Search found 23 matches

by Chronosfear
Fri Aug 14, 2020 2:46 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 120
Views: 33952

Re: Version 1.0.0

Holy Moly. I love that Spidertron. Now I just need a way to get logistics for it. Maybe logistic slots research (+upgrades for more slots) and an integrated roboport (also with upgrades for size and max number of robots) Would fit fine i think. ALSO CONGRATJULATIONS ... CONGRATZULATIONS ... Congratu...
by Chronosfear
Fri Aug 07, 2020 2:22 pm
Forum: Show your Creations
Topic: Building a dumb smart reactor
Replies: 0
Views: 245

Building a dumb smart reactor

Hey, Don't know if someone else already did that. But here is mine. (2 reactor for testing reason. Im sure someone could come up with a standard 4 reactor design) No combinators, deciders and such where harmed (used). Only a handful of red wires (you could use green if you prefer ;)) https://i.ibb.c...
by Chronosfear
Sun Dec 15, 2019 8:12 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 8658

Re: Friday Facts #325 - New Explosions and Particles

Damn, now I want my stuff get destroyed but I dont want my stuff destroyed! :shock:
by Chronosfear
Fri Aug 16, 2019 5:17 pm
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 68
Views: 26705

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

Hello fellow Starsector-player. :mrgreen: I can't find some of the pics in the FF Spotlight. Yet there I see a "crashed" Odyssey and the remains of an Onslaught. Hell Tyrador Safeguard Coalition is definitly a mod in there :D Looks really really plausible. Very well done! My greates respect for that...
by Chronosfear
Mon Jan 08, 2018 10:58 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 137025

Re: Friday Facts #224 - Bots versus belts

Bots ignore space. One of the fundamental elements of Factorio is 2 dimensional puzzling. You have to figure out how to organize your space and to accommodate belts, inserters and machines so that the stuff is done. Bots don't change this paradigm, they broke it completely because they occupy no sp...
by Chronosfear
Sat Dec 09, 2017 12:18 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 34907

Re: Friday Facts #220 - The best Friday Facts ever

I love you guys. Again you´re giving out early presents! the artillery wagon looks awesome already, and the gifs showing them in action are even more terrifying. :twisted: -> think about adding one to every train. :roll: , well lets see what the bill says for crafting one shell Yeah stickers (alread...
by Chronosfear
Tue May 02, 2017 5:29 pm
Forum: Energy Production
Topic: [0.15] Uranium enrichment process
Replies: 17
Views: 27137

Re: [0.15] Uranium enrichment process

Hey Guys, this is my Kovarex enrichment factory. 4 fuel cell assemblers??? How many reactors are you running? I can run 6 reactors off a single fuel cell assembler, probably a lot more than that too as it sits idle most of the time. Well, I had no knowledge whats the ratio: so yeah, Its to many , I...
by Chronosfear
Tue May 02, 2017 3:41 pm
Forum: Energy Production
Topic: [0.15] Uranium enrichment process
Replies: 17
Views: 27137

Re: [0.15] Uranium enrichment process

Hey Guys, this is my Kovarex enrichment factory. It should be failsave. :roll: Works like a charm so far. https://picload.org/image/rciplodr/kovarexenrichment.png The 3 chests in the middle of the picture where built to store the U238 to keep the rotation going until I had enough of 235 ( they are n...
by Chronosfear
Thu Nov 05, 2015 3:06 pm
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 251699

Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!

Hi, thanks for the mod. Im playing it for some hours already and it is somewhat hard. ( as you said ) If been forced to use quite a bunch of gun turrets and even do some research on them Now I´m sitting in my large fortress ( cant kill bigger bitter nests yet ) :shock: I´m asking myself if my tamed ...
by Chronosfear
Tue Apr 07, 2015 12:27 pm
Forum: Gameplay Help
Topic: Oil train stations
Replies: 19
Views: 15727

Re: Oil train stations

I haven't seen the post until now. Made a similar ( yet not that effecient proably but more pleasing to my eyes :mrgreen: ) [ Yeah, many "dead" barrels around ( empty or filled )] I prefer to transport with barrels over oil for 2 reasons 1. Its possible :D 2. the distance to this particular outpost ...
by Chronosfear
Wed Mar 25, 2015 8:04 pm
Forum: Modding discussion
Topic: New goals?
Replies: 9
Views: 9450

Re: New goals?

A single Biter in Marathon Mod isn't stronger , but you are probably weaker due to lag of military research. Playing marathon only with a friend and we were forced to wall up with turrets with a very slow expansion speed. Steam engines are a long time need. But remember, the fuel yield is reduced ( ...
by Chronosfear
Wed Mar 18, 2015 3:08 pm
Forum: Show your Creations
Topic: Coop - a Marathon ( mod ) Game
Replies: 6
Views: 8637

Re: Coop - a Marathon ( mod ) Game

Added an progress update and new pics to the first post

hope you like it.
Chronosfear
by Chronosfear
Tue Mar 03, 2015 3:42 pm
Forum: Show your Creations
Topic: Coop - a Marathon ( mod ) Game
Replies: 6
Views: 8637

Re: Coop - a Marathon ( mod ) Game

AH ! thanks . now I see what i was doing wrong , i needed to give the spoiler a "name" ...

Well the middle was not available until we had our solarpanels online ( we had our steam engines there )
and I think we just forgot about it :roll:
by Chronosfear
Tue Mar 03, 2015 3:20 pm
Forum: Show your Creations
Topic: Coop - a Marathon ( mod ) Game
Replies: 6
Views: 8637

Coop - a Marathon ( mod ) Game

Hi , me and a friend of mine playing quite a while together when we have time to do so. UPDATE Most of the factories are t3 ( yellow ) now and many of them filled with modules mk2 ( no effeciency modules :twisted: ) Now we have nearly 10k of solarpanels and a maximum accumulator capacity of ~48GJ , ...
by Chronosfear
Mon Feb 23, 2015 3:36 pm
Forum: Mods
Topic: [0.11.x] Marathon Mod
Replies: 45
Views: 43795

Re: [0.11.x] Marathon Mod

pretty damn hard in some way and a very long game :) My friend and I play this mod when we have time. We both like it cause with 2 people vanilla gameplay is to fast and easy. though we think the green chips should be a bit cheaper .. half cables might be enough. STILL I recommend this one for mulit...
by Chronosfear
Mon Feb 23, 2015 3:32 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 50438

Re: Version 0.11.16

The fixed multiplayer works pretty much lag free for my me and my friend. ( playing coop over internet )
Also the map transfer time got way faster.
Great improvement on this one!

Finally we could continue our "marathon-mod" game.

Thank you guys. 8-)
by Chronosfear
Sun Feb 08, 2015 3:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] multiplayer connection error
Replies: 4
Views: 1405

Re: [0.11.15] multiplayer connection error

Hi, A friend and me tried to play together again. Our save worked perfect before the update. We updated to 0.11.15 and now my game crashes after downloading the map while his stops for a moment until I drop from the game We were using Evolve to connect and we are both using Win 7 , 64bit Factorio. S...
by Chronosfear
Fri Jan 16, 2015 10:56 pm
Forum: News
Topic: Friday Facts #69 - Sympathy for the creeper
Replies: 34
Views: 24577

Re: Friday Facts #69 Sympathy for the creeper

Oh my ..
Haven't thought about the other side of the coin.
That was great. Probably the best FF since i've bought this game.

thanks
Chronosfear
by Chronosfear
Mon Dec 22, 2014 5:09 pm
Forum: Releases
Topic: Version 0.11.7
Replies: 29
Views: 33956

Re: Version 0.11.7

Hi, current versions map editor crashes after trying to "move" I´m able to replicate it anytime. Tried 2 things. 1. moving Instantly after "creating" a map crashes the game when one of the move buttons hit ( w a s d ) 2. when waiting a while ( about a min ) i could move around a little bit , though ...
by Chronosfear
Thu Dec 11, 2014 9:02 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 117743

Re: [0.11.1] endless resources

So easy.
Will try.

Thank you very much.

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