 1:47 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 379
- Views: 33816
Re: Friday Facts #414 - Spoils of Agriculture
Hi, Not a big fan of the idea of spoilage paired with the whole "send it back home" idea, but then again my guess is that provided a reccurent enough supply of rockets, it will eventually stop being an actual problem so long as you clear any bottlenecks and keep short production lines. It ...