Search found 8 matches

by justK
Fri Oct 04, 2019 1:44 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31894

Re: Friday Facts #315 - New test servers

Oh my, that is your server room.... <skipped> But server room... Airco, UPS, sealed temperature controlled room, backup system please. I feel your pain, but from my understanding their 'server room' is not actually a 'server' room, it is just a room where a few PCs doing few dedicated tasks on dema...
by justK
Fri Oct 04, 2019 1:21 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31894

Re: Friday Facts #315 - New test servers

Well, I don't like to look like a mad person, but I was triggered by one of the 'PC junks'.
And yeah, I'm requesting the spidertron photo. And also a story why do you have only one of it for all those PCs? Or it just have enough legs to rule them all?
by justK
Fri Aug 09, 2019 2:40 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 36994

Re: Friday Facts #307 - 0.17 stable candidate

some small surprises
I hope one of them is Spidertron mentioned 3 years ago? :D
by justK
Fri May 26, 2017 1:28 pm
Forum: Not a bug
Topic: [0.15.11] [Unreplicated] Unable to unpause after lock
Replies: 3
Views: 1554

Re: [0.15.11] [Unreplicated] Unable to unpause after lock

Are you sure that you didn't accidentaly press shift+spacebar (I believe I correct)? That pauses the game as well.

I can be wrong, but can't check this atm, but I believe that pause from menu and pause by shift+spacebar are different pauses.
by justK
Tue May 09, 2017 9:59 am
Forum: Resolved Problems and Bugs
Topic: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)
Replies: 10
Views: 4928

Re: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)

Once the fight was over, I noticed 3 damaged bots just floating in place while 3 other bots were trying to repair them. The bots were not regaining any life, so the other bots would just keep recharging and going back to repair. I was able to collect them all with right-click and now just have some...
by justK
Mon Apr 17, 2017 4:50 pm
Forum: Modding discussion
Topic: Poszukuje pomocy przy tworzeniu moda... [PL]
Replies: 2
Views: 1604

Re: Looking for help in mod creation

Below is my "loose translation" of the topicstarter's post. Please note that this may (and will, of course) contains some types, mistakes and misunderstandings because I don't know Polish, I'm Russian :) @Goou, post your next messages in English please (at least use Google Translate as wel...
by justK
Fri Mar 17, 2017 10:06 am
Forum: Modding interface requests
Topic: [Request] Better train control via mods
Replies: 4
Views: 1848

Re: [Request] Better train control via mods

The train's state should do much of what you want Yep, I agree that this provides some information but... Actually almost everything that it shows is only "Is train moving or not? If not moving - what the reason: waiting on station, no path to the station, signal forces train to stop and so on...
by justK
Mon Mar 13, 2017 2:26 pm
Forum: Modding interface requests
Topic: [Request] Better train control via mods
Replies: 4
Views: 1848

[Request] Better train control via mods

Hello, I've spent some time for searching by forum but I'm unable to find this kind of questions/requests, so I've created this topic. I'm wondering if it possible to provide more train control to scripts? I mean, for example, add some properties/actions/events? As for me, this may be something like...

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