Would it be possible to get the good old - Shift click to "wipe" a blueprint back? i utterly dislike(read hate) the copy "function" that has "replaced" it. i used to use 2 blueprints for my copy pasting where i could just edit and then place it down.
Before i select a empty blueprint, mark what i ...
Search found 16 matches
- Sun Aug 09, 2020 10:33 pm
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 17185
- Fri May 03, 2019 12:16 am
- Forum: Pending
- Topic: [Dominik] [0.17.34] Access Violation, when placing pipe
- Replies: 8
- Views: 3064
Re: [Dominik] [0.17.34] Access Violation, when placing pipe
Hi, it's great it is reproducible, but not without the save. Can I have it?
sadly im not sure what good its going to do now, due to other participants (cough*TruePikachu*cough**cough*<badword-removed>*cough*) in this thread i have since deleted that archive. no idea what happened, but i was ...
- Sat Apr 27, 2019 12:17 pm
- Forum: Pending
- Topic: [Dominik] [0.17.34] Access Violation, when placing pipe
- Replies: 8
- Views: 3064
Re: [0.17.34] Access Violation, when placing pipe
in my browser the archive opens up, so i can pick and choose what files i want. i was figuring thats what other browsers would do as well...
edit: oh and btw...
252.627 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem ...
edit: oh and btw...
252.627 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem ...
- Sat Apr 27, 2019 1:39 am
- Forum: Pending
- Topic: [Dominik] [0.17.34] Access Violation, when placing pipe
- Replies: 8
- Views: 3064
[Dominik] [0.17.34] Access Violation, when placing pipe
hello
i have uploaded pretty much my hole factorio folder in appdata\roaming\factorio\ except for a few auto-save to save some mb in the archive.
i was placing a pipe to connect to a fuel burner and it spit out the access violation error.
i replicated the error by trying to replace the pipe ...
i have uploaded pretty much my hole factorio folder in appdata\roaming\factorio\ except for a few auto-save to save some mb in the archive.
i was placing a pipe to connect to a fuel burner and it spit out the access violation error.
i replicated the error by trying to replace the pipe ...
- Fri Apr 05, 2019 9:08 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 175516
Re: [0.17] Please post bugs and balance issues here.
Hello
for some reason I cant use the upgrade planner to upgrade blue underground belts-> green underground belts inside a blueprint. if i place the blueprint on the ground and then use the upgrade planner it works just fine.
any advice?
for some reason I cant use the upgrade planner to upgrade blue underground belts-> green underground belts inside a blueprint. if i place the blueprint on the ground and then use the upgrade planner it works just fine.
any advice?
- Fri Jul 13, 2018 7:55 pm
- Forum: Modding help
- Topic: Prototype name (recipe)
- Replies: 7
- Views: 3100
Re: Prototype name (recipe)
thanks ill try it out
- Tue Jul 10, 2018 10:06 pm
- Forum: Modding help
- Topic: Prototype name (recipe)
- Replies: 7
- Views: 3100
Re: Prototype name (recipe)
the reason for the "secrets" is because i havnt gotten permission from the original mod maker to alter his / her stuff. and this isnt a mod im going to be distributing, as its mostly for my own 'humour* if you will. so its out of respect tbh :)
now for your suggestion, just so i understand you ...
now for your suggestion, just so i understand you ...
- Tue Jul 10, 2018 9:53 pm
- Forum: Modding help
- Topic: Prototype name (recipe)
- Replies: 7
- Views: 3100
Re: Prototype name (recipe)
First thing you need to learn about coding is how to ask the right questions. Because that one has way too few details. For starters try posting the problematic bit of code. No worries, everyone bites here.
okay ill look forward to more bitemarks then :)
data-updates.lua:
if data.raw["recipe ...
okay ill look forward to more bitemarks then :)
data-updates.lua:
if data.raw["recipe ...
- Mon Jul 09, 2018 10:48 pm
- Forum: Modding help
- Topic: Prototype name (recipe)
- Replies: 7
- Views: 3100
Prototype name (recipe)
okay so i been trying to figure this one out all day and im no way closer to figuring this one out.
trying to make a small mod that alters a few recipes in a mod, so it would add another top layer of complexity and figured i might as well try to learn some coding in the process
im using a data ...
trying to make a small mod that alters a few recipes in a mod, so it would add another top layer of complexity and figured i might as well try to learn some coding in the process
im using a data ...
- Sat May 26, 2018 10:29 pm
- Forum: Logistic Train Network
- Topic: LTN v178, spamming no train
- Replies: 5
- Views: 3515
Re: LTN v178, spamming no train
sigh another stupid "feature"
- Fri May 25, 2018 11:06 pm
- Forum: Logistic Train Network
- Topic: LTN v178, spamming no train
- Replies: 5
- Views: 3515
LTN v178, spamming no train
okay
so i got 10 trains that is 2-8-0 for big hauling
then i also got 8 trains with 1-4-0 just to move around small things.
both have their own separate depot stations with different names
now when there is to many small things to move around, i keep getting these msgs, and its really annoying ...
so i got 10 trains that is 2-8-0 for big hauling
then i also got 8 trains with 1-4-0 just to move around small things.
both have their own separate depot stations with different names
now when there is to many small things to move around, i keep getting these msgs, and its really annoying ...
- Tue May 09, 2017 7:47 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 365004
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.3
Thanks i already do that, but thats not my problem. the problem is that Extra AND line in Conditions
Capture4.PNG
See, in that picture of yours, you're using a belt-based loading, so you still need that combinator magic but instead of linking it to a provider chest you hook it up to your filter ...
Capture4.PNG
See, in that picture of yours, you're using a belt-based loading, so you still need that combinator magic but instead of linking it to a provider chest you hook it up to your filter ...
- Tue May 09, 2017 7:27 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 365004
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.3
Hello.
I been reading the last few pages of this forum post and I cant seem to figure out if this is a bug or not...
I got a train station that supplies Coal. I told train station that it needs to deliver so and so much, how ever the train NEVER stops loading and fills up the train so it times ...
I been reading the last few pages of this forum post and I cant seem to figure out if this is a bug or not...
I got a train station that supplies Coal. I told train station that it needs to deliver so and so much, how ever the train NEVER stops loading and fills up the train so it times ...
- Tue May 09, 2017 6:51 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 365004
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.3
Hello.
I been reading the last few pages of this forum post and I cant seem to figure out if this is a bug or not...
I got a train station that supplies Coal. I told train station that it needs to deliver so and so much, how ever the train NEVER stops loading and fills up the train so it times out ...
I been reading the last few pages of this forum post and I cant seem to figure out if this is a bug or not...
I got a train station that supplies Coal. I told train station that it needs to deliver so and so much, how ever the train NEVER stops loading and fills up the train so it times out ...
- Wed Apr 26, 2017 3:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Crash after update mods and loading a savegame
- Replies: 2
- Views: 1602
[0.15.2] Crash after update mods and loading a savegame
Hi guys
First off thanks for all the hard work you guys are putting in, really appreciate it
In the link below is 2 factorio current files.
The First "factorio-current" accurred after I updated mods and pressed back, and while loading the game is crashed
The second "factorio-current-loading-the ...
First off thanks for all the hard work you guys are putting in, really appreciate it
In the link below is 2 factorio current files.
The First "factorio-current" accurred after I updated mods and pressed back, and while loading the game is crashed
The second "factorio-current-loading-the ...
- Tue Mar 14, 2017 7:17 pm
- Forum: Pending
- Topic: [14.22] Server crash after failed join on: "ServerMultiplayerManager::startSavingMap"
- Replies: 3
- Views: 2342
[14.22] Server crash after failed join on: "ServerMultiplayerManager::startSavingMap"
Hello
Using latest version of Factorio. I was hosting a server, with mods, so that we could have a little fun. The player tries to join but is using a slow ass pc / internet and timed out a few times. i paused the game in hopes it would help the player join. however that resolved in my game ...
Using latest version of Factorio. I was hosting a server, with mods, so that we could have a little fun. The player tries to join but is using a slow ass pc / internet and timed out a few times. i paused the game in hopes it would help the player join. however that resolved in my game ...