Search found 403 matches

by quinor
Fri Sep 24, 2021 9:16 pm
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 3038

Re: Using the graphics card to help the CPU out…

and i'm interested in how you came to the first conclusion without having seen the source to begin with. I've seen enough FFF posts to build a reasonable amount of trust for the guys. They described enough of very-non-trivial optimizations so that I can say they probably dug deep into all the hotsp...
by quinor
Thu Sep 23, 2021 5:47 pm
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 3038

Re: Using the graphics card to help the CPU out…

Sorry for spoiling it to you, but only non-rendering/non-graphics feature Factorio currently has, that would make sense to accelerate by GPU is generating of the map preview :P I wish I could disagree, but it's most likely true - at least in the current game architecture. Just so you know. Factorio...
by quinor
Wed Sep 22, 2021 11:16 am
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 3038

Re: Using the graphics card to help the CPU out…

A big issue with GPUs is that moving data from/to a gpu is expensive. It's bad enough that ie. moving data from/to gpu takes 10x more time than the simple computation you have to do. It only makes sense if you have big enough computation to do or you don't have to move the data from the GPU. Also, F...
by quinor
Tue Sep 21, 2021 3:12 pm
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 3038

Re: Using the graphics card to help the CPU out…

GPU engineer here. I will omit all of the issues connected with implementing all of the stuff on GPUs and portability of such solutions and skip directly to the other difficulties. Basically, GPU is a bunch (hundreds to thousands) very small and relatively dumb cpu-like cores. It is also often the c...
by quinor
Thu Jun 24, 2021 4:59 pm
Forum: General discussion
Topic: Hardcore Vanilla
Replies: 5
Views: 898

Re: Hardcore Vanilla

Congrats Mskvaer in your addiction! Curious thing, Factoro was actually developed with all of the alternative maps in mind and for example Railworld is I think the #2 (or #1 really if you look at what the trains are designed to do) way the game is "supposed" to be played. Technically mods ...
by quinor
Tue Jan 19, 2021 4:00 pm
Forum: General discussion
Topic: Last hope: blueprint library recovery from save file. (v1.1.9+)
Replies: 11
Views: 2679

Re: Last hope: blueprint library recovery from save file. (v1.1.9+)

That's the most factorio devs' thing I've seen in a long time. Come on, can you set the standarts any higher...?! Absolutely love the attention.
by quinor
Wed Jan 06, 2021 9:54 am
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 1932

Re: Implement Super Ultrawide support?

I tried playing Factorio over two FHD monitors side-by-side (my usual setup), that's like 32:9 aspect ratio. Would really welcome some UX changes for both ultrawide and multi-monitor. Possibly using sides of the screen space for things like production graphs and map - would really add the ultimate c...
by quinor
Fri Dec 11, 2020 7:08 pm
Forum: General discussion
Topic: Are griefers/trolling common?
Replies: 7
Views: 1287

Re: Are griefers/trolling common?

Can't say for sure but: 1) I had seen servers having permissions systems so that you can only use ie. blueprints after getting approved and you can't really do *too* much damage without them. That suggests that they are out there or at least there is fear of them. 2) I had never personally met a gri...
by quinor
Thu Dec 03, 2020 9:06 pm
Forum: General discussion
Topic: Version 1.1 stable build release
Replies: 4
Views: 970

Re: Version 1.1 stable build release

A week or two after the release a major version (1.1 in this case) is pretty much bug-free and ready to move to. In other words, just move when you feel like it - the 1.1 development version is more stable than most of the other released games anyway.
by quinor
Mon Nov 09, 2020 9:06 pm
Forum: General discussion
Topic: Performance while running the game on Android phone
Replies: 11
Views: 1983

Re: Performance while running the game on Android phone

Well, to be honest, if a motivated enough individual with some reputation in the community would ask, they probably could get the source access (I've heard that some people did already) and try compiling it for ARM. I recall that devs spoke about some issues with the graphics pipeline (opengl?) not ...
by quinor
Mon Aug 24, 2020 11:42 am
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 6045

Re: Fluid Optimization not fixed for release?

From what I know, the fluid flow logic redesign had encountered a few really exotic nad difficult problems that the guys were unable to solve. It was in my opinion a difficult decision to make to cancel that, but I hope they'll come back to it in the future and have another take on it.
by quinor
Fri Aug 07, 2020 5:34 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 79791

Re: Friday Facts #359 - Crash site: The beginning

I'd really like to have the NPE machines (lab, generator, special assembling machines...) as an accelerated start option. It'd be very organic and fit well into the game IMO.
by quinor
Mon Nov 11, 2019 4:36 am
Forum: Spread the Word
Topic: Factorio Gear Pendant?
Replies: 4
Views: 2102

Re: Factorio Gear Pendant?

I think that the market for that would be very small, but hell, wouldn't that be cool! I'd ask a jeweler for the price of it to be custom-made, I expect pretty high (few hundred dollars/euro) though. You could also look for other people who would like to have one of their own, as that'll definitely ...
by quinor
Wed Jun 19, 2019 2:45 pm
Forum: General discussion
Topic: [Poll] 0.17 Quickbar
Replies: 34
Views: 4351

Re: [Poll] 0.17 Quickbar

The new one feels like a CAD program UI rather than a game. I really like it. Having up to 10 bar presets you can choose from. Building ghosts when you don't have an item too. Only issue is you have to set it up and it takes some time. What if it wasn't per save but rather per game installation?
by quinor
Tue Jun 18, 2019 9:47 am
Forum: General discussion
Topic: Question: Where is NewFluids 2?
Replies: 5
Views: 1624

Re: Question: Where is NewFluids 2?

It got put in the icebox since there were some issues with it. Let's hope these get resolved and we get to see it.
by quinor
Thu Jun 13, 2019 7:08 pm
Forum: General discussion
Topic: "Expected resources" not what you expect it to - ? (self-answered)
Replies: 4
Views: 1173

Re: "Expected resources" not what you expect it to - ? (self-answered)

Yeah. Expected resources should probably factor in the productivity research somehow. Maybe a suggestion?
by quinor
Wed Jun 12, 2019 7:05 am
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 12298

Re: Challenge: maximum net energy from a blue belt of coal

Hmm, would adding efficiency 3 modules in beacons help?
by quinor
Sun Jun 02, 2019 7:58 am
Forum: Ideas and Suggestions
Topic: better UX for temporary train stations
Replies: 2
Views: 598

better UX for temporary train stations

A very simple one. TL;DR Allow to make temporary train stop from the main map (hotkey "m") What ? In .17 one can open train's gui and on the map ctrl-click on a piece of rail to make the train go to a temporary stop. It would be nice to have the same option from the "main" map. I...
by quinor
Wed May 22, 2019 3:34 am
Forum: General discussion
Topic: Question for WUBE: Is it okay to poll your website?
Replies: 8
Views: 1738

Re: Question for WUBE: Is it okay to poll your website?

That's the Factorio staff. "Can I do XXX?" "Yeah, we already automatized that for you!"
by quinor
Fri May 10, 2019 9:47 am
Forum: General discussion
Topic: No section for that on the forums
Replies: 2
Views: 844

Re: No section for that on the forums

I think you jsut wanna use https://www.factorio.com/buy with the "website key" option.

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