Search found 398 matches

by quinor
Tue Jan 19, 2021 4:00 pm
Forum: General discussion
Topic: Last hope: blueprint library recovery from save file. (v1.1.9+)
Replies: 4
Views: 582

Re: Last hope: blueprint library recovery from save file. (v1.1.9+)

That's the most factorio devs' thing I've seen in a long time. Come on, can you set the standarts any higher...?! Absolutely love the attention.
by quinor
Wed Jan 06, 2021 9:54 am
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 962

Re: Implement Super Ultrawide support?

I tried playing Factorio over two FHD monitors side-by-side (my usual setup), that's like 32:9 aspect ratio. Would really welcome some UX changes for both ultrawide and multi-monitor. Possibly using sides of the screen space for things like production graphs and map - would really add the ultimate c...
by quinor
Fri Dec 11, 2020 7:08 pm
Forum: General discussion
Topic: Are griefers/trolling common?
Replies: 7
Views: 763

Re: Are griefers/trolling common?

Can't say for sure but: 1) I had seen servers having permissions systems so that you can only use ie. blueprints after getting approved and you can't really do *too* much damage without them. That suggests that they are out there or at least there is fear of them. 2) I had never personally met a gri...
by quinor
Thu Dec 03, 2020 9:06 pm
Forum: General discussion
Topic: Version 1.1 stable build release
Replies: 4
Views: 582

Re: Version 1.1 stable build release

A week or two after the release a major version (1.1 in this case) is pretty much bug-free and ready to move to. In other words, just move when you feel like it - the 1.1 development version is more stable than most of the other released games anyway.
by quinor
Mon Nov 09, 2020 9:06 pm
Forum: General discussion
Topic: Performance while running the game on Android phone
Replies: 11
Views: 1218

Re: Performance while running the game on Android phone

Well, to be honest, if a motivated enough individual with some reputation in the community would ask, they probably could get the source access (I've heard that some people did already) and try compiling it for ARM. I recall that devs spoke about some issues with the graphics pipeline (opengl?) not ...
by quinor
Mon Aug 24, 2020 11:42 am
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 4183

Re: Fluid Optimization not fixed for release?

From what I know, the fluid flow logic redesign had encountered a few really exotic nad difficult problems that the guys were unable to solve. It was in my opinion a difficult decision to make to cancel that, but I hope they'll come back to it in the future and have another take on it.
by quinor
Fri Aug 07, 2020 5:34 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 51952

Re: Friday Facts #359 - Crash site: The beginning

I'd really like to have the NPE machines (lab, generator, special assembling machines...) as an accelerated start option. It'd be very organic and fit well into the game IMO.
by quinor
Mon Nov 11, 2019 4:36 am
Forum: Spread the Word
Topic: Factorio Gear Pendant?
Replies: 4
Views: 1441

Re: Factorio Gear Pendant?

I think that the market for that would be very small, but hell, wouldn't that be cool! I'd ask a jeweler for the price of it to be custom-made, I expect pretty high (few hundred dollars/euro) though. You could also look for other people who would like to have one of their own, as that'll definitely ...
by quinor
Wed Jun 19, 2019 2:45 pm
Forum: General discussion
Topic: [Poll] 0.17 Quickbar
Replies: 34
Views: 3147

Re: [Poll] 0.17 Quickbar

The new one feels like a CAD program UI rather than a game. I really like it. Having up to 10 bar presets you can choose from. Building ghosts when you don't have an item too. Only issue is you have to set it up and it takes some time. What if it wasn't per save but rather per game installation?
by quinor
Tue Jun 18, 2019 9:47 am
Forum: General discussion
Topic: Question: Where is NewFluids 2?
Replies: 5
Views: 1242

Re: Question: Where is NewFluids 2?

It got put in the icebox since there were some issues with it. Let's hope these get resolved and we get to see it.
by quinor
Thu Jun 13, 2019 7:08 pm
Forum: General discussion
Topic: "Expected resources" not what you expect it to - ? (self-answered)
Replies: 4
Views: 795

Re: "Expected resources" not what you expect it to - ? (self-answered)

Yeah. Expected resources should probably factor in the productivity research somehow. Maybe a suggestion?
by quinor
Wed Jun 12, 2019 7:05 am
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 9203

Re: Challenge: maximum net energy from a blue belt of coal

Hmm, would adding efficiency 3 modules in beacons help?
by quinor
Sun Jun 02, 2019 7:58 am
Forum: Ideas and Suggestions
Topic: better UX for temporary train stations
Replies: 2
Views: 385

better UX for temporary train stations

A very simple one. TL;DR Allow to make temporary train stop from the main map (hotkey "m") What ? In .17 one can open train's gui and on the map ctrl-click on a piece of rail to make the train go to a temporary stop. It would be nice to have the same option from the "main" map. It would work only if...
by quinor
Wed May 22, 2019 3:34 am
Forum: General discussion
Topic: Question for WUBE: Is it okay to poll your website?
Replies: 8
Views: 1383

Re: Question for WUBE: Is it okay to poll your website?

That's the Factorio staff. "Can I do XXX?" "Yeah, we already automatized that for you!"
by quinor
Fri May 10, 2019 9:47 am
Forum: General discussion
Topic: No section for that on the forums
Replies: 2
Views: 638

Re: No section for that on the forums

I think you jsut wanna use https://www.factorio.com/buy with the "website key" option.
by quinor
Tue Apr 09, 2019 5:29 pm
Forum: Implemented Suggestions
Topic: Account synced blueprint books
Replies: 18
Views: 3291

Re: Account synced blueprint books

Let me just say that blueprints are the only thing in Factorio I miss being cloud saved. In the ideal world blueprint libraries would be saved based on the ingame account on Wube servers so that every time you log on a foreign computer you've got your little library with you. That's my opinion.
by quinor
Mon Mar 11, 2019 6:58 am
Forum: General discussion
Topic: Sending team chat from server console?
Replies: 4
Views: 659

Re: Sending team chat from server console?

There is no way besides a mod, or (in this case) rcon commands. There's no such option in vanilla Factorio.
by quinor
Mon Feb 25, 2019 5:56 pm
Forum: General discussion
Topic: Raild Grid is not great for symetric things...
Replies: 1
Views: 798

Re: Raild Grid is not great for symetric things...

No. At least not visually due to how the Factorio perspective works. There was a FFF (or a couple of them) about the topic:

https://www.factorio.com/blog/post/fff-133
by quinor
Sat Feb 02, 2019 11:47 pm
Forum: General discussion
Topic: Micro Factory/Blueprints
Replies: 1
Views: 640

Re: Micro Factory/Blueprints

There is "Download the map" in the description of the video you've just linked to. Does that help? :)
by quinor
Thu Jan 31, 2019 6:02 pm
Forum: General discussion
Topic: Who brought you to factorio?
Replies: 27
Views: 2603

Re: Who brought you to factorio?

I've seen the Indiegogo campaign (2013?), went through the demo, got hooked, obtained the game through "other means", played my ass off and bought the full game not a long time later. Playing from time to time ever since, I have no idea how many hours though - I don't play through Steam. Yeah, I can...

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