Search found 7 matches

by Metzger43
Fri Apr 07, 2017 5:16 pm
Forum: Ideas and Suggestions
Topic: Laser Gun
Replies: 9
Views: 3722

Re: Laser Gun

Yeah thats kind of what I was thinking. And to expand on the battery idea, maybe use the batteries you put into power suits and make them able to be charged in the power grid somewhere, making them usable independently of power armor. So it would be an ammo you dont have to re craft but charge in ...
by Metzger43
Fri Apr 07, 2017 4:51 pm
Forum: Ideas and Suggestions
Topic: QoL for Land mines
Replies: 8
Views: 3861

Re: QoL for Land mines

I would agree with you to make land mines easier to use. I also with that when they detonated they created a ghost blueprint so that your robots could keep your minefield fully armed automatically
by Metzger43
Fri Apr 07, 2017 4:42 pm
Forum: Ideas and Suggestions
Topic: Queuing orders (+shift in many RTS) and Ghost mode
Replies: 12
Views: 4468

Re: Queuing orders (+shift in many RTS) and Ghost mode

What you're talking about just requires robots to do. There are many lazy mods that allow what you're describing. I don't think it's really something that needs to be included in the base game
by Metzger43
Fri Apr 07, 2017 4:40 pm
Forum: Ideas and Suggestions
Topic: Laser Gun
Replies: 9
Views: 3722

Laser Gun

I think it would be cool to match laser turrets, if there was a laser gun player weapon. Except instead of running on power you could craft some sort of battery-based ammo. And then there should be an upgrade tree to upgrade lasers in general. (Comprable to how bullet upgrades affect gun turrets and ...
by Metzger43
Thu Mar 16, 2017 4:21 am
Forum: Implemented Suggestions
Topic: Turrets on trains
Replies: 6
Views: 3491

Re: Turrets on trains

Trains really don't need defending. They only really stop at signals and outposts. Outposts should be defended and they normally stop at signals only momentarily. Plus they have a lot of health. When they're moving they kill everything in their path anyway. While it might be cool, it's really ...
by Metzger43
Thu Mar 16, 2017 3:58 am
Forum: Ideas and Suggestions
Topic: Nuclear bomb aka nuke and atomic silo
Replies: 6
Views: 4106

Re: Neclear bomb aka nuke and atomic silo

I like this idea a lot. Especially the mutation in the biters. That would be a great motivation to not use nukes in the first place, and it also makes for a more interesting and more difficult late game if you have stronger more aggressive biters
by Metzger43
Thu Mar 16, 2017 3:52 am
Forum: Ideas and Suggestions
Topic: Quickstart
Replies: 2
Views: 1408

Quickstart

For me, the early game has always been kind of a pain. Everything before red science is just mind numbing. The move from mining and crafting stuff by hand to full automation is really a good and fun idea, but after the first or second time it gets tedious.

I think there should be options to ...

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