Search found 95 matches
- Sun Oct 05, 2014 7:49 pm
- Forum: Balancing
- Topic: On biter richness increasing with distance
- Replies: 3
- Views: 8759
Re: On biter richness increasing with distance
What does the biter richness setting even do? Size and frequency makes sense but its not like they keep a pot of gold in their nests and say "Oh no not me lucky charms!" when you steal from them. I'm guessing it has to do with spawning medium and and big biters and worms but I thought that...
- Sun Oct 05, 2014 7:24 pm
- Forum: News
- Topic: Friday Facts #54 Bug in bug reporting of other bug
- Replies: 14
- Views: 26024
Re: Friday Facts #54 Bug in bug reporting of other bug
Bots look really cool, can't wait to mow down trees with TANK
- Fri Oct 03, 2014 12:17 am
- Forum: Balancing
- Topic: Reduce Green Coral Health
- Replies: 9
- Views: 17176
Re: Reduce Green Coral Health
So apparently Green Coral are immune to poison capsules...
- Thu Oct 02, 2014 11:55 pm
- Forum: General discussion
- Topic: Joining with Splitters
- Replies: 7
- Views: 10943
Re: Joining with Splitters
Why would you ever want or need multiple resources equally interspaced on a belt?
- Thu Oct 02, 2014 2:41 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 567709
Re: Let's see your clever builds
Wow all those are really cool, and I especially love that transport belt network. I haven't been playing long enough to need such massive throughput so it would be amazing to see a video of that thing being fully utilized
- Thu Oct 02, 2014 1:46 am
- Forum: Implemented Suggestions
- Topic: Pollution "Production" Screen
- Replies: 6
- Views: 2553
Re: Pollution "Production" Screen
I think what might work really well is to have an onscreen overlay of the pollution, similar to how it is done in the SimCity games. http://i.imgur.com/qDh495a.jpg That one is for ground pollution, but air pollution is the same apart from seeing arrows for the wind direction. How you could transfer ...
- Thu Oct 02, 2014 1:24 am
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 142206
Re: Attacking biters with turrets makes all weapons pointles
I think one of the bigger issues that doesn't seem to have been mentioned yet is that biters spawn WAY WAY too quickly. Like seriously, does it make any sense that a hive can pump out a big biter every second? It's not like we need complete realism (because its impossible to make an intelligent grab...
- Wed Oct 01, 2014 10:44 pm
- Forum: Gameplay Help
- Topic: Taking on Alien bases early?
- Replies: 7
- Views: 3520
Re: Taking on Alien bases early?
If there are only small biters and worms still it is easy to clear them out as long as you have a good chunk of the green science military research done, you don't even need an offensive turret wall. In my most recent game there was only 2 iron deposits (one extremely small) in the safe zone, and th...
- Tue Sep 30, 2014 12:51 am
- Forum: Balancing
- Topic: Reduce Green Coral Health
- Replies: 9
- Views: 17176
Reduce Green Coral Health
Currently Green Coral has the same amount of health as trees, and it takes just as long to chop up as a living one (twice as long as a dead tree) and all you get is one measly wood. You shouldn't get any wood from coral but I digress :P If you spawn in a desert that has a lot of the stuff it gets re...
- Tue Sep 30, 2014 12:17 am
- Forum: Balancing
- Topic: Gun turrets have higher power requirements than laser turret
- Replies: 13
- Views: 18294
Re: Gun turrets have higher power requirements than laser tu
I agree that guns and lasers need to be rebalanced. I think the main problem is with big biters; since they have so much armor basically anything other than lasers and fully upgraded combat shotguns are completely useless. Even rocket launchers are pretty terrible against them. I think what needs to...
- Mon Sep 29, 2014 5:55 pm
- Forum: Not a bug
- Topic: Can't Access Tech/Prod/Power Screens While Paused
- Replies: 2
- Views: 1313
Can't Access Tech/Prod/Power Screens While Paused
I'm not sure if this behaviour is intended or not, but when the game is paused (Using the pause key, default shift+space; not escape), pressing T, P or clicking on a power pole will not bring up the relevant menus. Furthermore, when one of the screens are brought up and the game is then paused, you ...
- Sun Sep 28, 2014 3:26 pm
- Forum: Balancing
- Topic: About (raw) wood recipes
- Replies: 5
- Views: 11291
Re: About (raw) wood recipes
I I think the reason that is how it is because that's basically how it is in Minecraft. Now that I think about it though, it doesn't make any sense in Minecraft either, because when you cut up wood into planks you both lose some material and make it easier to stack, so you should be able to hold mor...
- Sat Sep 27, 2014 9:12 pm
- Forum: Gameplay Help
- Topic: How do you make Robots Builds robots?
- Replies: 14
- Views: 10182
Re: How do you make Robots Builds robots?
It would be helpful if mousing over a roboport would tell you the total number of robots (and roboports for that matter) in the system. If you mouse over a chest you can see the number of logistic robots but I have no clue how many construction bots I have, lol. And also if there were a separate fil...
- Sat Sep 27, 2014 9:03 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Tech Tree
- Replies: 45
- Views: 55401
Re: Tech Tree
This is really cool. However I think for a tech tree like Factorio's a web would work much much better, as it would both look nicer and be easier to see what requires what and how far out you are from something else. For reference here's a picture of Endless Space's tech web: http://i.imgur.com/tzeJ...
- Sat Sep 27, 2014 8:12 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 574
- Views: 319642
Re: Thank you (Make the dev-team happy today!)
This game, simply put, is amazing. I am in no way joking or exaggerating when I say that this is the game I have been searching for all my life. And the fact that it works so well when it isn't even finished makes it all the more better.
Thank you.
Thank you.