Search found 4 matches

by Hedede
Wed Jun 21, 2017 11:22 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 237
Views: 179831

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

mickstache. Logged in onto my server, disconnected reactors, made a couple of nukes, threw them and left.

Couple of screenshots from autosaves:

Screenshot_2017-06-21_13-28-47.png
Screenshot_2017-06-21_13-40-32.png
Screenshot_2017-06-21_13-40-43.png


Here's the excerpt from server log ...
by Hedede
Sat May 06, 2017 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.9] Desync when pulling blueprint out of blueprint book
Replies: 4
Views: 3590

[0.15.9] Desync when pulling blueprint out of blueprint book

I tried to pull 1-to-6 splitter blueprint out of blueprint book in my inventory, and that desynced everyone on the server. That happened twice in a row.

Link to the first report (didn't save the second, didn't have the patience): https://www.dropbox.com/s/t6zh1066n8srx6l/desync-report-2017-05-06_18 ...
by Hedede
Fri May 05, 2017 7:39 pm
Forum: Duplicates
Topic: 0.15.8 trains broke
Replies: 42
Views: 17777

Re: 0.15.8 trains broke

Simply moving the cursor over another player in MP makes the game crash.

Same backtrace?

196.889 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
197.950 Warning Logger.cpp:386: Symbols.size() == 31, usedSize == 23
#0 ...
by Hedede
Fri May 05, 2017 6:34 pm
Forum: Duplicates
Topic: 0.15.8 trains broke
Replies: 42
Views: 17777

Re: 0.15.8 trains broke

Yup. Game crashed when I tried getting into a train. Crash log and save are attached.

48.800 Checksum for script /home/hudd/.factorio/temp/currently-playing/control.lua: 3765603719
49.229 Info ClientMultiplayerManager.cpp:539: MapTick(8149619) changing state from(ConnectedLoadingMap) to ...

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