Search found 3 matches
- Thu Mar 16, 2017 5:46 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 80658
Re: [MOD 0.14.x] Wear and Tear (now with full automation)
Perfect, I like the change. you got a great mod
- Tue Mar 14, 2017 6:40 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 80658
Re: [MOD 0.14.x] Wear and Tear (now with full automation)
could you add to the config to turn off pick up ageing the equipment.
I specifically like to build super compact designs and it requires a lot of picking up and putting down.
I think I just need to delete the lines below...
"
if change_mining_r == true then
data.raw[type][entity_name].minable ...
I specifically like to build super compact designs and it requires a lot of picking up and putting down.
I think I just need to delete the lines below...
"
if change_mining_r == true then
data.raw[type][entity_name].minable ...
- Fri Mar 10, 2017 9:07 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 380331
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Bob,
could you increase the cost of the the higher tier underground belts to compensate for the increase travel distance. Currently, since they have can travel 5 more spaces it is actually cheaper to build the faster underground belts rather than the standard fast belts.
i.e.
underground yellow ...
could you increase the cost of the the higher tier underground belts to compensate for the increase travel distance. Currently, since they have can travel 5 more spaces it is actually cheaper to build the faster underground belts rather than the standard fast belts.
i.e.
underground yellow ...