Search found 9 matches

by downriver_bob
Fri Apr 14, 2017 11:39 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Make a "module" from Shuttle Trains
Replies: 3
Views: 1573

Re: [REQUEST] Make a "module" from Shuttle Trains

Thanks for that, I thought it shouldnt be too difficult, I even had a look around in the FARL files myself to try and duplicate the functionality. But I'm no coder by any stretch of the imagination, and have zero experience with LUA.

I've tried to contact the author via the mod portal and tgeir ...
by downriver_bob
Fri Apr 14, 2017 10:04 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Make a "module" from Shuttle Trains
Replies: 3
Views: 1573

[REQUEST] Make a "module" from Shuttle Trains

Would someone be able to make an edit/take ownership of the mod Shuttle Train ( https://mods.factorio.com/mods/simwir/ShuttleTrain ) and include a module (like the FARL module) that gives functionality of a shuttle train to any locomotive?

Usage case would be bobs mods games where you get upgraded ...
by downriver_bob
Mon Mar 20, 2017 8:08 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 365473

Re: [Mod 0.14] Logistic Train Network 0.9.8

For anyone who's interested I managed to blindly make a multiple item requester/provider set up with counters for loading and unloading for testing. Blueprints and images below, be aware as Optera previously mentioned there is no way to have inserters move an exact amount, so this setup will still ...
by downriver_bob
Sun Mar 19, 2017 8:36 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 365473

Re: [Mod 0.14] Logistic Train Network 0.9.8


Where the storage chest is Stop C (simulated as stop with provider priority 1 so it is higher than Stop A), the requester chest is Stop B, and the passive provider chest is Stop A. Then the requester chest has its request amount set by "amount in network" - "amount in passive provider chest ...
by downriver_bob
Sun Mar 19, 2017 5:40 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 365473

Re: [Mod 0.14] Logistic Train Network 0.9.8

Has anyone got a blueprint string they'd like to share, or a detailed explanation of how to set up a "memory cell counter" type unloading station? I have the loading working from a blueprint of the "Universal Provider" station in the provided savegame file (although an explanation of how that ...
by downriver_bob
Sat Mar 18, 2017 10:57 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 365473

Re: [Mod 0.14] Logistic Train Network 0.9.8


Basically what you built is this: 2017-03-18-11-08-41-9845848.jpg

Stop needlessly transferring items around with belts or collecting them in some central spot.
At least use sensible circuit logic grabbing both stations storage.

Yes, I am aware that is essentially what I've built. My whole ...
by downriver_bob
Sat Mar 18, 2017 7:46 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 365473

Re: [Mod 0.14] Logistic Train Network 0.9.8

Does anyone know of a way to block requests from being filled from a particular stop? My usage case:

Stop A has newly crafted steel barrels.
Stop B requests empty barrels to be belted back into stop A to be provided to the system again for refilling
Stop C has barrels that have been used and ...
by downriver_bob
Fri Mar 17, 2017 11:22 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 365473

Re: [Mod 0.14] Logistic Train Network 0.9.8

Does anyone know of a way to block requests from being filled from a particular stop? My usage case:

Stop A has newly crafted steel barrels.
Stop B requests empty barrels to be belted back into stop A to be provided to the system again for refilling
Stop C has barrels that have been used and ...
by downriver_bob
Sun Mar 12, 2017 4:46 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 365473

Re: [Mod 0.14] Logistic Train Network 0.9.5

Hi Guys,

Hopefully someone here can offer some insight for me. I've got a provider station providing 3x items (Lead Plate, Tin Plate & Carbon (Bob's Mods)), I've also set up a pulse counter & memory cell as per the demo save. The issue I have is when the train is dispatched to the provider station ...

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