Search found 393 matches

by quinor
Mon Aug 24, 2020 11:42 am
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 36
Views: 2593

Re: Fluid Optimization not fixed for release?

From what I know, the fluid flow logic redesign had encountered a few really exotic nad difficult problems that the guys were unable to solve. It was in my opinion a difficult decision to make to cancel that, but I hope they'll come back to it in the future and have another take on it.
by quinor
Fri Aug 07, 2020 5:34 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 11593

Re: Friday Facts #359 - Crash site: The beginning

I'd really like to have the NPE machines (lab, generator, special assembling machines...) as an accelerated start option. It'd be very organic and fit well into the game IMO.
by quinor
Mon Nov 11, 2019 4:36 am
Forum: Spread the Word
Topic: Factorio Gear Pendant?
Replies: 4
Views: 1210

Re: Factorio Gear Pendant?

I think that the market for that would be very small, but hell, wouldn't that be cool! I'd ask a jeweler for the price of it to be custom-made, I expect pretty high (few hundred dollars/euro) though. You could also look for other people who would like to have one of their own, as that'll definitely ...
by quinor
Wed Jun 19, 2019 2:45 pm
Forum: General discussion
Topic: [Poll] 0.17 Quickbar
Replies: 34
Views: 2821

Re: [Poll] 0.17 Quickbar

The new one feels like a CAD program UI rather than a game. I really like it. Having up to 10 bar presets you can choose from. Building ghosts when you don't have an item too. Only issue is you have to set it up and it takes some time. What if it wasn't per save but rather per game installation?
by quinor
Tue Jun 18, 2019 9:47 am
Forum: General discussion
Topic: Question: Where is NewFluids 2?
Replies: 5
Views: 1159

Re: Question: Where is NewFluids 2?

It got put in the icebox since there were some issues with it. Let's hope these get resolved and we get to see it.
by quinor
Thu Jun 13, 2019 7:08 pm
Forum: General discussion
Topic: "Expected resources" not what you expect it to - ? (self-answered)
Replies: 4
Views: 700

Re: "Expected resources" not what you expect it to - ? (self-answered)

Yeah. Expected resources should probably factor in the productivity research somehow. Maybe a suggestion?
by quinor
Wed Jun 12, 2019 7:05 am
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 8333

Re: Challenge: maximum net energy from a blue belt of coal

Hmm, would adding efficiency 3 modules in beacons help?
by quinor
Sun Jun 02, 2019 7:58 am
Forum: Ideas and Suggestions
Topic: better UX for temporary train stations
Replies: 1
Views: 274

better UX for temporary train stations

A very simple one. TL;DR Allow to make temporary train stop from the main map (hotkey "m") What ? In .17 one can open train's gui and on the map ctrl-click on a piece of rail to make the train go to a temporary stop. It would be nice to have the same option from the "main" map. It would work only if...
by quinor
Wed May 22, 2019 3:34 am
Forum: General discussion
Topic: Question for WUBE: Is it okay to poll your website?
Replies: 8
Views: 1267

Re: Question for WUBE: Is it okay to poll your website?

That's the Factorio staff. "Can I do XXX?" "Yeah, we already automatized that for you!"
by quinor
Fri May 10, 2019 9:47 am
Forum: General discussion
Topic: No section for that on the forums
Replies: 2
Views: 598

Re: No section for that on the forums

I think you jsut wanna use https://www.factorio.com/buy with the "website key" option.
by quinor
Tue Apr 09, 2019 5:29 pm
Forum: Implemented Suggestions
Topic: Account synced blueprint books
Replies: 18
Views: 2693

Re: Account synced blueprint books

Let me just say that blueprints are the only thing in Factorio I miss being cloud saved. In the ideal world blueprint libraries would be saved based on the ingame account on Wube servers so that every time you log on a foreign computer you've got your little library with you. That's my opinion.
by quinor
Mon Mar 11, 2019 6:58 am
Forum: General discussion
Topic: Sending team chat from server console?
Replies: 4
Views: 549

Re: Sending team chat from server console?

There is no way besides a mod, or (in this case) rcon commands. There's no such option in vanilla Factorio.
by quinor
Mon Feb 25, 2019 5:56 pm
Forum: General discussion
Topic: Raild Grid is not great for symetric things...
Replies: 1
Views: 750

Re: Raild Grid is not great for symetric things...

No. At least not visually due to how the Factorio perspective works. There was a FFF (or a couple of them) about the topic:

https://www.factorio.com/blog/post/fff-133
by quinor
Sat Feb 02, 2019 11:47 pm
Forum: General discussion
Topic: Micro Factory/Blueprints
Replies: 1
Views: 595

Re: Micro Factory/Blueprints

There is "Download the map" in the description of the video you've just linked to. Does that help? :)
by quinor
Thu Jan 31, 2019 6:02 pm
Forum: General discussion
Topic: Who brought you to factorio?
Replies: 27
Views: 2315

Re: Who brought you to factorio?

I've seen the Indiegogo campaign (2013?), went through the demo, got hooked, obtained the game through "other means", played my ass off and bought the full game not a long time later. Playing from time to time ever since, I have no idea how many hours though - I don't play through Steam. Yeah, I can...
by quinor
Fri Jan 18, 2019 11:16 pm
Forum: General discussion
Topic: Coal liquefaction energy efficiency
Replies: 14
Views: 3201

Re: Coal liquefaction energy efficiency

Add modules (efficiency, speed, productivity? probably prod + speed) and you get much more than +50%. Just saying!
by quinor
Sat Jan 12, 2019 6:23 pm
Forum: General discussion
Topic: Tech Mania is more expensive than you think
Replies: 6
Views: 1753

Re: Tech Mania is more expensive than you think

Yeah, that too. It seemed obvious to me so I just assumed this one as a given.
by quinor
Fri Jan 11, 2019 10:32 pm
Forum: General discussion
Topic: Tech Mania is more expensive than you think
Replies: 6
Views: 1753

Re: Tech Mania is more expensive than you think

Not surprising at all. The later tech is supposed to be THE resource sink, so, well, it is expensive :)
by quinor
Sat Jan 05, 2019 12:48 am
Forum: General discussion
Topic: Mod advice: Best expansion on enemies/weapons that isn't too difficult?
Replies: 4
Views: 1105

Re: Mod advice: Best expansion on enemies/weapons that isn't too difficult?

Curious, have you tried Creeper World 3? There is no crafting component (yet) but there is RTS/building and it might solve your craving in some way.
by quinor
Sat Jan 05, 2019 12:46 am
Forum: General discussion
Topic: The Factorio Development in Gifs Thread was HYSTERICAL.
Replies: 2
Views: 1016

Re: The Factorio Development in Gifs Thread was HYSTERICAL.

Guess what! The team is working pretty hard on the GUI for the last year or so, it's bound to get much more usable - though not pretty. It's not meant to be pretty, it's enginering software! ;)

Go to advanced search