Search found 6 matches

by Estelyen
Fri Aug 16, 2024 1:53 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 44102

Re: Friday Facts #424 - Gleba Pentapod Enemies

POPISowyNumer wrote: Fri Aug 16, 2024 1:43 pm Someone's been watching "Alien Worlds", i suppose.
Or read Project Hail Mary.
They look like Rocky. Why make them look like Rocky, question?! Rocky is my friend, don't like fighting him! β™«β™ͺβ™«β™«β™ͺ! ;)
by Estelyen
Fri Mar 30, 2018 10:13 am
Forum: Mods
Topic: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0
Replies: 38
Views: 29985

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

So, I may be blind or overlooking something, but how do I start using this mod? The instructions say to place the Belt planner, which I assume is the yellow "Automatic Belt Planner" item shown in the screenshots. But how do I get that item? I don't see it in my crafting menu, there's no UI button ...
by Estelyen
Fri Mar 24, 2017 6:49 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 231633

Re: [MOD 0.14] Upgrade planner - v1.2.7

There's no GUI button appearing in my save. I tried saving & loading several times, even deactivating all other mods, which messed up my savegame pretty badly by removing all the modded entities but still didn't let the GUI button appear.
EDIT: Forget it, I'm stupid :P Didn't see I have to ...
by Estelyen
Mon Mar 20, 2017 5:58 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 120906

Re: [0.12.x][v0.12.6] Bob's Electronics

well that would be changeing them, wouldn't it?
Yes, and that was my initial question, as I thought this mod would do just that.


bobmods.lib.recipe.replace_ingredient_in_all("basic-electronic-circuit-board", "electronic-circuit")
bobmods.lib.recipe.replace_ingredient_in_all("electronic-circuit ...
by Estelyen
Sun Mar 19, 2017 9:43 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 120906

Re: [0.12.x][v0.12.6] Bob's Electronics

Ah I think I got it: The mod doesn't change any base mod recipes at all, it just replaces the items with modded ones (using dytechs advanced processing unit for its tier 4) :o

So to answer my own question from above, I can't change the mod itself to do it, but I could edit the recipe myself by ...
by Estelyen
Sun Mar 19, 2017 3:03 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 120906

Re: [0.12.x][v0.12.6] Bob's Electronics

I'm in the process of learning lua right now and since I really enjoy your mods, I took a look at the underlying code. I have a general idea how you made it work now, but there's one thing I'm still trying to figure out: How your mod replaces the ingredients of the base mod recipes. For instance, if ...

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