Search found 10 matches

by qUiXui
Sun Jun 21, 2020 5:04 pm
Forum: Not a bug
Topic: [0.18.32] LuaFluidBox::get_locked_fluid always returns nil
Replies: 5
Views: 1195

Re: [0.18.32] LuaFluidBox::get_locked_fluid always returns nil

Thank you for the clarification - I used filled pipes as an example because I thought they'd be the most obvious display of a bug.


Since there is no fluid system filter, there is now simpler routine for checking if building given pipe should be allowed, it does not need pipes with fluid content ...
by qUiXui
Sun Jun 21, 2020 2:16 pm
Forum: Not a bug
Topic: [0.18.32] LuaFluidBox::get_locked_fluid always returns nil
Replies: 5
Views: 1195

Re: [0.18.32] LuaFluidBox::get_locked_fluid always returns nil

Not entirely sure how this is "not a bug", since https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_locked_fluid states the following:

get_locked_fluid(index) β†’ string

Returns the fluid the fluidbox is locked onto Returns 'nil' for no lock

Parameters
index :: uint

In my ...
by qUiXui
Sun Jun 21, 2020 12:02 pm
Forum: Not a bug
Topic: [0.18.32] LuaFluidBox::get_locked_fluid always returns nil
Replies: 5
Views: 1195

[0.18.32] LuaFluidBox::get_locked_fluid always returns nil

LuaFluidBox::get_locked_fluid always returns nil, even when there is fluid inside.
by qUiXui
Tue Jul 18, 2017 7:23 am
Forum: Not a bug
Topic: [0.15.30] Splitter randomly not splitting
Replies: 6
Views: 4374

Re: [0.15.30] Splitter randomly not splitting

Except the outputs are unblocked. Anyway, I found another even more striking example of this in my opinion buggy behaviour, so here it is as my last attempt at bringing this to attention. I really do hope it is not working as intended:

splitterbug.gif

The expected behaviour would be when ...
by qUiXui
Sun Jul 16, 2017 5:33 pm
Forum: Not a bug
Topic: [0.15.30] Splitter randomly not splitting
Replies: 6
Views: 4374

Re: [0.15.30] Splitter randomly not splitting

Just to make sure: a splitter sometimes simply not doing its job when both input and output belts are connected is working as intended? If thats the case, its description is wrong, since it states the splitter splits input items 1:1.

Edit: Just to illustrate this more clearly - imo only the top ...
by qUiXui
Sun Jul 16, 2017 5:59 am
Forum: Not a bug
Topic: [0.15.30] Splitter randomly not splitting
Replies: 6
Views: 4374

Re: [0.15.30] Splitter randomly not splitting

I'm not sure i'd call this "technically not a bug". A splitter sometimes and randomly behaving as if it weren't there at all sounds like a bug to me, I'd expect a splitter to output items from each input to both outputs.
Anyway, I've done more testing on the following map, tests are from top to ...
by qUiXui
Sat Jul 15, 2017 10:49 am
Forum: Not a bug
Topic: [0.15.30] Splitter randomly not splitting
Replies: 6
Views: 4374

[0.15.30] Splitter randomly not splitting

A splitter with two compressed input and output belts switches its behaviour when there's an interruption in the input, resulting in sometimes not splitting items at all, or just swapping items from one belt to the other. The following screenshots illustrate this, taken a few moments apart after ...
by qUiXui
Mon May 01, 2017 5:54 am
Forum: Not a bug
Topic: [0.15.5] Heat pipes not glowing
Replies: 1
Views: 843

[0.15.5] Heat pipes not glowing

Not sure if this is a bug or was scrapped, but looking at the lua definition heat pipes are supposed to glow above 350Β°C, which isnt working ingame. Heat pipes look the same whether hot or cold.
by qUiXui
Wed Mar 15, 2017 12:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.22] Vanishing charge for items on right click
Replies: 3
Views: 1474

Re: [0.14.22] Vanishing charge for items on right click

Sure. With a new game, do the following:

1. Shoot your pistol three times at a tree by hitting c
(The top clip of the 10 initial clips now reads 7/10 bullets)
2. Add another stack of ammo with /c game.player.insert{name="firearm-magazine", count=100}
(The full stack of clips overflows in your ...
by qUiXui
Wed Mar 08, 2017 10:00 am
Forum: Resolved Problems and Bugs
Topic: [0.14.22] Vanishing charge for items on right click
Replies: 3
Views: 1474

[0.14.22] Vanishing charge for items on right click

Admittedly this is rather minor, but since the point of an early access is to find bugs I figured I'd post it anyway: When holding a partially spent item (ammo, science pack), right clicking on a full stack of the same item (wanting to drop one but being unable to do so) reduces the stacks top items ...

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