Search found 12 matches

by CobaltEcho
Thu Nov 14, 2019 2:55 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Blueprint Editor
Replies: 5
Views: 31419

Re: Factorio Blueprint Editor

How do you import/export blue prints into this?
by CobaltEcho
Mon Nov 11, 2019 5:47 pm
Forum: Technical Help
Topic: [0.17.74] Unable to load blueprints after trying 0.17.76-1
Replies: 1
Views: 948

[0.17.74] Unable to load blueprints after trying 0.17.76-1

I wanted to try 17.76 for a bit, but then rolled back to 17.74 to play on the server with my friends. After rolling back I am unable to access any of my blueprints. I've attached the error message. Any suggestions?
by CobaltEcho
Mon Oct 28, 2019 3:51 pm
Forum: Modding help
Topic: Console commands for biter settings
Replies: 1
Views: 1773

Console commands for biter settings

Does anyone know the concole commands (if they exist) to change biter settings shown in the picture attached? I've seen the commands for evelution factor and peacfule mode, but cant find a good way to change most of the settings mid game (on headless server).
by CobaltEcho
Mon Oct 28, 2019 3:04 pm
Forum: Modding discussion
Topic: Mod-settings.dat file editor (in C#)
Replies: 16
Views: 13133

Re: Mod-settings.dat file editor (in C#)

FYI I've updated the tool for 17.0, looks like another byte was added after the version blob causing the deserializer to get confused. I've also noticed that reserialized options are not binary equivalent, looks like there was a blob of 0x010100 (3B) that was converted to 0x00000000 (4B), not sure ...
by CobaltEcho
Fri Mar 24, 2017 5:43 pm
Forum: Modding help
Topic: Help fixing Mod for Multiplayer
Replies: 13
Views: 5434

Re: Help fixing Mod for Multiplayer

daniel34, I just wanted to follow up and say that it wasn't this MOD that was causing the most recent issues, it was another we had installed. The code you posted previously works great! I was going to update the MOD on the mod site (with credit towards you), but with 0.15 coming out in a couple wee...
by CobaltEcho
Tue Mar 07, 2017 11:00 pm
Forum: Modding help
Topic: Help fixing Mod for Multiplayer
Replies: 13
Views: 5434

Re: Help fixing Mod for Multiplayer

Daniel34, What are you looking for in the Desync report (or which file in the report are you viewing)? The mod worked for about 24hrs, then caused a desync when trying to connect. I'm not seeing anything relevant in the Desync Log file. Once again I really appreciate your help on this. *EDIT: This d...
by CobaltEcho
Mon Mar 06, 2017 6:44 pm
Forum: Modding help
Topic: Help fixing Mod for Multiplayer
Replies: 13
Views: 5434

Re: Help fixing Mod for Multiplayer

Made the updates as you suggested, and it works great in single player. However, when loaded onto a headless server, it seems to prevent players from loading onto the server. Well, it seems the server loads the map and doesn't respond at the same time. Quite Odd! SOURCE: https://github.com/CobaltEch...
by CobaltEcho
Mon Mar 06, 2017 5:32 pm
Forum: Modding help
Topic: Help fixing Mod for Multiplayer
Replies: 13
Views: 5434

Re: Help fixing Mod for Multiplayer

Daniel34,

Thanks for the info. Should i also Change instances like the below? If I'm reading this correctly, its a differnt function:

Code: Select all

local function update_player_map(m, surface)
SHOULD NOT be changed to

Code: Select all

local function update_global.player_map(m, surface)
by CobaltEcho
Mon Mar 06, 2017 3:41 pm
Forum: Modding help
Topic: Help fixing Mod for Multiplayer
Replies: 13
Views: 5434

Re: Help fixing Mod for Multiplayer

If there is a "How to code for idiots" guide, I would gladly read it! lol
by CobaltEcho
Mon Mar 06, 2017 3:27 pm
Forum: Modding help
Topic: Help fixing Mod for Multiplayer
Replies: 13
Views: 5434

Re: Help fixing Mod for Multiplayer

Klonan, I appreciate your reply! I have not done much programming, so please excuse any "newbie" errors. Also new to GitHub. I read what you said, did some research and made the following changes. I removed the local tag from player_map, it now reads as: playermap_freq = 4 playermap = {} f...
by CobaltEcho
Sun Mar 05, 2017 4:37 pm
Forum: Modding help
Topic: Help fixing Mod for Multiplayer
Replies: 13
Views: 5434

Help fixing Mod for Multiplayer

All/Factorian Modders, I enjoy using the Mod Natural Tree Expansion as it allows trees to reproduce. It works great in Single Player but causes a Desync issue in multiplayer. I believe the issue has been identified but I know absolutely zero about programming. Any assistance would be greatly appreci...

Go to advanced search