Search found 1328 matches
- Mon Apr 01, 2024 10:39 am
- Forum: Not a bug
- Topic: [1.1.104] Decider combinator Output input count uses wrong value on Each
- Replies: 7
- Views: 609
Re: [1.1.104] Decider combinator Output input count uses wrong value on Each
If I understand correctly you want to output signal-A with the input count of signal-A when any condition passes. This is what the Anything special signal does already. The current behavior is more useful, especially for counting the number of signals that pass. While inconsistent, not a bug, and us...
- Thu Mar 28, 2024 12:41 pm
- Forum: Not a bug
- Topic: [1.1.94] Scrolling 'Controls settings' on Steam Deck jumps to back button
- Replies: 1
- Views: 649
Re: [1.1.94] Scrolling 'Controls settings' on Steam Deck jumps to back button
Sorry for late reply. This is working as intended. When scrolling using the first column, you are jumping between options with tooltips. Since the "Quick Panel" section has no tooltips, the most reasonable widget to go down to is the Back button. So here you should simply scroll using the ...
- Mon Feb 26, 2024 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Helper Available Keys when using gamepad/steamdeck overlay hides messages
- Replies: 1
- Views: 505
Re: [1.1.104] Helper Available Keys when using gamepad/steamdeck overlay hides messages
Hi, this was mostly fixed for Version: 1.1.105.
The window will try to move up, out of the way of chat messages.
The window will try to move up, out of the way of chat messages.
- Mon Jan 22, 2024 3:04 pm
- Forum: Minor issues
- Topic: [1.1.100][switch] real time clock incorrect time
- Replies: 1
- Views: 440
Re: [1.1.100][switch] real time clock incorrect time
Thanks for the report.
I consider this a minor issue.
It will be fixed with an SDK update which will probably happen with the 2.0 Nintendo Switch release. But 2.0 on Nintendo Switch is not confirmed.
I consider this a minor issue.
It will be fixed with an SDK update which will probably happen with the 2.0 Nintendo Switch release. But 2.0 on Nintendo Switch is not confirmed.
- Mon Jan 22, 2024 12:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.103][Linux] Music plays while launching when its supposed to be off
- Replies: 3
- Views: 1654
Re: [1.1.103][Linux] Music plays while launching when its supposed to be off
In the end I decided to fix it.
Fixed in Version: 1.1.104
Fixed in Version: 1.1.104
- Sun Jan 21, 2024 12:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.103][Linux] Music plays while launching when its supposed to be off
- Replies: 3
- Views: 1654
Re: [1.1.103][Linux] Music plays while launching when its supposed to be off
I made some changes to how that sound file is played and a side effect is that it now it is treated as a GUI effect.
I believe this is a minor issue, but let me know if it's a problem for you.
I believe this is a minor issue, but let me know if it's a problem for you.
- Thu Jan 18, 2024 10:49 am
- Forum: Pending
- Topic: [1.1.101] Scenarios are too old to load
- Replies: 4
- Views: 579
Re: [1.1.101] Scenarios are too old to load
I'm confused about what you are doing. You are trying to simply select(left click once) "Transport belt madness" in the list? So not double-click and not clicking Play.
I can't reproduce the issue so it looks like something is wrong with your installation. Try reinstalling the game.
I can't reproduce the issue so it looks like something is wrong with your installation. Try reinstalling the game.
- Thu Jan 04, 2024 11:07 am
- Forum: Pending
- Topic: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)
- Replies: 7
- Views: 1094
Re: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)
The next best thing that could help is reliable reproduction steps.
I suspect it's something related to your setup and also suspect it might not be related to installing mods and this is just a coincidence. Or it might be related to a specific mod.
I suspect it's something related to your setup and also suspect it might not be related to installing mods and this is just a coincidence. Or it might be related to a specific mod.
- Wed Jan 03, 2024 12:32 pm
- Forum: Pending
- Topic: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)
- Replies: 7
- Views: 1094
Re: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)
I didn't manage to reproduce the issue, although I didn't try it many times. Also my Steam Deck is an early version that's no longer fully supported so some things might be different.
- Fri Dec 29, 2023 11:35 am
- Forum: Pending
- Topic: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)
- Replies: 7
- Views: 1094
Re: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)
Hard to know what happens without more details. Steps are something like this? 1. Start game. 2. Install a mod(any mod), game restarts it's self. 3. Play a game for a while. Game freezes after a about an hour? Only thing I can think of is that when the game restarts it's self the SteamOS might not l...
- Tue Dec 26, 2023 11:08 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.100] Crash placing linked chest (LinkedContainer::canInsert)
- Replies: 1
- Views: 1314
Re: [1.1.100] Crash placing linked chest (LinkedContainer::canInsert)
Thanks for the report, fixed in Version: 1.1.102
- Wed Dec 20, 2023 11:20 am
- Forum: Pending
- Topic: [1.1.76][switch] Cannot host save file in multiplayer
- Replies: 2
- Views: 786
Re: [1.1.76][switch] Cannot host save file in multiplayer
Hi, sorry for late reply. This should be fixed in the latest 1.1.100 update. Let me know if you are still having similar issues.
- Tue Dec 19, 2023 10:33 pm
- Forum: Technical Help
- Topic: [1.1.100][steamdeck] Cannot move the character when any community layouts
- Replies: 3
- Views: 884
Re: [1.1.100][steamdeck] Cannot move the character when any community layouts
You should change the game to use controller mode(in the game main menu -> settings -> controls) and use the default official layout in Steam ("Official Layout for Factorio - Gamepad with Mouse Trackpad"). Most layouts were made before the game had controller support so they emulate mouse ...
- Tue Nov 07, 2023 1:31 pm
- Forum: Gameplay Help
- Topic: Factorio on Switch, keyboard and mouse question
- Replies: 2
- Views: 889
Re: Factorio on Switch, keyboard and mouse question
I tried it and keyboard and mouse works well in the demo. The demo version is a bit behind but that should not be a problem, you are only missing some minor things. If USB devices are not recognized you might need to do the following on the console: In the HOME Menu of your Nintendo Switch select &q...
- Tue Oct 31, 2023 9:52 am
- Forum: Technical Help
- Topic: Worm Pipes Mod Working on PC, but not Steam Deck
- Replies: 5
- Views: 667
Re: Worm Pipes Mod Working on PC, but not Steam Deck
Sounds like the mod author didn't set the correct sprite paths for non-high res sprites.
- Fri Oct 20, 2023 8:44 am
- Forum: Off topic
- Topic: Data Oriented Driven ( DOD ) / Bevy game engine
- Replies: 11
- Views: 2691
Re: Data Oriented Driven ( DOD ) / Bevy game engine
I know a bit about ECS and I can say Factorio is not doing it. We didn't really follow any frameworks/paradigms except OOP and some C++ practices. Afaik DOTS is quite new. I never heard of Bevy. ECS is very popular but afaik it became popular within the last 5-8 years. Factorio started development 1...
- Tue Oct 17, 2023 1:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Can I disable controller input?
- Replies: 4
- Views: 1292
Re: [Twinsen] Can I disable controller input?
Should be fixed in Version: 1.1.93 which should be released as experimental in a day or two. I disabled the following behaviors in keyboard and mouse mode: - L2 and R2 interfering with keypresses by simulating Ctrl and Shift - A and Y simulating mouse buttons - vibrations playing This is all I found...
- Mon Oct 16, 2023 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Can I disable controller input?
- Replies: 4
- Views: 1292
Re: Can I disable controller input?
I sounds like L2 and R2 are triggering Shift/Control modifiers even in keyboard mode. This sounds like a bug so I'm moving this to Bug Reports and will investigate it. I want to keep controller support in keyboard mode for power users and accessibility , for those that want to map actions controller...
- Mon Oct 02, 2023 7:16 pm
- Forum: Technical Help
- Topic: Autosave/saved game corrupted
- Replies: 4
- Views: 502
Re: Autosave/saved game corrupted
Based on the behavior and some crash logs I saw, this is likely caused by a bad blueprint in the blueprint library. Since the blueprint library is loaded all the time, it will crash even for new games. I sent you a private message about sending me your save data to investigate further and possibly f...
- Tue Sep 19, 2023 1:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.80][switch] Cannot enter newlines in multiline text fields
- Replies: 1
- Views: 655
Re: [Twinsen][1.1.80][switch] Cannot enter newlines in multiline text fields
After a long time, Fixed in 1.1.92.
Thanks for the report.
Thanks for the report.