Search found 96 matches
- Wed Apr 26, 2017 7:30 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 69909
Re: I made a calculator for all you OCD planners out there
https://cdn.discordapp.com/attachments/306402592265732098/306914591009538048/factorio-calc.zip I repackaged it from abrindam's github fork, updated some of the js libs and the luavm to a webasm one. EDIT: Previous linked version did not account for the new normal/expensive recipes, and would show th...
- Tue Apr 25, 2017 2:12 pm
- Forum: Modding discussion
- Topic: [0.15] Mod setting/config interface - give your input
- Replies: 203
- Views: 64587
Re: [0.15] Mod setting/config interface - give your input
I posted the improvements I mentioned above to viewtopic.php?f=6&t=44799
- Tue Apr 25, 2017 1:25 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 310710
Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack
I distinctly remember the folder being 540mb, but now I realise I misread it - and it was probably 154. My apologies.
- Tue Apr 25, 2017 11:57 am
- Forum: Ideas and Suggestions
- Topic: [0.15.1] Improvements to the mod options
- Replies: 15
- Views: 3388
[0.15.1] Improvements to the mod options
I recently wrote about the new mod options at https://forums.factorio.com/viewtopic.php?p=258222#p258222 and I've implemented it in my addon here https://mods.factorio.com/mods/folk/folk-fill However, like I mention later in that same thread, I'm quite certain many people are going to ask for a few ...
- Tue Apr 25, 2017 11:54 am
- Forum: Ideas and Suggestions
- Topic: Add logistics support to trains
- Replies: 19
- Views: 6640
Re: Add logistics support to trains
Shameless plug incoming. Take heed my warning, fellow lost souls, the mod is not for the faint of heart.
https://mods.factorio.com/mods/folk/folk-logistic-wagon
https://mods.factorio.com/mods/folk/folk-logistic-wagon
- Tue Apr 25, 2017 11:52 am
- Forum: Ideas and Suggestions
- Topic: [0.15.1] Click tech cost items to open unlocking tech
- Replies: 1
- Views: 595
[0.15.1] Click tech cost items to open unlocking tech
In the tech window now there are lots and lots of science packs that I don't understand. It was the same thing when I first played factorio, even if there were only 4, it still took me more time than I like to admit to "get it". I instinctively click the icons to try and find out how to ma...
- Tue Apr 25, 2017 7:30 am
- Forum: Modding discussion
- Topic: [0.15] Mod setting/config interface - give your input
- Replies: 203
- Views: 64587
Re: [0.15] Mod setting/config interface - give your input
@rseding There might be another, much more sneakier problem on the horizon. I have not tried to replicate it reliably, because frankly the parameters of the problem I built up in my head make it hard to replicate; 1. I started off by adding 4 options, like you can see from my post above. Like you ca...
- Tue Apr 25, 2017 7:24 am
- Forum: Modding discussion
- Topic: [0.15] Mod setting/config interface - give your input
- Replies: 203
- Views: 64587
Re: [0.15] Mod setting/config interface - give your input
I've implemented this in https://mods.factorio.com/mods/folk/folk-fill for anyone who wants to take a look. Although I believe my post above covers it as well.
@rseding91 thank you
@rseding91 thank you
- Tue Apr 25, 2017 4:56 am
- Forum: Modding discussion
- Topic: [0.15] Mod setting/config interface - give your input
- Replies: 203
- Views: 64587
Re: [0.15] Mod setting/config interface - give your input
EDIT: I've edited this post to contain some information from the posts below, because it is pinned at the factorio discord modding channel. EDIT2: Rseding has now updated the main post at https://forums.factorio.com/viewtopic.php?p=207275#p207275 with official documentation So, I did this: folk@--:~...
- Sat Apr 22, 2017 1:50 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 310710
Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack
I realise that 0.15 is right around the corner, but my base is getting bigger every day and every detail counts, so I extracted waitex, deleted the zip, went into the folder and ran this command: find . -type f -iname '*.png' -exec pngquant --skip-if-larger --strip --ext .png --force {} \; Which red...
- Tue Mar 28, 2017 6:38 pm
- Forum: Implemented mod requests
- Topic: New API to get the system-level tick
- Replies: 4
- Views: 1647
Re: New API to get the system-level tick
Yes, I assumed the game state was distributed by the host only.orzelek wrote:You can't access data that can be different on varius multiplayer clients - it will desync the game.
Ah, thank you, I did not know about log()orzelek wrote:Currently log() command saves with timestamp so you can use it for measuring.
- Sun Mar 26, 2017 12:02 pm
- Forum: Implemented mod requests
- Topic: New API to get the system-level tick
- Replies: 4
- Views: 1647
Re: New API to get the system-level tick
I guess you would have to seed it to be replay-compatible.
- Sun Mar 26, 2017 12:01 pm
- Forum: Implemented mod requests
- Topic: New API to get the system-level tick
- Replies: 4
- Views: 1647
New API to get the system-level tick
Hi, So it's quite hard to actually measure performance right now. It is possible to a certain degree, but it would be made much easier if you simply added a read-only .time/.os_tick attribute or function somewhere (like on .game) that simply returns the system-level tick. See here for an example htt...
- Mon Mar 20, 2017 5:33 am
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 70927
Re: [MOD 0.13/0.14] Inventory Sensor 1.1.7
[*]I never looked at your code - I looked at your github to see if there were any blueprints there in the readme.md or GH wiki [*]I have never written any mods for Factorio Well, that was then and this is now :-) Since you removed the ability to read Roboport contents in the previous version (1.2.0...
- Fri Mar 03, 2017 5:43 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 70927
- Fri Mar 03, 2017 5:41 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 70927
Re: [MOD 0.13/0.14] Inventory Sensor 1.1.7
Hi! Man your LTN and IS mods are so great! I came looking for some off-the-shelf blueprints for generic loader/unloader stations, and I see you've posted some blueprints in the discussion threads around here - thank you! :-) I went to your mods entries on the factorio mod site, and on your github, t...