Search found 5 matches

by Eugenii10
Tue Apr 04, 2017 6:51 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 634037

Re: [MOD 0.14] AAI Programmable Vehicles

Sorry, I didn't understand your question right first time.
If I wanted to deliver products by Hauler from one Vehicle depot to another, I would use something like this (Green Zone - it is Departure Depot, where Hauler is filled up; Red Zone - it is Arrival Depot, where Hauler is emptied):
It seems ...
by Eugenii10
Mon Apr 03, 2017 10:39 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 634037

Re: [MOD 0.14] AAI Programmable Vehicles

when it empties its inventory it just stays there and doesn't return to the pickup depot
In order to make a depot pick items from Hauler, you must set output signal at the "Vehicle Depot Exchange Data" (brown board at the top right corner with red & green wires) with the item signal of desired ...
by Eugenii10
Sat Apr 01, 2017 4:29 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 634037

Re: [MOD 0.14] AAI Programmable Vehicles


What I could do is make some alternate tank ammo that is single target instead of direction-based with collision, so the only risk of collateral damage would the explosion radius of the explosive variant.

Hello and thanks for another great mod!
Is there any chance that AI turret behaviour for ...
by Eugenii10
Sat Apr 01, 2017 2:27 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 362977

Re: [Mod 0.14] Logistic Train Network 0.9.12

Hello!
I have deleted a "RailTanker" mod. After that, every attempt to load game (where RailTanker mod was enabled) caused error in your mod control.lua line:74
error.png
error.png (94.93 KiB) Viewed 8456 times
However I have fixed that for myself, just wanted you to know about such possibility. Thanks.
by Eugenii10
Tue Mar 28, 2017 10:27 am
Forum: Mods
Topic: [MOD 0.13] EfficienSee : optimise your factory !
Replies: 123
Views: 65470

Re: [MOD 0.13] EfficienSee : optimise your factory !

Hello! First of all, Thanks for a great mod !
I have the same error as
The error code I'm getting is:
__EfficienSee__/control.lua:1352: attempt to compare number with nil

It is produced by opening EfficienSee screen ('N' hotkey) on the Angel's Refining building.
Here is screenshot
Also avaible ...

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