Search found 4 matches
- Tue Jan 09, 2018 2:25 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 384923
Re: Friday Facts #224 - Bots versus belts
Wow. Tons of replies. Going to add to the chorus in the hopes someone will read and reply. TLDR: Don't remove logi bots Buff belts via speed research to make them go faster Tweak logi chests so they are more like assemble machines - limited item request types and add insert/remove delay for bots ===...
- Tue Jul 25, 2017 4:17 am
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 70856
Re: Friday Facts #200 - Plans for 0.16
A suggestion on the different biomes and how to give people a reason to explore in this direction or that direction: Make each biome offer up more frequently certain ores, or limit ores and resources to certain biomes outside of the starting area. This could be a toggle in map generation (biomes fav...
- Sun Jun 11, 2017 2:41 pm
- Forum: News
- Topic: Friday Facts #194 - Automated combinator pipeline
- Replies: 27
- Views: 25401
Re: Friday Facts #194 - Automated combinator pipeline
I just finished reading this FFF and thought the following 3 things: 1. Man, this is like way out of my league in regards to computers. I do a lot of sysadmin stuff and I've done some programming, but I had NO IDEA how much went into graphics. How did he/she learn all this stuff? Surely this isn't j...
- Sat Mar 11, 2017 2:35 am
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 40853
Re: Friday Facts #181 - Calm before the storm
As a bonus, we added a tint to the working animation of chemical plants, so you can tell what recipes are being processed. Some of them are quite similar, so it isn't as easy to tell which is which, but it's certainly clearer than it was before. So I have an idea to help make these different recipe...