Search found 14 matches
- Sun Jun 16, 2019 1:57 pm
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 32455
Re: Friday Facts #299 - Everything is more complex than expected
Edit: Oh and from a programmer's perspective, I am currently unable to see how this would affect memory usage or performance. ...unless the new reserved counter spams more than one byte.
Also from a programmer's perspective, it's just awful dirty code to be able to make multiple reservations ...
- Fri Mar 08, 2019 5:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.3] Train leaves disabled station
- Replies: 30
- Views: 18871
Re: [kovarex] [0.17.3] Train leaves disabled station
I wasn't sure whether it is a feature or a bug, but after reading through, the decision is to revert it to the 0.16 behaviour
I don't know how much more attention this will get now that it's already officially resolved, but as someone who is happy to see the .16 behavior made the default ...
- Wed Feb 27, 2019 3:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17] [linux] Update to 0.17.1 std::bad_alloc
- Replies: 9
- Views: 5881
Re: [0.17] [linux] Update to 0.17.1 std::bad_alloc
Does fixed mean I can update from .0 to .2 upon release or do I have to download the full release?
- Tue Feb 26, 2019 7:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Headless Linux server not available
- Replies: 5
- Views: 2258
Re: [0.17.0] Headless Linux server not available
Here, we get an error on connection that the server is 0.17.0 (build 0)!
- Tue Feb 26, 2019 6:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Headless Linux server not available
- Replies: 5
- Views: 2258
Re: [0.17.0] Headless Linux server not available
Get yourself a desktop notification when headless points to 0.17! (Linux only) :D
while [[ "0.17.0.tar.xz" != $(curl -sI https://www.factorio.com/get-download/latest/headless/linux64 | awk -F_ '/headless/{print substr($4,1,index($4,"?")-1)}') ]]; do sleep 5; done; notify-send "Headless 0.17 is ...
while [[ "0.17.0.tar.xz" != $(curl -sI https://www.factorio.com/get-download/latest/headless/linux64 | awk -F_ '/headless/{print substr($4,1,index($4,"?")-1)}') ]]; do sleep 5; done; notify-send "Headless 0.17 is ...
- Tue Feb 26, 2019 5:29 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 266332
Re: Version 0.17.0
Updated installation linux gives me
File __base__/campaigns/beta/description.json not found (No such file or directory)
Guess I can fix it from the download, but you should know that this happened.
Edit: I don't think downloading 1,1Gig of full game is worth one json file, can I get it ...
File __base__/campaigns/beta/description.json not found (No such file or directory)
Guess I can fix it from the download, but you should know that this happened.
Edit: I don't think downloading 1,1Gig of full game is worth one json file, can I get it ...
- Sat Jul 07, 2018 3:33 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 70093
Re: Friday Facts #250 - Dead end conclusion
Reassign Alter Update : assign new contents to this blueprint. This is helpful when you want to update a blueprint and leave it in the same place in the player inventory, blueprint library or action bar.
Besides that, this is pretty much a decent proposal with adequate functionality for a ...
- Fri Jul 06, 2018 7:35 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 70093
Re: Friday Facts #250 - Dead end conclusion
I still dont understand why we are not having a file explorer for the blueprints and collapsible/unfoldable blueprint books instead of this weird row-by-row grind. Stuff shifts around constantly in that it is annoying. In a list it would be between two specific items and if I scroll past them I ...
- Wed Dec 13, 2017 6:42 pm
- Forum: Duplicates
- Topic: [0.16.0][Linux] Not starting, invalid pointer
- Replies: 1
- Views: 1108
Re: [0.16.0][Linux] Not starting, invalid pointer
Possibly duplicate of: viewtopic.php?f=7&t=54597
My systems are both Arch Linux with Kernel 4.9.50 on the server and 4.14.3 on my machine. I don't think that matters though.
My systems are both Arch Linux with Kernel 4.9.50 on the server and 4.14.3 on my machine. I don't think that matters though.
- Wed Dec 13, 2017 6:31 pm
- Forum: Duplicates
- Topic: [0.16.0][Linux] Not starting, invalid pointer
- Replies: 1
- Views: 1108
[0.16.0][Linux] Not starting, invalid pointer
Experimental Release 0.16 won't start. This seems to be true for both the headless server and the complete game.
It seems free() somewhere tries to free() something that doesn't want to be free()d and gets stuck.
Edit: Non-steam version.
Game output:
0.000 2017-12-13 19:15:42; Factorio 0.16.0 ...
It seems free() somewhere tries to free() something that doesn't want to be free()d and gets stuck.
Edit: Non-steam version.
Game output:
0.000 2017-12-13 19:15:42; Factorio 0.16.0 ...
- Sun May 14, 2017 2:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Damaged items in Assembling Machine output
- Replies: 6
- Views: 3931
Re: [0.15.10] Damaged items in Assembling Machine output
I would say just prevent the player from trying to shove damaged items into the output of the machine and throw an error at them saying that. The game already does this when players try to shove the wrong item into the output, e.g. placing engines in the output when the assembler is actually making ...
- Sat May 13, 2017 3:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Damaged items in Assembling Machine output
- Replies: 6
- Views: 3931
[0.15.10] Damaged items in Assembling Machine output
I just stumbled upon this reddit post and haven't found a related report here.
When a damaged item is placed in the output slot of the appropriate assembling machine, the machine starts consuming resources and producing items without ever creating output. I randomly tested this with underground ...
When a damaged item is placed in the output slot of the appropriate assembling machine, the machine starts consuming resources and producing items without ever creating output. I randomly tested this with underground ...
- Sun Mar 26, 2017 1:22 am
- Forum: General discussion
- Topic: Assembling everything for each item separately
- Replies: 8
- Views: 5756
Re: Assembling everything for each item separately
I almost never put gears on the bus, (even though transporting gears is more efficient than transporting plates), but in a lot of cases it is 1:1 gear assembler:X assembler anyway. For producing belts etc it can be more useful to have a separate gears belt as production is intermittent anyway.
In ...
In ...
- Fri Mar 17, 2017 12:15 am
- Forum: Combinator Creations
- Topic: Multiple signals on one wire (multiplexing)
- Replies: 38
- Views: 69969
Re: Multiple signals on one wire (multiplexing)
Hello folks,
I wanted to share my shot on multiplexing with you. This is roughly based on some of the many ideas in this thread, but also contains a storage cell I created earlier that day:
https://i.imgur.com/FRzdfot.png
The storage cells require an input signal for at least 3 ticks to not ...
I wanted to share my shot on multiplexing with you. This is roughly based on some of the many ideas in this thread, but also contains a storage cell I created earlier that day:
https://i.imgur.com/FRzdfot.png
The storage cells require an input signal for at least 3 ticks to not ...