Hello People,
I have a question about Bob's Mods.
Is there a way to play with Bob Mods (Warfare logistics etc...) without the Ores from Bob ? (Only Vanilla Iron, Copper)
Thanks for your answer
greetings
PointofView!
PS: Sorry for my bad english
Search found 12 matches
- Sat Oct 08, 2016 2:34 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 179830
- Tue Jan 26, 2016 12:01 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 169760
Re: Bugs and problems
I had the same problem as Elusive.
Factorio version: 12.22
5dim_trains_2.0.1
When i place some raw wood into the requester cargo wagon, The same error:
Error while running the event handler: __5dim_trains__/control.lua:1129: LuaBootstrap doesn't contain key item_prototypes.
greetings powerafro
Factorio version: 12.22
5dim_trains_2.0.1
When i place some raw wood into the requester cargo wagon, The same error:
Error while running the event handler: __5dim_trains__/control.lua:1129: LuaBootstrap doesn't contain key item_prototypes.
greetings powerafro
- Mon Jan 25, 2016 12:01 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 121387
Re: MOD [0.12.20+] Misanthrope 0.2.1 -- Better Biter Mechanics
Thanks for the fast bugfixing
It works until yet very fine
No Errors !!!!
greetz powerafro!
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
It works until yet very fine
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
greetz powerafro!
- Sat Jan 23, 2016 10:49 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 121387
Re: MOD [0.12.20+] Misanthrope 0.2.0 -- Better Biter Mechanics
When I update to 0.2.0, i had after 2 seconds a new error!
- Sat Jan 23, 2016 8:13 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 121387
Re: MOD [0.12.20+] Misanthrope 0.1.6 -- Better Biter Mechanics
With the Factorio Version 12.22 i had after about 10 hours of playing time this error:
Error while running the event handler: __Misanthrope__/libs/region.lua:204: attempt to index local 'regionCoords' (a nil value)
Version of Misanthrope is 0.1.6
greetings powerafro!
Error while running the event handler: __Misanthrope__/libs/region.lua:204: attempt to index local 'regionCoords' (a nil value)
Version of Misanthrope is 0.1.6
greetings powerafro!
- Tue Jan 19, 2016 11:19 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 102198
Re: Treefarm Download
Do you forget the lua function script.on_load ? (when i Load the savegame).
- Tue Jan 19, 2016 9:33 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 102198
Re: Treefarm Download
I made a new test. I deleted the old Treefarm 0.2.1 after that i load and save the game (without the treefarm).
Then i exit the game and put the new Treefarm 0.2.4 lite and Treefarm 0.2.3 AC into the mod directory.
I started the savegame and build 10 treefarm's mk1 without problem's, but when I save ...
Then i exit the game and put the new Treefarm 0.2.4 lite and Treefarm 0.2.3 AC into the mod directory.
I started the savegame and build 10 treefarm's mk1 without problem's, but when I save ...
- Mon Jan 18, 2016 9:46 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 102198
Re: Treefarm Download
I started a new game with Treefarm 0.2.1 lite and for the factorio version 12.21 .
Now i have about 24 hours on the savegame. I updated yesterday to the new Treefarm 0.2.4 version.
I had the same Error as katalex.
When i put my old Treefarm version(0.2.1) back into the mods directory my day and ...
Now i have about 24 hours on the savegame. I updated yesterday to the new Treefarm 0.2.4 version.
I had the same Error as katalex.
When i put my old Treefarm version(0.2.1) back into the mods directory my day and ...
- Wed Jul 01, 2015 11:23 am
- Forum: Gameplay Help
- Topic: Researched tech tree in a new game!
- Replies: 4
- Views: 4584
Re: Researched tech tree in a new game!
Ok thank you for all off these answers!
- Wed Jul 01, 2015 9:53 am
- Forum: Gameplay Help
- Topic: Researched tech tree in a new game!
- Replies: 4
- Views: 4584
Researched tech tree in a new game!
Greetings,
I have a question!
Is there a way, that I can use my researched tech tree in a new world ?
I mean from an old savegame to the new savegame (because i create a new world)!
Thanks for your help!
Markus
I have a question!
Is there a way, that I can use my researched tech tree in a new world ?
I mean from an old savegame to the new savegame (because i create a new world)!
Thanks for your help!
Markus
- Wed May 07, 2014 3:57 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 122604
Re: [MOD 0.9.x] TimeButtons v0.0.8
Ok Thank you!
- Tue May 06, 2014 7:41 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 122604
Re: [MOD 0.9.x] TimeButtons v0.0.8
Hello !
My problem is, that the buttons are in the middle of my factorio.exe window !
Why is that not in the left upper corner ?
Can you help me ?
Thanks
powerafro
My problem is, that the buttons are in the middle of my factorio.exe window !
Why is that not in the left upper corner ?
Can you help me ?
Thanks
powerafro