Search found 7 matches
- Fri Jun 26, 2026 7:40 am
- Forum: Logistic Train Network
- Topic: Advantages of LTN?
- Replies: 1
- Views: 169
Advantages of LTN?
Hello everyone! I'm a long time Factorio player (over 3600h on Steam) although I haven't posted on the forums a lot yet. What's probably weird about the amount of hours I already played is that I almost haven't used trains at all yet. I've never liked the idea of having to hunt for resource patches ...
- Fri Aug 16, 2024 1:53 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 108766
Re: Friday Facts #424 - Gleba Pentapod Enemies
Or read Project Hail Mary.
They look like Rocky. Why make them look like Rocky, question?! Rocky is my friend, don't like fighting him! β«βͺβ«β«βͺ!
- Fri Mar 30, 2018 10:13 am
- Forum: Mods
- Topic: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0
- Replies: 38
- Views: 39191
Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0
So, I may be blind or overlooking something, but how do I start using this mod? The instructions say to place the Belt planner, which I assume is the yellow "Automatic Belt Planner" item shown in the screenshots. But how do I get that item? I don't see it in my crafting menu, there's no UI button ...
- Fri Mar 24, 2017 6:49 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 298146
Re: [MOD 0.14] Upgrade planner - v1.2.7
There's no GUI button appearing in my save. I tried saving & loading several times, even deactivating all other mods, which messed up my savegame pretty badly by removing all the modded entities but still didn't let the GUI button appear.
EDIT: Forget it, I'm stupid :P Didn't see I have to ...
EDIT: Forget it, I'm stupid :P Didn't see I have to ...
- Mon Mar 20, 2017 5:58 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 149455
Re: [0.12.x][v0.12.6] Bob's Electronics
well that would be changeing them, wouldn't it?
Yes, and that was my initial question, as I thought this mod would do just that.
bobmods.lib.recipe.replace_ingredient_in_all("basic-electronic-circuit-board", "electronic-circuit")
bobmods.lib.recipe.replace_ingredient_in_all("electronic-circuit ...
Yes, and that was my initial question, as I thought this mod would do just that.
bobmods.lib.recipe.replace_ingredient_in_all("basic-electronic-circuit-board", "electronic-circuit")
bobmods.lib.recipe.replace_ingredient_in_all("electronic-circuit ...
- Sun Mar 19, 2017 9:43 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 149455
Re: [0.12.x][v0.12.6] Bob's Electronics
Ah I think I got it: The mod doesn't change any base mod recipes at all, it just replaces the items with modded ones (using dytechs advanced processing unit for its tier 4) :o
So to answer my own question from above, I can't change the mod itself to do it, but I could edit the recipe myself by ...
So to answer my own question from above, I can't change the mod itself to do it, but I could edit the recipe myself by ...
- Sun Mar 19, 2017 3:03 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 149455
Re: [0.12.x][v0.12.6] Bob's Electronics
I'm in the process of learning lua right now and since I really enjoy your mods, I took a look at the underlying code. I have a general idea how you made it work now, but there's one thing I'm still trying to figure out: How your mod replaces the ingredients of the base mod recipes. For instance, if ...