Search found 4 matches
- Wed Jun 21, 2017 11:22 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 154250
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
mickstache. Logged in onto my server, disconnected reactors, made a couple of nukes, threw them and left. Couple of screenshots from autosaves: Screenshot_2017-06-21_13-28-47.png Screenshot_2017-06-21_13-40-32.png Screenshot_2017-06-21_13-40-43.png Here's the excerpt from server log: [quote] 438752....
- Sat May 06, 2017 3:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] Desync when pulling blueprint out of blueprint book
- Replies: 4
- Views: 2959
[0.15.9] Desync when pulling blueprint out of blueprint book
I tried to pull 1-to-6 splitter blueprint out of blueprint book in my inventory, and that desynced everyone on the server. That happened twice in a row. Link to the first report (didn't save the second, didn't have the patience): https://www.dropbox.com/s/t6zh1066n8srx6l/desync-report-2017-05-06_18-...
- Fri May 05, 2017 7:39 pm
- Forum: Duplicates
- Topic: 0.15.8 trains broke
- Replies: 42
- Views: 14555
Re: 0.15.8 trains broke
Simply moving the cursor over another player in MP makes the game crash. Same backtrace? 196.889 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... 197.950 Warning Logger.cpp:386: Symbols.size() == 31, usedSize == 23 #0 0x0000000000a8173...
- Fri May 05, 2017 6:34 pm
- Forum: Duplicates
- Topic: 0.15.8 trains broke
- Replies: 42
- Views: 14555
Re: 0.15.8 trains broke
Yup. Game crashed when I tried getting into a train. Crash log and save are attached. 48.800 Checksum for script /home/hudd/.factorio/temp/currently-playing/control.lua: 3765603719 49.229 Info ClientMultiplayerManager.cpp:539: MapTick(8149619) changing state from(ConnectedLoadingMap) to(TryingToCatc...