Search found 106 matches
- Fri Oct 11, 2024 4:35 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 51543
Re: Friday Facts #432 - Aquilo
2 comments:
Solar panels are more efficient when cold. They don’t need heat pipes to work as long as the layer of snow on them isn’t too thick.
Ammonia fumes are toxic
1 question:
Since the ground doesn’t melt, what happens if you don’t put concrete down?
From my interpretation:
Solar ...
- Fri Sep 20, 2024 12:23 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 48834
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
So fun! I can’t wait for the demolisher mini game 

- Fri Jun 21, 2024 1:39 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 115790
Re: Friday Facts #416 - Fluids 2.0
Good change. To those who stated otherwise I believe pipes are still different enough from belts to be fun, what with the neighboring pipes connecting, pumps, and balancing. I always look forwards to the Friday Facts. Thank you devs
- Fri Feb 23, 2024 1:04 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 91796
Re: Friday Facts #399 - Trash to Treasure
This Friday facts was awesome. Thank you devs!
- Fri Feb 02, 2024 10:56 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 24955
Re: Friday Facts #396 - Sound improvements in 2.0
I look forwards to these updates every week. The sounds sound amazing. Thanks dev team!
- Fri Aug 25, 2023 9:32 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120831
Re: Friday Facts #373 - Factorio: Space Age
Woohoo! Excited!!!
- Fri Mar 20, 2020 8:41 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 110522
Re: Friday Facts #339 - Beacon HR + Redesign process
I like that ideanetmand wrote: Fri Mar 20, 2020 1:45 pm I like the flattening of the design by sinking the building slightly into the ground. Dare I suggest thinking about doing the same thing to the Roboport?
- Tue Dec 20, 2016 8:01 am
- Forum: Spread the Word
- Topic: What can I do? even more?
- Replies: 1
- Views: 3369
Re: What can I do? even more?
Just convince your friends to try out the demo, & then you'll be doing more than enough 

- Fri Sep 23, 2016 1:13 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 10496
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Perfect thanks!slindenau wrote:I released the 0.14 version a little while agoGouada wrote:Hey MrGrim,
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!.
- Thu Sep 22, 2016 5:19 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 10496
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Hey MrGrim,
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!
- Mon Sep 19, 2016 7:55 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 28108
Re: Permanent Biter Defense
Here's clarification as to why I started the topic:
I've been playing Factorio since 0.9.8 and really enjoy the game (~600 hours logged) but try to avoid using mods that aren't helper mods. My past games have been 50 to 100 hours long, with a sprawled out solar panel powered base that uses trains ...
I've been playing Factorio since 0.9.8 and really enjoy the game (~600 hours logged) but try to avoid using mods that aren't helper mods. My past games have been 50 to 100 hours long, with a sprawled out solar panel powered base that uses trains ...
- Mon Sep 19, 2016 12:20 am
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 28108
Re: Permanent Biter Defense
I'm starting to think that there may be a balance problem in Factorio atm.
Factorio definitely has some balance problems, but tbh I think the ability to build a "perfect" defense would be a balance problem in and of itself. The logistical challenge of a self sustaining wall is a good one, imo. If ...
Factorio definitely has some balance problems, but tbh I think the ability to build a "perfect" defense would be a balance problem in and of itself. The logistical challenge of a self sustaining wall is a good one, imo. If ...
- Sat Sep 17, 2016 11:34 pm
- Forum: Ideas and Requests For Mods
- Topic: Picker Mod Update?
- Replies: 3
- Views: 1849
Re: Picker Mod Update?
Works just fine thank you Nexela!
Do you know if there is there any way to re-upload it to the mods page?
Do you know if there is there any way to re-upload it to the mods page?
- Sat Sep 17, 2016 7:24 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 28108
Re: Permanent Biter Defense
Problem is, for every 10 hours of building or so, I need to spend 3 clearing out the biters. The problem is aggravated by how expansive my rail based base is and all the steam engines I use...
Would thus love to have a wall that lasts indefinitely, even if it is stupidly expensive.

Would thus love to have a wall that lasts indefinitely, even if it is stupidly expensive.
- Sat Sep 17, 2016 3:40 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 28108
Re: Permanent Biter Defense
Hmm, well now I'm starting to think that there may be a balance problem in Factorio atm. With all of the most efficient (damage wise) combinations of fire, gun, and laser turrents I could think of the front row always takes damage if more than 4 biters attack. This thing is massive and expensive as ...
- Sat Sep 17, 2016 4:02 am
- Forum: Ideas and Requests For Mods
- Topic: Picker Mod Update?
- Replies: 3
- Views: 1849
Picker Mod Update?
Hello,
I was very happily using the Picker mod attached below in .13 Factorio but the mod hasn't yet been updated for .14. :cry:
It adds the functionality for mousing over an entity, pressing a hotkey, and then having the item you selected go into your hand if you already have it in your inventory ...
I was very happily using the Picker mod attached below in .13 Factorio but the mod hasn't yet been updated for .14. :cry:
It adds the functionality for mousing over an entity, pressing a hotkey, and then having the item you selected go into your hand if you already have it in your inventory ...
- Sat Sep 17, 2016 3:41 am
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 28108
Permanent Biter Defense
Hey,
Quick question here... I've been trying for hours to make an invincible wall: one where even the gigantic biters with full evolution won't damage any part of the wall when they attack. It can use whatever weapons or defenses you want, the only catch is that no robots should be involved, I want ...
Quick question here... I've been trying for hours to make an invincible wall: one where even the gigantic biters with full evolution won't damage any part of the wall when they attack. It can use whatever weapons or defenses you want, the only catch is that no robots should be involved, I want ...
- Fri Sep 02, 2016 11:21 pm
- Forum: Multiplayer
- Topic: Headless server on raspberry pi 3?
- Replies: 4
- Views: 10602
- Fri Jul 29, 2016 7:28 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 33874
Re: Friday Facts #148 - Optimizations for 0.14
Is it me or have we not gotten FFF #149 yet? This might be the first time in ~1.5 years that we get a SaturdayFF 

- Mon Jun 27, 2016 4:00 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 158986
Re: Version 0.12.35
Choo, chooo!
Join the hype train everyone, Factorio will be in the 0.13 dev stage tomorrow!
Choo choo chooo
Join the hype train everyone, Factorio will be in the 0.13 dev stage tomorrow!

Choo choo chooo