Search found 5 matches

by JOndra91
Fri Jul 07, 2017 8:34 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 68025

Re: Friday Facts #198 - Rail segment visualisation

Few things I have in mind: CRC, really? Well it's not like it cannot be used as a hash function for collision checks (even though it's not its purpose). So I wonder, is CRC an actual alogrithm used to generate the checksum or it's just one of those brainfarts when developers use a different name tha...
by JOndra91
Mon May 29, 2017 8:48 am
Forum: Won't implement
Topic: Client side modding (UI / UX)
Replies: 5
Views: 4083

Re: Client side modding (UI / UX)

I know those mods already exist, but they have to be installed on server.

The point of client side mods is that they can modify game state (by sending changes in the same way it happens when you place stuff manually) and that is something that doesn't have to be run on all peers. :P
by JOndra91
Fri May 26, 2017 4:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] Crash when trying to select item in train scedule
Replies: 9
Views: 3215

Re: [0.15.14] Crash when trying to select item in train scedule

Same thing happened to me, with slightly different steps (I don't remember steps exactly but it included "item count" condition), while messing with train schedule. But I could reproduce the bug according to ridcully's steps, the only difference is that I had to click on groups multiple ti...
by JOndra91
Fri May 19, 2017 7:16 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149560

Re: Friday Facts #191 - Gui improvements

I guess I like those improvements more then I dislike them. While it was comfortable for me to see everything with just one key, the hassle with quick trash was just annoying. Otherwise hotbar being only for shortcuts is actually pretty nice and so is ghost building, but I would still like to see me...
by JOndra91
Sat May 06, 2017 7:31 pm
Forum: Won't implement
Topic: Client side modding (UI / UX)
Replies: 5
Views: 4083

Re: Client side modding (UI / UX)

Client side modding would be awesome feature. These mods could improve user experience without need for mod to be active on server. Server doesn't really have to know everything what is client doing unless it's modyfing game state (like position of cursor or what window is displayed). And even if so...

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