Search found 8 matches
- Fri Oct 04, 2019 1:44 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 31894
Re: Friday Facts #315 - New test servers
Oh my, that is your server room.... <skipped> But server room... Airco, UPS, sealed temperature controlled room, backup system please. I feel your pain, but from my understanding their 'server room' is not actually a 'server' room, it is just a room where a few PCs doing few dedicated tasks on dema...
- Fri Oct 04, 2019 1:21 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 31894
Re: Friday Facts #315 - New test servers
Well, I don't like to look like a mad person, but I was triggered by one of the 'PC junks'.
And yeah, I'm requesting the spidertron photo. And also a story why do you have only one of it for all those PCs? Or it just have enough legs to rule them all?
And yeah, I'm requesting the spidertron photo. And also a story why do you have only one of it for all those PCs? Or it just have enough legs to rule them all?
- Fri Aug 09, 2019 2:40 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 36994
Re: Friday Facts #307 - 0.17 stable candidate
I hope one of them is Spidertron mentioned 3 years ago?some small surprises
- Fri May 26, 2017 1:28 pm
- Forum: Not a bug
- Topic: [0.15.11] [Unreplicated] Unable to unpause after lock
- Replies: 3
- Views: 1554
Re: [0.15.11] [Unreplicated] Unable to unpause after lock
Are you sure that you didn't accidentaly press shift+spacebar (I believe I correct)? That pauses the game as well.
I can be wrong, but can't check this atm, but I believe that pause from menu and pause by shift+spacebar are different pauses.
I can be wrong, but can't check this atm, but I believe that pause from menu and pause by shift+spacebar are different pauses.
- Tue May 09, 2017 9:59 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)
- Replies: 10
- Views: 4928
Re: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)
Once the fight was over, I noticed 3 damaged bots just floating in place while 3 other bots were trying to repair them. The bots were not regaining any life, so the other bots would just keep recharging and going back to repair. I was able to collect them all with right-click and now just have some...
- Mon Apr 17, 2017 4:50 pm
- Forum: Modding discussion
- Topic: Poszukuje pomocy przy tworzeniu moda... [PL]
- Replies: 2
- Views: 1604
Re: Looking for help in mod creation
Below is my "loose translation" of the topicstarter's post. Please note that this may (and will, of course) contains some types, mistakes and misunderstandings because I don't know Polish, I'm Russian :) @Goou, post your next messages in English please (at least use Google Translate as wel...
- Fri Mar 17, 2017 10:06 am
- Forum: Modding interface requests
- Topic: [Request] Better train control via mods
- Replies: 4
- Views: 1848
Re: [Request] Better train control via mods
The train's state should do much of what you want Yep, I agree that this provides some information but... Actually almost everything that it shows is only "Is train moving or not? If not moving - what the reason: waiting on station, no path to the station, signal forces train to stop and so on...
- Mon Mar 13, 2017 2:26 pm
- Forum: Modding interface requests
- Topic: [Request] Better train control via mods
- Replies: 4
- Views: 1848
[Request] Better train control via mods
Hello, I've spent some time for searching by forum but I'm unable to find this kind of questions/requests, so I've created this topic. I'm wondering if it possible to provide more train control to scripts? I mean, for example, add some properties/actions/events? As for me, this may be something like...