Search found 16 matches

by Ezzue
Thu Oct 01, 2015 7:26 am
Forum: Bob's mods
Topic: Alien Artifact-farm LTTS (Lamb To The Slaughter)
Replies: 6
Views: 8408

Re: Alien Artifact-farm LTTS (Lamb To The Slaughter)

bobingabout wrote:
Ezzue wrote:Have you seen my reddit post about my new base? I've made it to mk4 God Modules and all research done with only belts.
No, I don't usually visit that, or similar sites.
Fair enough :)
Anyway I greatly appriciate the mods. They're so well made and thought out!
by Ezzue
Thu Oct 01, 2015 6:52 am
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 48942

Re: [0.11.x] Factorio Maps

Hm.. damn! I really want to share it.. people are requesting it! :D
by Ezzue
Thu Oct 01, 2015 5:58 am
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 48942

Re: [0.11.x] Factorio Maps

Hey!
I seem to be the only one with this problem..
But how do you share your world? Upload it to a website?
Thanks in advance! :D
by Ezzue
Thu Oct 01, 2015 5:35 am
Forum: Bob's mods
Topic: Alien Artifact-farm LTTS (Lamb To The Slaughter)
Replies: 6
Views: 8408

Re: Alien Artifact-farm LTTS (Lamb To The Slaughter)

Nifty. I'm sure you'll end up with more artifacts than you know what to do with. That is, untill I actually get around to programming the intermediates that require coloured alien artifacts to be used for things like ammo. Yep. And because I have two of them heh.. That could be a very interesting f...
by Ezzue
Wed Sep 30, 2015 10:42 pm
Forum: Bob's mods
Topic: Alien Artifact-farm LTTS (Lamb To The Slaughter)
Replies: 6
Views: 8408

Alien Artifact-farm LTTS (Lamb To The Slaughter)

So I decided to try and design an alien artifact-farm. And I came up with this. I've a mk5 miningdrill in the middle, marked red, with 5 pollution producing modules 8, with a bonus of +400% pollution. That's +2000% pollution! This badboy produce a wooping 1058,4 pollution. And those bitters doesn't ...
by Ezzue
Wed Sep 30, 2015 7:24 am
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 60179

Re: [MOD 0.12.x] Factorio Maps

Hey!
Man I love this mod!
But how do you upload it to a website? And any suggestions on which sites?
Thanks in advance.
by Ezzue
Wed Aug 12, 2015 10:49 pm
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 32653

Re: Builds with Bob's

bobingabout wrote:I dig the train network
Thank you!
by Ezzue
Wed Aug 12, 2015 10:06 pm
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 32653

Re: Builds with Bob's

Ackos wrote:@Ezzue, that looks like a hella lot of concrete.
Yep. It's an addiction!
by Ezzue
Wed Aug 12, 2015 7:43 pm
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 32653

Re: Builds with Bob's

Hey again! This is my 60+ hour Bob's mod factory! But not finished yet though. http://imgur.com/a/TXQQw Basically this save is all about belts. Everything is made by belts! The only robots are repairing, blue prints and supplering me. I stole the circuit setup from factory B, and reworked it to Bob'...
by Ezzue
Mon Aug 03, 2015 1:01 pm
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 32653

Re: Builds with Bob's

Hey y'all! I don't have anybody I know, playing Factorio besides me.. So I'm dying to show someone, what I have created and what my end goals are. So, my goal is to automate everything there is to Bob's Mods. Without Logistics-bots! Only with belt. This is what I have achieved so far, 43 hours in. U...
by Ezzue
Fri Jul 31, 2015 6:47 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 101025

Re: Bob mods for 0.12

You only usually have to do that when icons change, or sometimes when you have errors, like this case. To be honest the file isn't even important, it just saves a few seconds during loading time. What that file is... the game scans an icon for empty space around the image, then "crops" the empty sp...
by Ezzue
Thu Jul 30, 2015 10:31 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 101025

Re: Bob mods for 0.12

I did a full file search to find out if that icon had been used in a strange way. It hadn't, they're all legitamate uses. So the error doesn't make sense, nothing should be loading the icon at point 63x63 size 1x1. Try deleting cropcache.dat and reloading the game. Where is cropcache.dat located? A...
by Ezzue
Thu Jul 30, 2015 8:04 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 101025

Re: Bob mods for 0.12

I did a full file search to find out if that icon had been used in a strange way. It hadn't, they're all legitamate uses. So the error doesn't make sense, nothing should be loading the icon at point 63x63 size 1x1. Try deleting cropcache.dat and reloading the game. Where is cropcache.dat located? A...
by Ezzue
Thu Jul 30, 2015 1:50 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 101025

Re: Bob mods for 0.12

Couldn't find any reports about this, so I'm just asking:
What do I do?

Thanks in advance!
by Ezzue
Sun Nov 30, 2014 7:24 pm
Forum: Show your Creations
Topic: OCD-friendly rail networks
Replies: 22
Views: 14402

Re: OCD-friendly rail networks

Very, very nice work!
I love playing with trains aswell. But yeah, it's very limited with the guidens with trains compared to everything else. But I aswell, figured it out by myself :-D
I would really love a download for this world though!
by Ezzue
Wed Nov 26, 2014 11:29 am
Forum: Mods
Topic: [MOD 0.12.x] Fluid Void
Replies: 27
Views: 47330

Re: [MOD 0.11.x] Water Void

Hm, I can't seem to find this recipe..? Which machine?

Go to advanced search