Search found 23 matches
- Fri Aug 14, 2020 2:46 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106626
Re: Version 1.0.0
Holy Moly. I love that Spidertron. Now I just need a way to get logistics for it. Maybe logistic slots research (+upgrades for more slots) and an integrated roboport (also with upgrades for size and max number of robots) Would fit fine i think. ALSO CONGRATJULATIONS ... CONGRATZULATIONS ... Congratu...
- Fri Aug 07, 2020 2:22 pm
- Forum: Show your Creations
- Topic: Building a dumb smart reactor
- Replies: 0
- Views: 1643
Building a dumb smart reactor
Hey, Don't know if someone else already did that. But here is mine. (2 reactor for testing reason. Im sure someone could come up with a standard 4 reactor design) No combinators, deciders and such where harmed (used). Only a handful of red wires (you could use green if you prefer ;)) https://i.ibb.c...
- Sun Dec 15, 2019 8:12 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 26736
Re: Friday Facts #325 - New Explosions and Particles
Damn, now I want my stuff get destroyed but I dont want my stuff destroyed!
- Fri Aug 16, 2019 5:17 pm
- Forum: Maps and Scenarios
- Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
- Replies: 75
- Views: 67652
Re: Factorio Abandoned Colony/Cities (WIP and really large map)
Hello fellow Starsector-player. :mrgreen: I can't find some of the pics in the FF Spotlight. Yet there I see a "crashed" Odyssey and the remains of an Onslaught. Hell Tyrador Safeguard Coalition is definitly a mod in there :D Looks really really plausible. Very well done! My greates respec...
- Mon Jan 08, 2018 10:58 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 392775
Re: Friday Facts #224 - Bots versus belts
Bots ignore space. One of the fundamental elements of Factorio is 2 dimensional puzzling. You have to figure out how to organize your space and to accommodate belts, inserters and machines so that the stuff is done. Bots don't change this paradigm, they broke it completely because they occupy no sp...
- Sat Dec 09, 2017 12:18 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 85472
Re: Friday Facts #220 - The best Friday Facts ever
I love you guys. Again you´re giving out early presents! the artillery wagon looks awesome already, and the gifs showing them in action are even more terrifying. :twisted: -> think about adding one to every train. :roll: , well lets see what the bill says for crafting one shell Yeah stickers (alread...
- Tue May 02, 2017 5:29 pm
- Forum: Energy Production
- Topic: [0.15] Uranium enrichment process
- Replies: 17
- Views: 37899
Re: [0.15] Uranium enrichment process
Hey Guys, this is my Kovarex enrichment factory. 4 fuel cell assemblers??? How many reactors are you running? I can run 6 reactors off a single fuel cell assembler, probably a lot more than that too as it sits idle most of the time. Well, I had no knowledge whats the ratio: so yeah, Its to many , I...
- Tue May 02, 2017 3:41 pm
- Forum: Energy Production
- Topic: [0.15] Uranium enrichment process
- Replies: 17
- Views: 37899
Re: [0.15] Uranium enrichment process
Hey Guys, this is my Kovarex enrichment factory. It should be failsave. :roll: Works like a charm so far. https://picload.org/image/rciplodr/kovarexenrichment.png The 3 chests in the middle of the picture where built to store the U238 to keep the rotation going until I had enough of 235 ( they are n...
- Thu Nov 05, 2015 3:06 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 462915
Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!
Hi, thanks for the mod. Im playing it for some hours already and it is somewhat hard. ( as you said ) If been forced to use quite a bunch of gun turrets and even do some research on them Now I´m sitting in my large fortress ( cant kill bigger bitter nests yet ) :shock: I´m asking myself if my tamed ...
- Tue Apr 07, 2015 12:27 pm
- Forum: Gameplay Help
- Topic: Oil train stations
- Replies: 19
- Views: 22412
Re: Oil train stations
I haven't seen the post until now. Made a similar ( yet not that effecient proably but more pleasing to my eyes :mrgreen: ) [ Yeah, many "dead" barrels around ( empty or filled )] I prefer to transport with barrels over oil for 2 reasons 1. Its possible :D 2. the distance to this particula...
- Wed Mar 25, 2015 8:04 pm
- Forum: Modding discussion
- Topic: New goals?
- Replies: 9
- Views: 11825
Re: New goals?
A single Biter in Marathon Mod isn't stronger , but you are probably weaker due to lag of military research. Playing marathon only with a friend and we were forced to wall up with turrets with a very slow expansion speed. Steam engines are a long time need. But remember, the fuel yield is reduced ( ...
- Wed Mar 18, 2015 3:08 pm
- Forum: Show your Creations
- Topic: Coop - a Marathon ( mod ) Game
- Replies: 6
- Views: 10896
Re: Coop - a Marathon ( mod ) Game
Added an progress update and new pics to the first post
hope you like it.
Chronosfear
hope you like it.
Chronosfear
- Tue Mar 03, 2015 3:42 pm
- Forum: Show your Creations
- Topic: Coop - a Marathon ( mod ) Game
- Replies: 6
- Views: 10896
Re: Coop - a Marathon ( mod ) Game
AH ! thanks . now I see what i was doing wrong , i needed to give the spoiler a "name" ...
Well the middle was not available until we had our solarpanels online ( we had our steam engines there )
and I think we just forgot about it
Well the middle was not available until we had our solarpanels online ( we had our steam engines there )
and I think we just forgot about it
- Tue Mar 03, 2015 3:20 pm
- Forum: Show your Creations
- Topic: Coop - a Marathon ( mod ) Game
- Replies: 6
- Views: 10896
Coop - a Marathon ( mod ) Game
Hi , me and a friend of mine playing quite a while together when we have time to do so. UPDATE Most of the factories are t3 ( yellow ) now and many of them filled with modules mk2 ( no effeciency modules :twisted: ) Now we have nearly 10k of solarpanels and a maximum accumulator capacity of ~48GJ , ...
- Mon Feb 23, 2015 3:36 pm
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 57160
Re: [0.11.x] Marathon Mod
pretty damn hard in some way and a very long game :) My friend and I play this mod when we have time. We both like it cause with 2 people vanilla gameplay is to fast and easy. though we think the green chips should be a bit cheaper .. half cables might be enough. STILL I recommend this one for mulit...
- Mon Feb 23, 2015 3:32 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 67058
Re: Version 0.11.16
The fixed multiplayer works pretty much lag free for my me and my friend. ( playing coop over internet )
Also the map transfer time got way faster.
Great improvement on this one!
Finally we could continue our "marathon-mod" game.
Thank you guys.
Also the map transfer time got way faster.
Great improvement on this one!
Finally we could continue our "marathon-mod" game.
Thank you guys.
- Sun Feb 08, 2015 3:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] multiplayer connection error
- Replies: 4
- Views: 3066
Re: [0.11.15] multiplayer connection error
Hi, A friend and me tried to play together again. Our save worked perfect before the update. We updated to 0.11.15 and now my game crashes after downloading the map while his stops for a moment until I drop from the game We were using Evolve to connect and we are both using Win 7 , 64bit Factorio. S...
- Fri Jan 16, 2015 10:56 pm
- Forum: News
- Topic: Friday Facts #69 - Sympathy for the creeper
- Replies: 34
- Views: 35077
Re: Friday Facts #69 Sympathy for the creeper
Oh my ..
Haven't thought about the other side of the coin.
That was great. Probably the best FF since i've bought this game.
thanks
Chronosfear
Haven't thought about the other side of the coin.
That was great. Probably the best FF since i've bought this game.
thanks
Chronosfear
- Mon Dec 22, 2014 5:09 pm
- Forum: Releases
- Topic: Version 0.11.7
- Replies: 29
- Views: 43276
Re: Version 0.11.7
Hi, current versions map editor crashes after trying to "move" I´m able to replicate it anytime. Tried 2 things. 1. moving Instantly after "creating" a map crashes the game when one of the move buttons hit ( w a s d ) 2. when waiting a while ( about a min ) i could move around a ...
- Thu Dec 11, 2014 9:02 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 146062
Re: [0.11.1] endless resources
So easy.
Will try.
Thank you very much.
Will try.
Thank you very much.