Search found 10 matches

by FerMod
Fri Jun 12, 2026 6:23 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 44148

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

I must write only to say: Thank you for all your improvements and the care you take of the game. You should be the example for other developers, of how to do things right.
by FerMod
Fri Jan 05, 2024 5:27 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 145
Views: 98163

Re: Friday Facts #392 - Parametrised blueprints

I have no words. I simply love this feature.
I can't wait to play with all the new toys you are going to give to us.
by FerMod
Fri Dec 01, 2023 6:26 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 104393

Re: Friday Facts #387 - Swimming in lava

I hope you add some type of ripple effect when dropping items in the lava (or in liquids). I don't know if you thought of this, but it would be a nice touch.
Other than that, I like the new machines. You nailed the "sturdy" look.
by FerMod
Fri Sep 22, 2023 2:48 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 143369

Re: Friday Facts #377 - New new rails

I love the new freedom these changes will bring when building rails, and they look more natural than before and feel less tiled. I cannot wait to play with them.
by FerMod
Sun Jul 21, 2019 11:08 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 420703

Re: Friday Facts #304 - Small bugs; Big changes

(...) a new feature so that a recipe can specify a specific fluidbox to use.
Nice, now we can prepare the water input before having Advanced oil processing. Like before the liquid mix prevention update.

At first I wasn't very convinced of the oil changes, but after thinking a little about the ...
by FerMod
Sat Jun 29, 2019 8:48 am
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 42117

Re: Friday Facts #301 - Crash site: First state

I love the new graphics designs and quality. I can't wait to see the remaining buildings and items, with the new graphics. (Specially the trains :b)
by FerMod
Sun Jun 23, 2019 11:48 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.17.2] Icons in Train Stop names doesn't rotate correctly (map view)
Replies: 7
Views: 7776

Re: [wheybags] [0.17.5] Icons in Train Stop names doesn't rotate correctly (map view)

Still happens in 0.17.50, the name does not rotate correctly when using some options of the [font] tag.

This is the rich text name that caused the issue:
RichTextBug.jpg
[img=item/artillery-wagon] [font=default-bold][color=yellow]Artillery Defense[/color][/font] [img=item/artillery-wagon]

When ...
by FerMod
Sat Jun 15, 2019 9:00 am
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 42491

Re: Friday Facts #299 - Everything is more complex than expected


My first thought is who the heck didn't install a chain signal in the proper place/s to allow such confusion and delay on such a fine network which is not allowing useful engines to carry their fine cargo to their destination/s...

You have to understand that are people new to this game or people ...
by FerMod
Fri May 31, 2019 5:12 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 88348

Re: Friday Facts #297 - New resource icons

The new resources icons looks very nice! I really like the randomized feel.
by FerMod
Tue Sep 12, 2017 5:27 pm
Forum: Ideas and Suggestions
Topic: Defended Wagon or Trains
Replies: 18
Views: 11965

Re: Defended Wagon or Trains

That would be a good idea, a wagon to defend the train. I was thinking a way to transport the cars and tanks, and allow the player to use the weapons of those vehicles. With this we can transport vehicles and have a player controlled defenses. This feature could bring a lot of fun.

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