Search found 12 matches
- Thu Nov 14, 2019 2:55 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Blueprint Editor
- Replies: 5
- Views: 31419
Re: Factorio Blueprint Editor
How do you import/export blue prints into this?
- Mon Nov 11, 2019 5:47 pm
- Forum: Technical Help
- Topic: [0.17.74] Unable to load blueprints after trying 0.17.76-1
- Replies: 1
- Views: 948
[0.17.74] Unable to load blueprints after trying 0.17.76-1
I wanted to try 17.76 for a bit, but then rolled back to 17.74 to play on the server with my friends. After rolling back I am unable to access any of my blueprints. I've attached the error message. Any suggestions?
- Mon Oct 28, 2019 3:51 pm
- Forum: Modding help
- Topic: Console commands for biter settings
- Replies: 1
- Views: 1773
Console commands for biter settings
Does anyone know the concole commands (if they exist) to change biter settings shown in the picture attached? I've seen the commands for evelution factor and peacfule mode, but cant find a good way to change most of the settings mid game (on headless server).
- Mon Oct 28, 2019 3:04 pm
- Forum: Modding discussion
- Topic: Mod-settings.dat file editor (in C#)
- Replies: 16
- Views: 13133
Re: Mod-settings.dat file editor (in C#)
FYI I've updated the tool for 17.0, looks like another byte was added after the version blob causing the deserializer to get confused. I've also noticed that reserialized options are not binary equivalent, looks like there was a blob of 0x010100 (3B) that was converted to 0x00000000 (4B), not sure ...
- Fri Mar 24, 2017 5:43 pm
- Forum: Modding help
- Topic: Help fixing Mod for Multiplayer
- Replies: 13
- Views: 5434
Re: Help fixing Mod for Multiplayer
daniel34, I just wanted to follow up and say that it wasn't this MOD that was causing the most recent issues, it was another we had installed. The code you posted previously works great! I was going to update the MOD on the mod site (with credit towards you), but with 0.15 coming out in a couple wee...
- Tue Mar 07, 2017 11:00 pm
- Forum: Modding help
- Topic: Help fixing Mod for Multiplayer
- Replies: 13
- Views: 5434
Re: Help fixing Mod for Multiplayer
Daniel34, What are you looking for in the Desync report (or which file in the report are you viewing)? The mod worked for about 24hrs, then caused a desync when trying to connect. I'm not seeing anything relevant in the Desync Log file. Once again I really appreciate your help on this. *EDIT: This d...
- Mon Mar 06, 2017 6:44 pm
- Forum: Modding help
- Topic: Help fixing Mod for Multiplayer
- Replies: 13
- Views: 5434
Re: Help fixing Mod for Multiplayer
Made the updates as you suggested, and it works great in single player. However, when loaded onto a headless server, it seems to prevent players from loading onto the server. Well, it seems the server loads the map and doesn't respond at the same time. Quite Odd! SOURCE: https://github.com/CobaltEch...
- Mon Mar 06, 2017 5:32 pm
- Forum: Modding help
- Topic: Help fixing Mod for Multiplayer
- Replies: 13
- Views: 5434
Re: Help fixing Mod for Multiplayer
Daniel34,
Thanks for the info. Should i also Change instances like the below? If I'm reading this correctly, its a differnt function:
SHOULD NOT be changed to
Thanks for the info. Should i also Change instances like the below? If I'm reading this correctly, its a differnt function:
Code: Select all
local function update_player_map(m, surface)
Code: Select all
local function update_global.player_map(m, surface)
- Mon Mar 06, 2017 3:41 pm
- Forum: Modding help
- Topic: Help fixing Mod for Multiplayer
- Replies: 13
- Views: 5434
Re: Help fixing Mod for Multiplayer
If there is a "How to code for idiots" guide, I would gladly read it! lol
- Mon Mar 06, 2017 3:27 pm
- Forum: Modding help
- Topic: Help fixing Mod for Multiplayer
- Replies: 13
- Views: 5434
Re: Help fixing Mod for Multiplayer
Klonan, I appreciate your reply! I have not done much programming, so please excuse any "newbie" errors. Also new to GitHub. I read what you said, did some research and made the following changes. I removed the local tag from player_map, it now reads as: playermap_freq = 4 playermap = {} f...
- Sun Mar 05, 2017 4:37 pm
- Forum: Modding help
- Topic: Help fixing Mod for Multiplayer
- Replies: 13
- Views: 5434
- Sun Mar 05, 2017 4:37 pm
- Forum: Modding help
- Topic: Help fixing Mod for Multiplayer
- Replies: 13
- Views: 5434
Help fixing Mod for Multiplayer
All/Factorian Modders, I enjoy using the Mod Natural Tree Expansion as it allows trees to reproduce. It works great in Single Player but causes a Desync issue in multiplayer. I believe the issue has been identified but I know absolutely zero about programming. Any assistance would be greatly appreci...