Search found 103 matches
- Fri Feb 23, 2024 1:04 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 30077
Re: Friday Facts #399 - Trash to Treasure
This Friday facts was awesome. Thank you devs!
- Fri Feb 02, 2024 10:56 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 11892
Re: Friday Facts #396 - Sound improvements in 2.0
I look forwards to these updates every week. The sounds sound amazing. Thanks dev team!
- Fri Aug 25, 2023 9:32 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 65525
Re: Friday Facts #373 - Factorio: Space Age
Woohoo! Excited!!!
- Fri Mar 20, 2020 8:41 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 87500
- Tue Dec 20, 2016 8:01 am
- Forum: Spread the Word
- Topic: What can I do? even more?
- Replies: 1
- Views: 2922
Re: What can I do? even more?
Just convince your friends to try out the demo, & then you'll be doing more than enough
- Fri Sep 23, 2016 1:13 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 8471
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Perfect thanks!slindenau wrote:I released the 0.14 version a little while ago .Gouada wrote:Hey MrGrim,
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!
- Thu Sep 22, 2016 5:19 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 8471
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Hey MrGrim,
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!
- Mon Sep 19, 2016 7:55 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 23917
Re: Permanent Biter Defense
Here's clarification as to why I started the topic: I've been playing Factorio since 0.9.8 and really enjoy the game (~600 hours logged) but try to avoid using mods that aren't helper mods. My past games have been 50 to 100 hours long, with a sprawled out solar panel powered base that uses trains fo...
- Mon Sep 19, 2016 12:20 am
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 23917
Re: Permanent Biter Defense
I'm starting to think that there may be a balance problem in Factorio atm. Factorio definitely has some balance problems, but tbh I think the ability to build a "perfect" defense would be a balance problem in and of itself. The logistical challenge of a self sustaining wall is a good one,...
- Sat Sep 17, 2016 11:34 pm
- Forum: Ideas and Requests For Mods
- Topic: Picker Mod Update?
- Replies: 3
- Views: 1529
Re: Picker Mod Update?
Works just fine thank you Nexela!
Do you know if there is there any way to re-upload it to the mods page?
Do you know if there is there any way to re-upload it to the mods page?
- Sat Sep 17, 2016 7:24 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 23917
Re: Permanent Biter Defense
Problem is, for every 10 hours of building or so, I need to spend 3 clearing out the biters. The problem is aggravated by how expansive my rail based base is and all the steam engines I use...
Would thus love to have a wall that lasts indefinitely, even if it is stupidly expensive.
Would thus love to have a wall that lasts indefinitely, even if it is stupidly expensive.
- Sat Sep 17, 2016 3:40 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 23917
Re: Permanent Biter Defense
Hmm, well now I'm starting to think that there may be a balance problem in Factorio atm. With all of the most efficient (damage wise) combinations of fire, gun, and laser turrents I could think of the front row always takes damage if more than 4 biters attack. This thing is massive and expensive as ...
- Sat Sep 17, 2016 4:02 am
- Forum: Ideas and Requests For Mods
- Topic: Picker Mod Update?
- Replies: 3
- Views: 1529
Picker Mod Update?
Hello, I was very happily using the Picker mod attached below in .13 Factorio but the mod hasn't yet been updated for .14. :cry: It adds the functionality for mousing over an entity, pressing a hotkey, and then having the item you selected go into your hand if you already have it in your inventory (...
- Sat Sep 17, 2016 3:41 am
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 23917
Permanent Biter Defense
Hey, Quick question here... I've been trying for hours to make an invincible wall: one where even the gigantic biters with full evolution won't damage any part of the wall when they attack. It can use whatever weapons or defenses you want, the only catch is that no robots should be involved, I want ...
- Fri Sep 02, 2016 11:21 pm
- Forum: Multiplayer
- Topic: Headless server on raspberry pi 3?
- Replies: 4
- Views: 9805
- Fri Jul 29, 2016 7:28 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 28765
Re: Friday Facts #148 - Optimizations for 0.14
Is it me or have we not gotten FFF #149 yet? This might be the first time in ~1.5 years that we get a SaturdayFF
- Mon Jun 27, 2016 4:00 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 134784
Re: Version 0.12.35
Choo, chooo!
Join the hype train everyone, Factorio will be in the 0.13 dev stage tomorrow!
Choo choo chooo
Join the hype train everyone, Factorio will be in the 0.13 dev stage tomorrow!
Choo choo chooo
- Fri Apr 08, 2016 11:21 pm
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 72285
Re: Friday Facts #133 - The train struggle
Honestly, I am not worried about the loader/big inserters so far as the devs seem to have a good idea of what the community likes. For trains, the grid and # of inserters per wagon must be aligned as currently it is a pain to build long train stations without fiddling around with the placement. Then...
- Fri Apr 01, 2016 11:02 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 64186
Re: Friday Facts #132 - Side Project
Hmm I actually completely believed the post (some parts were a bit odd but I've just woken up) and then read the first page of this topic. Immediately rescanned the post, and converted Ox417072696c20466F6F6C73. Kudos to the dev team
- Sun Mar 13, 2016 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Two new logistics chests
- Replies: 11
- Views: 4060
Re: Two new logistics chests
+1 for adding filters to storage chests and then reserving those spots so that they may be used as relays. The passive requester chest is interesting but I don't think that we should add new entities to the game unless if there is a very good reason...