Search found 14 matches

by wolletd
Sun Jun 16, 2019 1:57 pm
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 30083

Re: Friday Facts #299 - Everything is more complex than expected

Edit: Oh and from a programmer's perspective, I am currently unable to see how this would affect memory usage or performance. ...unless the new reserved counter spams more than one byte. Also from a programmer's perspective, it's just awful dirty code to be able to make multiple reservations and no...
by wolletd
Fri Mar 08, 2019 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.3] Train leaves disabled station
Replies: 30
Views: 17324

Re: [kovarex] [0.17.3] Train leaves disabled station

I wasn't sure whether it is a feature or a bug, but after reading through, the decision is to revert it to the 0.16 behaviour I don't know how much more attention this will get now that it's already officially resolved, but as someone who is happy to see the .16 behavior made the default again I al...
by wolletd
Wed Feb 27, 2019 3:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.17] [linux] Update to 0.17.1 std::bad_alloc
Replies: 9
Views: 5311

Re: [0.17] [linux] Update to 0.17.1 std::bad_alloc

Does fixed mean I can update from .0 to .2 upon release or do I have to download the full release?
by wolletd
Tue Feb 26, 2019 7:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Headless Linux server not available
Replies: 5
Views: 2070

Re: [0.17.0] Headless Linux server not available

Here, we get an error on connection that the server is 0.17.0 (build 0)!
by wolletd
Tue Feb 26, 2019 6:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Headless Linux server not available
Replies: 5
Views: 2070

Re: [0.17.0] Headless Linux server not available

Get yourself a desktop notification when headless points to 0.17! (Linux only) :D while [[ "0.17.0.tar.xz" != $(curl -sI https://www.factorio.com/get-download/latest/headless/linux64 | awk -F_ '/headless/{print substr($4,1,index($4,"?")-1)}') ]]; do sleep 5; done; notify-send &qu...
by wolletd
Tue Feb 26, 2019 5:29 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 255478

Re: Version 0.17.0

Updated installation linux gives me File __base__/campaigns/beta/description.json not found (No such file or directory) Guess I can fix it from the download, but you should know that this happened. Edit: I don't think downloading 1,1Gig of full game is worth one json file, can I get it standalone so...
by wolletd
Sat Jul 07, 2018 3:33 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62701

Re: Friday Facts #250 - Dead end conclusion

Reassign Alter Update : assign new contents to this blueprint. This is helpful when you want to update a blueprint and leave it in the same place in the player inventory, blueprint library or action bar. Besides that, this is pretty much a decent proposal with adequate functionality for a library u...
by wolletd
Fri Jul 06, 2018 7:35 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62701

Re: Friday Facts #250 - Dead end conclusion

I still dont understand why we are not having a file explorer for the blueprints and collapsible/unfoldable blueprint books instead of this weird row-by-row grind. Stuff shifts around constantly in that it is annoying. In a list it would be between two specific items and if I scroll past them I kno...
by wolletd
Wed Dec 13, 2017 6:42 pm
Forum: Duplicates
Topic: [0.16.0][Linux] Not starting, invalid pointer
Replies: 1
Views: 1011

Re: [0.16.0][Linux] Not starting, invalid pointer

Possibly duplicate of: viewtopic.php?f=7&t=54597

My systems are both Arch Linux with Kernel 4.9.50 on the server and 4.14.3 on my machine. I don't think that matters though.
by wolletd
Wed Dec 13, 2017 6:31 pm
Forum: Duplicates
Topic: [0.16.0][Linux] Not starting, invalid pointer
Replies: 1
Views: 1011

[0.16.0][Linux] Not starting, invalid pointer

Experimental Release 0.16 won't start. This seems to be true for both the headless server and the complete game. It seems free() somewhere tries to free() something that doesn't want to be free()d and gets stuck. Edit: Non-steam version. Game output: 0.000 2017-12-13 19:15:42; Factorio 0.16.0 (build...
by wolletd
Sun May 14, 2017 2:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Damaged items in Assembling Machine output
Replies: 6
Views: 3682

Re: [0.15.10] Damaged items in Assembling Machine output

I would say just prevent the player from trying to shove damaged items into the output of the machine and throw an error at them saying that. The game already does this when players try to shove the wrong item into the output, e.g. placing engines in the output when the assembler is actually making...
by wolletd
Sat May 13, 2017 3:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Damaged items in Assembling Machine output
Replies: 6
Views: 3682

[0.15.10] Damaged items in Assembling Machine output

I just stumbled upon this reddit post and haven't found a related report here. When a damaged item is placed in the output slot of the appropriate assembling machine, the machine starts consuming resources and producing items without ever creating output. I randomly tested this with underground belt...
by wolletd
Sun Mar 26, 2017 1:22 am
Forum: General discussion
Topic: Assembling everything for each item separately
Replies: 8
Views: 4987

Re: Assembling everything for each item separately

I almost never put gears on the bus, (even though transporting gears is more efficient than transporting plates), but in a lot of cases it is 1:1 gear assembler:X assembler anyway. For producing belts etc it can be more useful to have a separate gears belt as production is intermittent anyway. In m...
by wolletd
Fri Mar 17, 2017 12:15 am
Forum: Combinator Creations
Topic: Multiple signals on one wire (multiplexing)
Replies: 38
Views: 67100

Re: Multiple signals on one wire (multiplexing)

Hello folks, I wanted to share my shot on multiplexing with you. This is roughly based on some of the many ideas in this thread, but also contains a storage cell I created earlier that day: https://i.imgur.com/FRzdfot.png The storage cells require an input signal for at least 3 ticks to not brick th...

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