Thank you for the clarification - I used filled pipes as an example because I thought they'd be the most obvious display of a bug.
Since there is no fluid system filter, there is now simpler routine for checking if building given pipe should be allowed, it does not need pipes with fluid content ...
Search found 10 matches
- Sun Jun 21, 2020 5:04 pm
- Forum: Not a bug
- Topic: [0.18.32] LuaFluidBox::get_locked_fluid always returns nil
- Replies: 5
- Views: 1195
- Sun Jun 21, 2020 2:16 pm
- Forum: Not a bug
- Topic: [0.18.32] LuaFluidBox::get_locked_fluid always returns nil
- Replies: 5
- Views: 1195
Re: [0.18.32] LuaFluidBox::get_locked_fluid always returns nil
Not entirely sure how this is "not a bug", since https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_locked_fluid states the following:
get_locked_fluid(index) β string
Returns the fluid the fluidbox is locked onto Returns 'nil' for no lock
Parameters
index :: uint
In my ...
get_locked_fluid(index) β string
Returns the fluid the fluidbox is locked onto Returns 'nil' for no lock
Parameters
index :: uint
In my ...
- Sun Jun 21, 2020 12:02 pm
- Forum: Not a bug
- Topic: [0.18.32] LuaFluidBox::get_locked_fluid always returns nil
- Replies: 5
- Views: 1195
[0.18.32] LuaFluidBox::get_locked_fluid always returns nil
LuaFluidBox::get_locked_fluid always returns nil, even when there is fluid inside.
- Tue Jul 18, 2017 7:23 am
- Forum: Not a bug
- Topic: [0.15.30] Splitter randomly not splitting
- Replies: 6
- Views: 4374
Re: [0.15.30] Splitter randomly not splitting
Except the outputs are unblocked. Anyway, I found another even more striking example of this in my opinion buggy behaviour, so here it is as my last attempt at bringing this to attention. I really do hope it is not working as intended:
splitterbug.gif
The expected behaviour would be when ...
splitterbug.gif
The expected behaviour would be when ...
- Sun Jul 16, 2017 5:33 pm
- Forum: Not a bug
- Topic: [0.15.30] Splitter randomly not splitting
- Replies: 6
- Views: 4374
Re: [0.15.30] Splitter randomly not splitting
Just to make sure: a splitter sometimes simply not doing its job when both input and output belts are connected is working as intended? If thats the case, its description is wrong, since it states the splitter splits input items 1:1.
Edit: Just to illustrate this more clearly - imo only the top ...
Edit: Just to illustrate this more clearly - imo only the top ...
- Sun Jul 16, 2017 5:59 am
- Forum: Not a bug
- Topic: [0.15.30] Splitter randomly not splitting
- Replies: 6
- Views: 4374
Re: [0.15.30] Splitter randomly not splitting
I'm not sure i'd call this "technically not a bug". A splitter sometimes and randomly behaving as if it weren't there at all sounds like a bug to me, I'd expect a splitter to output items from each input to both outputs.
Anyway, I've done more testing on the following map, tests are from top to ...
Anyway, I've done more testing on the following map, tests are from top to ...
- Sat Jul 15, 2017 10:49 am
- Forum: Not a bug
- Topic: [0.15.30] Splitter randomly not splitting
- Replies: 6
- Views: 4374
[0.15.30] Splitter randomly not splitting
A splitter with two compressed input and output belts switches its behaviour when there's an interruption in the input, resulting in sometimes not splitting items at all, or just swapping items from one belt to the other. The following screenshots illustrate this, taken a few moments apart after ...
- Mon May 01, 2017 5:54 am
- Forum: Not a bug
- Topic: [0.15.5] Heat pipes not glowing
- Replies: 1
- Views: 843
[0.15.5] Heat pipes not glowing
Not sure if this is a bug or was scrapped, but looking at the lua definition heat pipes are supposed to glow above 350Β°C, which isnt working ingame. Heat pipes look the same whether hot or cold.
- Wed Mar 15, 2017 12:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] Vanishing charge for items on right click
- Replies: 3
- Views: 1474
Re: [0.14.22] Vanishing charge for items on right click
Sure. With a new game, do the following:
1. Shoot your pistol three times at a tree by hitting c
(The top clip of the 10 initial clips now reads 7/10 bullets)
2. Add another stack of ammo with /c game.player.insert{name="firearm-magazine", count=100}
(The full stack of clips overflows in your ...
1. Shoot your pistol three times at a tree by hitting c
(The top clip of the 10 initial clips now reads 7/10 bullets)
2. Add another stack of ammo with /c game.player.insert{name="firearm-magazine", count=100}
(The full stack of clips overflows in your ...
- Wed Mar 08, 2017 10:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] Vanishing charge for items on right click
- Replies: 3
- Views: 1474
[0.14.22] Vanishing charge for items on right click
Admittedly this is rather minor, but since the point of an early access is to find bugs I figured I'd post it anyway: When holding a partially spent item (ammo, science pack), right clicking on a full stack of the same item (wanting to drop one but being unable to do so) reduces the stacks top items ...