Search found 3 matches

by kyoj
Thu Mar 16, 2017 5:46 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 73442

Re: [MOD 0.14.x] Wear and Tear (now with full automation)

Perfect, I like the change. you got a great mod
by kyoj
Tue Mar 14, 2017 6:40 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 73442

Re: [MOD 0.14.x] Wear and Tear (now with full automation)

could you add to the config to turn off pick up ageing the equipment. I specifically like to build super compact designs and it requires a lot of picking up and putting down. I think I just need to delete the lines below... " if change_mining_r == true then data.raw[type][entity_name].minable.r...
by kyoj
Fri Mar 10, 2017 9:07 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 340879

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Bob, could you increase the cost of the the higher tier underground belts to compensate for the increase travel distance. Currently, since they have can travel 5 more spaces it is actually cheaper to build the faster underground belts rather than the standard fast belts. i.e. underground yellow cost...

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