As someone who spent many years of primary school playing Thermal Expansion, I find this new implementation extremely intuitive.
I think the biggest loss I am seeing is that it may become more efficient to run infinite length pipes than to build fluid transport trains. Not that the old system ...
Search found 12 matches
- Fri Jun 21, 2024 11:37 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 92903
- Fri Mar 08, 2024 3:50 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 35479
Re: Friday Facts #401 - New terrain, new planet
Being entirely honest, I really was just looking at the pictures. Seeing the natural paths comparison made me realize there was a solution to distance traversal that I had never thought of and honestly it just looks like magic. Excited to see how different it feels when the terrain generation doesn ...
- Fri Jan 05, 2024 2:06 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 43493
Re: Friday Facts #392 - Parametrised blueprints
Biggest thing I am curious about is what does this look like when you are importing an entire base from a blueprint but only need to change one thing. (Like having to change all the Tier 2 Prod and Speed Mods in this (https://factorioprints.com/view/-N1-ekMYWx_pPmZepQep) to tier 1s)
- Fri Sep 22, 2023 1:44 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 75485
Re: Friday Facts #377 - New new rails
Best thing from the update: 32 range power poles
- Fri Sep 08, 2023 1:41 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 227047
Re: Friday Facts #375 - Quality
As long as it can be disabled, I don't see a problem. Make sure the Mod API is really good for this feature because I don't need RNG quality in my factory sim. It's either deterministic or it's not making it into my production line.
- Fri Sep 01, 2023 5:18 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 67436
Re: Friday Facts #374 - Smarter robots
I love this update. The construction changes and traversal loop fixes are huge.
One questions, Are we waiting until the full expansion is ready for these QoL updates or will they come out in smaller patches over time?
One questions, Are we waiting until the full expansion is ready for these QoL updates or will they come out in smaller patches over time?
- Mon Jan 22, 2018 11:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [15.40] Map Editor: "Out of map" tile bugs out WASD controls
- Replies: 1
- Views: 2140
[Rseding91] [15.40] Map Editor: "Out of map" tile bugs out WASD controls
I am playing in 0.15.40 to start.
When using the map editor, when I use the "Out of map" tile, it totally bugs out my WASD controls and sometimes just bricks them completely to the point that I can't use them until I close and re-open the map.
It seems to just be this tile and none of the other ...
When using the map editor, when I use the "Out of map" tile, it totally bugs out my WASD controls and sometimes just bricks them completely to the point that I can't use them until I close and re-open the map.
It seems to just be this tile and none of the other ...
- Tue Jan 09, 2018 3:47 pm
- Forum: Modding help
- Topic: Setting construction robotics to nil
- Replies: 9
- Views: 2819
Re: Setting construction robotics to nil
A technology named black out the skies in mod world of robots has a dependency on construction robotics which no longer exists, because you deleted it by setting it to nil.
So just looking at the source code, I can't figure out where the dependency is. This is the technology file with the black ...
So just looking at the source code, I can't figure out where the dependency is. This is the technology file with the black ...
- Tue Jan 09, 2018 3:42 pm
- Forum: Ideas and Requests For Mods
- Topic: Make Science User Related Instead of Server Related
- Replies: 4
- Views: 1607
Make Science User Related Instead of Server Related
Question for the people who have been writing mods for more than 3 days.
Do you think it would be possible to overhaul the science system so that 2 people could play on the same server and have different levels of research. Like if I wanted to make a mod that would allow 2 people to go head to head ...
Do you think it would be possible to overhaul the science system so that 2 people could play on the same server and have different levels of research. Like if I wanted to make a mod that would allow 2 people to go head to head ...
- Mon Jan 08, 2018 4:25 pm
- Forum: Modding help
- Topic: Setting construction robotics to nil
- Replies: 9
- Views: 2819
Re: Setting construction robotics to nil
Yeah I noticed that when I was taking the screenshot of the error message. The tech I added has no dependencies on other tech so.... I have no clue what is going on.
- Mon Jan 08, 2018 3:51 am
- Forum: Modding help
- Topic: Setting construction robotics to nil
- Replies: 9
- Views: 2819
Setting construction robotics to nil
(I will start with the fact that I am in 15.40 just incase that matters)
So I am trying to remove construction robotics for a mod I am making. I have already removed logistic-robotics without any problems but construction-robotics throws an error every time I try to set it to nil.
Check me to make ...
So I am trying to remove construction robotics for a mod I am making. I have already removed logistic-robotics without any problems but construction-robotics throws an error every time I try to set it to nil.
Check me to make ...
- Fri May 05, 2017 8:24 pm
- Forum: Duplicates
- Topic: Boiler Logic Bug
- Replies: 3
- Views: 1818
Boiler Logic Bug
http://imgur.com/a/XJVv3
The 4 on the left stay on with the top left one doing most but not all the work and right side has just one in the bottom right on doing all the work.
Probably not a huge deal but worth checking out I think.
The 4 on the left stay on with the top left one doing most but not all the work and right side has just one in the bottom right on doing all the work.
Probably not a huge deal but worth checking out I think.