Search found 11 matches
- Tue Nov 21, 2017 6:46 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 38763
Re: Friday Facts #217 - Just another Friday Facts
I like the idea very much but I want to discourage from creating live fires on game start as this will generate a hell of a ton of pollution and will attract biters before the player is actually ready to meet them. This could be countered by setting a negative pollution value at the start of the ga...
- Sun Sep 10, 2017 4:56 pm
- Forum: Mod portal Discussion
- Topic: The mod portal was a nice experiment... end it please?
- Replies: 74
- Views: 38217
Re: The mod portal was a nice experiment... end it please?
As you said, workshop support would lock non Steam users out of the party, because, why bother those who aren't on Steam ? Steam users would stay together, and it would create a 2-speed game. I fully support the fact that whatever ecosystem is built around the game, all will be able to benefit equa...
- Sun Sep 03, 2017 2:27 pm
- Forum: Multiplayer
- Topic: School Project
- Replies: 6
- Views: 3458
Re: School Project
I think I can make a 3d model of a biter in Blender if you need it. But I am just starting in Blender so I may not be capable of doing it or it might turn out ugly. However, if you don't care about that I can try to make one. I don't care if it isn't too close my first try in fusion 360 turned out ...
- Thu Aug 31, 2017 9:31 pm
- Forum: Multiplayer
- Topic: School Project
- Replies: 6
- Views: 3458
School Project
For english class I have to make something that represents freedom to me. For me, Factorio is a game that frees me from the stress of that world. We have to make a 3D model of something, so I wondered if anyone had a 3D model of a Biter that I could base my styrofoam one on.
- Sun Aug 27, 2017 11:40 pm
- Forum: Duplicates
- Topic: [15.34] Crash at start on: "PropertyTree::getPath"
- Replies: 2
- Views: 1233
Re: [15.34] Crash at start on: "PropertyTree::getPath"
I think the issue is angels smelting extended, but tell me if I am wrong
- Sun Aug 27, 2017 10:54 pm
- Forum: Duplicates
- Topic: [15.34] Crash at start on: "PropertyTree::getPath"
- Replies: 2
- Views: 1233
[15.34] Crash at start on: "PropertyTree::getPath"
I just enabled some mods for my first bobs-angels play through and when I restart the game, it tells me to post the log here. There is no save as I didn't even start the game yet.
- Mon Jul 17, 2017 9:47 pm
- Forum: Not a bug
- Topic: [0.15.x][OS X 10.12.5] Graphics Disapearing
- Replies: 3
- Views: 1926
Re: [0.15.x][OS X 10.12.5] Graphics Disapearing
When I don't turn my computer to sleep, I still have the graphics, but it disappears when it sleeps and is woken.
- Sun Jun 11, 2017 8:34 pm
- Forum: Not a bug
- Topic: [0.15.x][OS X 10.12.5] Graphics Disapearing
- Replies: 3
- Views: 1926
[0.15.x][OS X 10.12.5] Graphics Disapearing
After My Dell S2715H monitor is turned off and back on while in game or paused the screen turns all graphics invisible except the alt view and shadows. This bug has happened in all 0.15 versions I have played and I have not yet seen it in 0.14. I see no other similar issues, but someone else probabl...
- Wed May 10, 2017 1:37 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request]RTS mod
- Replies: 3
- Views: 2367
Re: [Request]RTS mod
You should add some sort of computer you have to build and basic computer networking to control them. An idea could be fiber since wi have the copper green and red wires. Fiber could be used for several of the same type or faster transfer.
- Wed Mar 08, 2017 4:51 am
- Forum: Ideas and Suggestions
- Topic: Friends and Alien-Slaves
- Replies: 3
- Views: 5945
Re: Friends and Alien-Slaves
Sounds like a cool idea to make a mod. I think it could be achieved by "capturing" it and putting it in an assembly machine with fish to create a new creature that acts similar to a beacon with speed modules
- Mon Mar 06, 2017 7:32 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121753
Re: [0.14] Reactors & Atomic Locomotives
When Playing with others they get desync reports after installing reactors mod. Desync Report: https://dropbox.com/s/yxd1ragfs78bemf/desync-report-2017-03-05_18-32-29.zip?dl=0 I believe this is where the desync started: 353.335 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc tes...