I hadn't thought of modules, I'll try that as well
For anyone else coming to this thread for help, I just want to remind you that from factorio V11+ comands have to be written after a "/c" in the console.
Search found 4 matches
- Thu Dec 04, 2014 9:04 am
- Forum: General discussion
- Topic: Save edit
- Replies: 6
- Views: 3059
- Wed Dec 03, 2014 5:18 pm
- Forum: General discussion
- Topic: Save edit
- Replies: 6
- Views: 3059
Re: Save edit
Thank you!Rahjital wrote:No need to edit save files, you can do it in game through the Lua console: https://forums.factorio.com/forum/vie ... 458#p33525
- Wed Dec 03, 2014 2:20 pm
- Forum: General discussion
- Topic: Save edit
- Replies: 6
- Views: 3059
Save edit
Hi! I generated a map with very limited resources, wanted to expand a lot by train. This worked quite well, untill my oil started to run out, I found a second oil patch that I used for a while, but now that this is running out too and I can't seem to find another patch anywhere. (Yes I have explored...
- Fri Sep 19, 2014 9:32 am
- Forum: Technical Help
- Topic: Factorio crashes on OS X Yosemite Beta
- Replies: 1
- Views: 3943
Factorio crashes on OS X Yosemite Beta
Hi. After installing the newest update to OS X Yosemite beta, factorio crashes instantly, no loading screen appears at all. I'm running factorio 10.12. I understand that it can be difficult to make sure the game works on prereleases of operatingsystems, and that this might solve itself with new rele...