Search found 7 matches
- Fri Apr 07, 2017 5:16 pm
- Forum: Ideas and Suggestions
- Topic: Laser Gun
- Replies: 9
- Views: 3722
Re: Laser Gun
Yeah thats kind of what I was thinking. And to expand on the battery idea, maybe use the batteries you put into power suits and make them able to be charged in the power grid somewhere, making them usable independently of power armor. So it would be an ammo you dont have to re craft but charge in ...
- Fri Apr 07, 2017 4:51 pm
- Forum: Ideas and Suggestions
- Topic: QoL for Land mines
- Replies: 8
- Views: 3861
Re: QoL for Land mines
I would agree with you to make land mines easier to use. I also with that when they detonated they created a ghost blueprint so that your robots could keep your minefield fully armed automatically
- Fri Apr 07, 2017 4:42 pm
- Forum: Ideas and Suggestions
- Topic: Queuing orders (+shift in many RTS) and Ghost mode
- Replies: 12
- Views: 4468
Re: Queuing orders (+shift in many RTS) and Ghost mode
What you're talking about just requires robots to do. There are many lazy mods that allow what you're describing. I don't think it's really something that needs to be included in the base game
- Fri Apr 07, 2017 4:40 pm
- Forum: Ideas and Suggestions
- Topic: Laser Gun
- Replies: 9
- Views: 3722
Laser Gun
I think it would be cool to match laser turrets, if there was a laser gun player weapon. Except instead of running on power you could craft some sort of battery-based ammo. And then there should be an upgrade tree to upgrade lasers in general. (Comprable to how bullet upgrades affect gun turrets and ...
- Thu Mar 16, 2017 4:21 am
- Forum: Implemented Suggestions
- Topic: Turrets on trains
- Replies: 6
- Views: 3491
Re: Turrets on trains
Trains really don't need defending. They only really stop at signals and outposts. Outposts should be defended and they normally stop at signals only momentarily. Plus they have a lot of health. When they're moving they kill everything in their path anyway. While it might be cool, it's really ...
- Thu Mar 16, 2017 3:58 am
- Forum: Ideas and Suggestions
- Topic: Nuclear bomb aka nuke and atomic silo
- Replies: 6
- Views: 4106
Re: Neclear bomb aka nuke and atomic silo
I like this idea a lot. Especially the mutation in the biters. That would be a great motivation to not use nukes in the first place, and it also makes for a more interesting and more difficult late game if you have stronger more aggressive biters
- Thu Mar 16, 2017 3:52 am
- Forum: Ideas and Suggestions
- Topic: Quickstart
- Replies: 2
- Views: 1408
Quickstart
For me, the early game has always been kind of a pain. Everything before red science is just mind numbing. The move from mining and crafting stuff by hand to full automation is really a good and fun idea, but after the first or second time it gets tedious.
I think there should be options to ...
I think there should be options to ...