Search found 96 matches

by folk
Wed Apr 26, 2017 7:30 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: I made a calculator for all you OCD planners out there
Replies: 53
Views: 69909

Re: I made a calculator for all you OCD planners out there

https://cdn.discordapp.com/attachments/306402592265732098/306914591009538048/factorio-calc.zip I repackaged it from abrindam's github fork, updated some of the js libs and the luavm to a webasm one. EDIT: Previous linked version did not account for the new normal/expensive recipes, and would show th...
by folk
Tue Apr 25, 2017 2:12 pm
Forum: Modding discussion
Topic: [0.15] Mod setting/config interface - give your input
Replies: 203
Views: 64587

Re: [0.15] Mod setting/config interface - give your input

I posted the improvements I mentioned above to viewtopic.php?f=6&t=44799
by folk
Tue Apr 25, 2017 1:25 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 310710

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

I distinctly remember the folder being 540mb, but now I realise I misread it - and it was probably 154. My apologies.
by folk
Tue Apr 25, 2017 11:57 am
Forum: Ideas and Suggestions
Topic: [0.15.1] Improvements to the mod options
Replies: 15
Views: 3388

[0.15.1] Improvements to the mod options

I recently wrote about the new mod options at https://forums.factorio.com/viewtopic.php?p=258222#p258222 and I've implemented it in my addon here https://mods.factorio.com/mods/folk/folk-fill However, like I mention later in that same thread, I'm quite certain many people are going to ask for a few ...
by folk
Tue Apr 25, 2017 11:54 am
Forum: Ideas and Suggestions
Topic: Add logistics support to trains
Replies: 19
Views: 6640

Re: Add logistics support to trains

Shameless plug incoming. Take heed my warning, fellow lost souls, the mod is not for the faint of heart.

https://mods.factorio.com/mods/folk/folk-logistic-wagon
by folk
Tue Apr 25, 2017 11:52 am
Forum: Ideas and Suggestions
Topic: [0.15.1] Click tech cost items to open unlocking tech
Replies: 1
Views: 595

[0.15.1] Click tech cost items to open unlocking tech

In the tech window now there are lots and lots of science packs that I don't understand. It was the same thing when I first played factorio, even if there were only 4, it still took me more time than I like to admit to "get it". I instinctively click the icons to try and find out how to ma...
by folk
Tue Apr 25, 2017 7:30 am
Forum: Modding discussion
Topic: [0.15] Mod setting/config interface - give your input
Replies: 203
Views: 64587

Re: [0.15] Mod setting/config interface - give your input

@rseding There might be another, much more sneakier problem on the horizon. I have not tried to replicate it reliably, because frankly the parameters of the problem I built up in my head make it hard to replicate; 1. I started off by adding 4 options, like you can see from my post above. Like you ca...
by folk
Tue Apr 25, 2017 7:24 am
Forum: Modding discussion
Topic: [0.15] Mod setting/config interface - give your input
Replies: 203
Views: 64587

Re: [0.15] Mod setting/config interface - give your input

I've implemented this in https://mods.factorio.com/mods/folk/folk-fill for anyone who wants to take a look. Although I believe my post above covers it as well.

@rseding91 thank you
by folk
Tue Apr 25, 2017 4:56 am
Forum: Modding discussion
Topic: [0.15] Mod setting/config interface - give your input
Replies: 203
Views: 64587

Re: [0.15] Mod setting/config interface - give your input

EDIT: I've edited this post to contain some information from the posts below, because it is pinned at the factorio discord modding channel. EDIT2: Rseding has now updated the main post at https://forums.factorio.com/viewtopic.php?p=207275#p207275 with official documentation So, I did this: folk@--:~...
by folk
Sat Apr 22, 2017 1:50 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 310710

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

I realise that 0.15 is right around the corner, but my base is getting bigger every day and every detail counts, so I extracted waitex, deleted the zip, went into the folder and ran this command: find . -type f -iname '*.png' -exec pngquant --skip-if-larger --strip --ext .png --force {} \; Which red...
by folk
Tue Mar 28, 2017 6:38 pm
Forum: Implemented mod requests
Topic: New API to get the system-level tick
Replies: 4
Views: 1647

Re: New API to get the system-level tick

orzelek wrote:You can't access data that can be different on varius multiplayer clients - it will desync the game.
Yes, I assumed the game state was distributed by the host only.
orzelek wrote:Currently log() command saves with timestamp so you can use it for measuring.
Ah, thank you, I did not know about log() :-)
by folk
Sun Mar 26, 2017 12:02 pm
Forum: Implemented mod requests
Topic: New API to get the system-level tick
Replies: 4
Views: 1647

Re: New API to get the system-level tick

I guess you would have to seed it to be replay-compatible.
by folk
Sun Mar 26, 2017 12:01 pm
Forum: Implemented mod requests
Topic: New API to get the system-level tick
Replies: 4
Views: 1647

New API to get the system-level tick

Hi, So it's quite hard to actually measure performance right now. It is possible to a certain degree, but it would be made much easier if you simply added a read-only .time/.os_tick attribute or function somewhere (like on .game) that simply returns the system-level tick. See here for an example htt...
by folk
Mon Mar 20, 2017 5:33 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 70927

Re: [MOD 0.13/0.14] Inventory Sensor 1.1.7

[*]I never looked at your code - I looked at your github to see if there were any blueprints there in the readme.md or GH wiki [*]I have never written any mods for Factorio Well, that was then and this is now :-) Since you removed the ability to read Roboport contents in the previous version (1.2.0...
by folk
Fri Mar 03, 2017 5:41 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 70927

Re: [MOD 0.13/0.14] Inventory Sensor 1.1.7

Hi! Man your LTN and IS mods are so great! I came looking for some off-the-shelf blueprints for generic loader/unloader stations, and I see you've posted some blueprints in the discussion threads around here - thank you! :-) I went to your mods entries on the factorio mod site, and on your github, t...

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